EvilEngine/Assets: Difference between revisions
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| 0x0B || byte || '''Solidity flags''' || 0 = unsolid, 1 = collision is a box around the model, 2 = solid. Can be changed dynamically mid-game through events. Does not apply to every type.
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| 0x0C || int || '''Unknown''' || Always null. '''Not present in some versions of placeable assets''', mainly beta/unused assets and non-BFBB assets.
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| 0x10 || [[AssetID]] ([[SURF]]) ||
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| 0x14 || Vector3 || '''Rotation''' || A (Y, X, Z) rotation vector (in radians).
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| 0x48 || float || '''Unknown''' || Usually 255.0 in all types.
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| 0x4C || [[AssetID]] ([[MODL]]/[[MINF]]) || '''Model
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| 0x50 || [[AssetID]] ([[ALST]]/[[ANIM]]/[[SND]]) || '''Animation/Sound''' || Animation/animation list for [[SIMP]], [[PLAT]], [[DSTR]], and possibly others. Sound for [[UI]].
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