EvilEngine/Assets: Difference between revisions
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Battlepedia>Seil |
Battlepedia>Seil |
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| 0x0B || byte || '''Solidity flags''' || Flags stored in a bitfield, most likely related to collision. Can be changed dynamically mid-game through events. (?) Always 0 for [[BOUL]], [[PLYR]], and [[TRIG]]. |
| 0x0B || byte || '''Solidity flags''' || Flags stored in a bitfield, most likely related to collision. Can be changed dynamically mid-game through events. (?) Always 0 for [[BOUL]], [[PLYR]], and [[TRIG]]. |
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* 1 - Unused |
* 1 - Unused |
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* 2 - ''' |
* 2 - '''Precise Collision'''. When enabled, the collision shape is the exact shape of the model. When disabled, the collision shape is the bounding box of the model. Used by [[BUTN]], [[DSTR]], [[EGEN]], [[PKUP]], [[PLAT]], [[SIMP]], [[UI]], [[UIFT]], [[VIL]] |
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* 4 - '''Unknown''', used by [[EGEN]] |
* 4 - '''Unknown''', used by [[EGEN]] |
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* 8 - Unused |
* 8 - Unused |