Essentials Series/Stage Controllers: Difference between revisions
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== Fog == |
== Fog == |
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The [[FOG]] is an optional asset for your level, usually in the Default layer of the HIP. There |
The [[FOG]] is an optional asset for your level, usually in the Default layer of the HIP. There a fog template in Industrial Park. In the [[Editing Assets#Asset Data Editor|Asset Data Editor]], you can choose settings such as fog start color, end color, start distance, end distance etc. Fogs can also be used to hide the glitchy background effect that happens in levels without skyboxes. |
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To enable a fog, you must send the '''On''' event to it, usually done with a ScenePrepare => On [[Links|link]] in the fog. You can also have multiple fogs in the same level, switching among them using the '''On''' and '''Off''' events |
To enable a fog, you must send the '''On''' event to it, usually done with a ScenePrepare => On [[Links|link]] in the fog. You can also have multiple fogs in the same level, switching among them using the '''On''' and '''Off''' events |