EvilEngine/Assets: Difference between revisions

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Battlepedia>Seil
Battlepedia>Seil
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| 0x06 || short || '''Flags''' || Common flags represented as a 16-bit bitfield although only the 5 lowest bits are ever used.
| 0x06 || short || '''Flags''' || Common flags represented as a 16-bit bitfield although only the 5 lowest bits are ever used.
* 1 - '''Enabled''' - Initial enabled/disabled state. 0 = disabled, 1 = enabled
* 1 - '''Enabled''' - Initial enabled/disabled state. 0 = disabled, 1 = enabled
* 2 - '''Enabled on Scene Prepare''' - If this asset ever gets disabled, this flag ensures that it gets re-enabled during every scene prepare (player respawn, level reload, etc.)
* 2 - '''Persistent''' - If an asset is persistent, it will keep track of its current state and restore it on the next scene prepare (player respawn, level reload, etc.) For example, if you make a [[BUTN|button]] persistent and press it in-game, the next time you load the level the button will automatically re-press itself.
* 4 - unknown - Always 1
* 4 - unknown - Always 1
* 8 - unknown
* 8 - unknown