Essentials Series/Tikis and Enemies: Difference between revisions

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== Placing Tikis and Enemies ==
== Placing Tikis and Enemies ==
You can simply use one of the [[Asset Templates|templates]] to place the tiki or enemy you want in the level. Enemies and tikis are [[VIL]] assets. Place them in the Default layer of the HIP. If an object of that type already existed in the level (such as a Fodder or Floating Tiki in JF01), they will function immediately. However, if you're adding a new one (such as a Chuck in JF01, or anything to a new level which you made starting from the blank HIP/HOP as detailed in [[Custom Models]]), you must import the HIP of the enemy to the level's HOP, otherwise the game will crash!
You can simply use one of the [[../Asset Templates/|templates]] to place the tiki or enemy you want in the level. Enemies and tikis are [[VIL]] assets. Place them in the Default layer of the HIP. If an object of that type already existed in the level (such as a Fodder or Floating Tiki in JF01), they will function immediately. However, if you're adding a new one (such as a Chuck in JF01, or anything to a new level which you made starting from the blank HIP/HOP as detailed in [[../Custom Models/]]), you must import the HIP of the enemy to the level's HOP, otherwise the game will crash!


=== Other Games ===
=== Other Games ===
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=== Chuck, Monsoon and Slick ===
=== Chuck, Monsoon and Slick ===
These enemies have two templates each, one with a [[TRIG|trigger]] and one without. Unlike other enemies, which use move points to detect the player, these only use the move points to move, and detect the player through [[Links|events]], which can be sent by triggers or even other assets. If you place the template that doesn't include a trigger, you have to create the events for the enemies yourself in other assets, otherwise the enemy might be targetting the player 100% of the time!
These enemies have two templates each, one with a [[TRIG|trigger]] and one without. Unlike other enemies, which use move points to detect the player, these only use the move points to move, and detect the player through [[../Links/|events]], which can be sent by triggers or even other assets. If you place the template that doesn't include a trigger, you have to create the events for the enemies yourself in other assets, otherwise the enemy might be targetting the player 100% of the time!


=== Moving along a path ===
=== Moving along a path ===