EvilEngine/Assets: Difference between revisions

Content added Content deleted
mNo edit summary
m (ROTU cutscene support)
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{{AutoAssetTableRow|COND}}
{{AutoAssetTableRow|COND}}
{{AutoAssetTableRow|CRDT}}
{{AutoAssetTableRow|CRDT}}
{{AutoAssetTableRow|CSN}}
{{AutoAssetTableRow|CSN|Unused in ROTU (cutscenes are FMV's), but still supported.}}
{{AutoAssetTableRow|CSNM}}
{{AutoAssetTableRow|CSNM|Unused in ROTU, but still supported.}}
{{AutoAssetTableRow|CSSS}}
{{AutoAssetTableRow|CSSS}}
{{AutoAssetTableRow|CTOC}}
{{AutoAssetTableRow|CTOC|Unused in ROTU, but still supported.}}
{{AutoAssetTableRow|DEST}}
{{AutoAssetTableRow|DEST}}
{{AutoAssetTableRow|DPAT}}
{{AutoAssetTableRow|DPAT}}
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{{AutoAssetTableRow|PARP}}
{{AutoAssetTableRow|PARP}}
{{AutoAssetTableRow|PARS}}
{{AutoAssetTableRow|PARS}}
{{AutoAssetTableRow|PEND|PEND assets are unused in every game except Scooby, but are still supported.}}
{{AutoAssetTableRow|PEND|PEND assets are unused in every game past Scooby, but are still supported.}}
{{AutoAssetTableRow|PGRS}}
{{AutoAssetTableRow|PGRS}}
{{AutoAssetTableRow|PICK}}
{{AutoAssetTableRow|PICK}}