EvilEngine/Assets: Difference between revisions
Content added Content deleted
Proboscis-2 (talk | contribs) No edit summary |
|||
Line 134: | Line 134: | ||
{{AutoAssetTableRow|BINK}} |
{{AutoAssetTableRow|BINK}} |
||
{{AutoAssetTableRow|BOUL}} |
{{AutoAssetTableRow|BOUL}} |
||
{{AutoAssetTableRow|BSP}} |
{{AutoAssetTableRow|BSP|BSP level models are unused in BFBB, but still supported.}} |
||
{{AutoAssetTableRow|BUTN}} |
{{AutoAssetTableRow|BUTN}} |
||
{{AutoAssetTableRow|CAM}} |
{{AutoAssetTableRow|CAM}} |
||
Line 192: | Line 192: | ||
{{AutoAssetTableRow|RAW}} |
{{AutoAssetTableRow|RAW}} |
||
{{AutoAssetTableRow|RWTX}} |
{{AutoAssetTableRow|RWTX}} |
||
{{AutoAssetTableRow|SCRP|SCRP assets are unused in BFBB, but are still supported ( |
{{AutoAssetTableRow|SCRP|SCRP assets are unused in Scooby and BFBB, but are still supported (AR codes are required).}} |
||
{{AutoAssetTableRow|SDFX}} |
{{AutoAssetTableRow|SDFX}} |
||
{{AutoAssetTableRow|SFX}} |
{{AutoAssetTableRow|SFX}} |