EvilEngine/Assets: Difference between revisions

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Line 134: Line 134:
{{AutoAssetTableRow|BINK}}
{{AutoAssetTableRow|BINK}}
{{AutoAssetTableRow|BOUL}}
{{AutoAssetTableRow|BOUL}}
{{AutoAssetTableRow|BSP}}
{{AutoAssetTableRow|BSP|BSP level models are unused in BFBB, but still supported.}}
{{AutoAssetTableRow|BUTN}}
{{AutoAssetTableRow|BUTN}}
{{AutoAssetTableRow|CAM}}
{{AutoAssetTableRow|CAM}}
Line 192: Line 192:
{{AutoAssetTableRow|RAW}}
{{AutoAssetTableRow|RAW}}
{{AutoAssetTableRow|RWTX}}
{{AutoAssetTableRow|RWTX}}
{{AutoAssetTableRow|SCRP|SCRP assets are unused in BFBB, but are still supported (an AR code is required).}}
{{AutoAssetTableRow|SCRP|SCRP assets are unused in Scooby and BFBB, but are still supported (AR codes are required).}}
{{AutoAssetTableRow|SDFX}}
{{AutoAssetTableRow|SDFX}}
{{AutoAssetTableRow|SFX}}
{{AutoAssetTableRow|SFX}}