EvilEngine/Assets: Difference between revisions

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* 4 - '''Unknown''', used by [[EGEN]]
* 4 - '''Unknown''', used by [[EGEN]]
* 8 - Unused
* 8 - Unused
* 16 - '''Hittable'''. When enabled, the object detects when it is hit and sends Hit events. It also generates bubbles when hit with the Bubble Spin and destroys the Bubble Bowl and Cruise Bubble immediately upon impact. This flag will automatically enable in-game if the asset is a [[VIL]], [[DSTR]], [[BUTN]], [[BOUL]], or Paddle [[PLAT]], OR if the asset has any [[Links]] that receive any of the Hit events.
* 16 - '''Hittable'''. When enabled, the object detects when it is hit and sends Hit events. It also generates bubbles when hit with the Bubble Spin and destroys the Bubble Bowl and Cruise Bubble immediately upon impact. This flag will automatically enable in-game if the asset is a [[VIL]], [[DSTR]], [[BUTN]], [[BOUL]], or Paddle [[PLAT]], OR if the asset has any [[Essentials Series/Links|Links]] that receive any of the Hit events.
* 32 - '''Animate Collision'''. When enabled, the collision shape will update during the model's [[ANIM|Animation]] if it has one. '''Precise Collision''' must also be enabled, or weird collision effects will occur. Used by [[PLAT]], [[SIMP]]
* 32 - '''Animate Collision'''. When enabled, the collision shape will update during the model's [[ANIM|Animation]] if it has one. '''Precise Collision''' must also be enabled, or weird collision effects will occur. Used by [[PLAT]], [[SIMP]]
* 64 - Unused
* 64 - Unused