EvilEngine/Assets: Difference between revisions
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Spongebob Squarepants: Battle For Bikini Bottom works by using assets, which can be different formats such as models, textures, animations, object placement information, and many others. Assets are defined by AHDR sections in the [[HIP (File Format)|HIP archives]] and uniquely identified by their [[Asset ID]]. It is not yet known what all different asset types do. |
''[[Spongebob Squarepants: Battle For Bikini Bottom]]'' works by using '''assets''', which can be different formats such as models, textures, animations, object placement information, and many others. Assets are defined by AHDR sections in the [[HIP (File Format)|HIP archives]] and uniquely identified by their [[Asset ID]]. It is not yet known what all different asset types do. |
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==Classes of Assets== |
==Classes of Assets== |