EvilEngine/Assets: Difference between revisions
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* 32 - '''Animate Collision'''. When enabled, the collision shape will update during the model's [[ANIM|Animation]] if it has one. '''Precise Collision''' must also be enabled, or weird collision effects will occur. Used by [[PLAT]], [[SIMP]] |
* 32 - '''Animate Collision'''. When enabled, the collision shape will update during the model's [[ANIM|Animation]] if it has one. '''Precise Collision''' must also be enabled, or weird collision effects will occur. Used by [[PLAT]], [[SIMP]] |
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* 64 - Unused |
* 64 - Unused |
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* 128 - '''Ledge Grab'''. When enabled, the player can ledge grab the object. Used by [[PLAT]], [[SIMP]] |
* 128 - '''Ledge Grab'''. When enabled, the player can ledge grab the object. '''Precise Collision''' must also be enabled. Used by [[PLAT]], [[SIMP]] |
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| 0x0C || '''pad''' || Always null. '''Not present in some versions of entity assets''', mainly beta/unused assets and non-BFBB assets. Those assets only have a 0x50-byte header. |
| 0x0C || '''pad''' || Always null. '''Not present in some versions of entity assets''', mainly beta/unused assets and non-BFBB assets. Those assets only have a 0x50-byte header. |