EvilEngine/Assets: Difference between revisions
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Battlepedia>Seil |
Battlepedia>Seil |
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| 0x06 || short || '''Flags''' || Common flags represented as a 16-bit bitfield although only the 5 lowest bits are ever used. |
| 0x06 || short || '''Flags''' || Common flags represented as a 16-bit bitfield although only the 5 lowest bits are ever used. |
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* 1 - '''Enabled''' - Initial enabled/disabled state. 0 = disabled, 1 = enabled |
* 1 - '''Enabled''' - Initial enabled/disabled state. 0 = disabled, 1 = enabled |
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* 2 - ''' |
* 2 - '''Persistent''' - If an asset is persistent, it will keep track of its current state and restore it on the next scene prepare (player respawn, level reload, etc.) For example, if you make a [[BUTN|button]] persistent and press it in-game, the next time you load the level the button will automatically re-press itself. |
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* 4 - unknown - Always 1 |
* 4 - unknown - Always 1 |
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* 8 - unknown |
* 8 - unknown |