EvilEngine/Assets: Difference between revisions

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''[[Spongebob Squarepants: Battle For Bikini Bottom]]'' works by using '''assets''', which can be different formats such as models, textures, animations, object placement information, and many others. Assets are defined by AHDR sections in the [[HIP (File Format)|HIP archives]] and uniquely identified by their [[Asset ID]]. It is not yet known what all different asset types do.
 
==Classes of Assets==