EvilEngine/Assets: Difference between revisions
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Battlepedia>Igorseabra4 mNo edit summary |
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| 0x08 || byte || '''Visibility flags''' || Flags stored in a bitfield, most likely related to visibility. Can be changed dynamically mid-game through events. (?) |
| 0x08 || byte || '''Visibility flags''' || Flags stored in a bitfield, most likely related to visibility. Can be changed dynamically mid-game through events. (?) |
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* 1 - '''Visible''', used by [[BOUL]], [[BUTN]], [[DSTR]], [[EGEN]], [[PKUP]], [[PLAT]], [[PLYR]], [[SIMP]], [[TRIG]], [[UI]], [[UIFT]], [[VIL]] |
* 1 - '''Visible''', used by [[BOUL]], [[BUTN]], [[DSTR]], [[EGEN]], [[PKUP]], [[PLAT]], [[PLYR]], [[SIMP]], [[TRIG]], [[UI]], [[UIFT]], [[VIL]] |
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* 2 - ''' |
* 2 - '''Stackable'''. Enabling this will cause the object to fall down and stack on top of other objects. This is mainly used for [[DSTR|Destructible Objects]], such as a table with a picture on top of it (when the table is destroyed, the picture falls to the ground). Note that this disables [[PLAT]] movement. Works with [[PLAT]], [[BUTN]], [[DSTR]], [[VIL]] (?), and possibly others. Enabling this on a [[SIMP]] will crash the game. |
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* 4 - Unused |
* 4 - Unused |
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* 8 - '''Unknown''', used by [[PLAT]] |
* 8 - '''Unknown''', used by [[PLAT]] |