Essentials Series/Industrial Park basics: Difference between revisions

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* '''Z''': toggle mouse mode
* '''Z''': toggle mouse mode
* '''F1''': displays the [[#View Config|View Config]] box
* '''F1''': displays the [[#View Config|View Config]] box
* '''F4''': save all open HIPs
* '''F5''': attempt to [[#File Associations|run game]]
* '''Delete''': delete selected assets


Mouse controls:
Mouse controls:
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* '''Middle click and drag''' to rotate view
* '''Middle click and drag''' to rotate view
* '''Mouse wheel''' to move forward/backward
* '''Mouse wheel''' to move forward/backward
* '''Right click''' on screen to choose a [[Asset Templates|template]]
* '''Right click''' on screen to choose a [[Editing Assets#Gizmos|gizmo]] or [[Asset Templates|template]]
** '''Shift + Right click''' to place a [[Asset Templates|template]]
** '''Shift + Right click''' to place a [[Asset Templates|template]]
* '''Ctrl + Right click and drag''' to pan (move view up, left, down, right)
* '''Ctrl + Right click and drag''' to pan (move view up, left, down, right)
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Mouse mode (Z): similar to a first person camera. The view rotates automatically as you move the mouse. Use the keyboard to move around.
Mouse mode (Z): similar to a first person camera. The view rotates automatically as you move the mouse. Use the keyboard to move around.


Don't worry if you don't know what all of the things above are yet, we will cover everything in the tutorial series.
You can review those controls in IP in Options -> View Controls. Don't worry if you don't know what all of the things above are yet, we will cover everything in the tutorial series.


[[File:Industrial Park Screenshot12.png|626px|thumb|center|This is what you'll see if you open both JF01 files in IP and move the view around a bit]]
[[File:Industrial Park Screenshot12.png|626px|thumb|center|This is what you'll see if you open both JF01 files in IP and move the view around a bit]]

In the Display tool strip menu, you can choose which asset types are currently being displayed. You can also toggle [[User Interfaces|UI Mode]] (U). If you're looking to hide the obnoxious large colored boxes/spheres from the view, these are the [[MVPT]], [[SFX]] and [[TRIG]] assets.


== View Config ==
== View Config ==
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[[File:Industrial Park Screenshot5.png|600px|thumb|center|View Config window]]
[[File:Industrial Park Screenshot5.png|600px|thumb|center|View Config window]]

== Display ==
In the Display tool strip menu, you can choose a few options related to Industrial Park's renderer:

* '''Asset Types''': choose which asset types are currently being displayed. If you're looking to hide the obnoxious large colored boxes/spheres from the view, these are the [[MVPT]], [[SFX]] and [[TRIG]] assets.

* '''Colors''': use this to set colors for the widgets of different asset types (useful if the color scheme of the level you're editing is similar to one of the default colors, for example)
* '''No culling''': disables backface culling.
* '''Wireframe''': view models in wireframe mode.
* '''VSync''': uncheck this option to disable the framerate limiter.
* '''Lower Quality Graphics''': check this option to use 16 bit depth and stencil buffers and disable anti-aliasing, depth clip and anisotropic filtering (by default, 32 bit buffers are used and those options are on).

* '''UI Mode''' and '''UI Mode AutoSize''': toggles UI Mode. See [[User Interfaces]] for more info.
* '''Use LODT For Rendering''' and '''Use PIPT For Rendering''': uses the data on those assets to control the renderer. See [[Stage Controllers]] for more info.
* '''Hide Invisible Meshes''': hides models which are set to always be invisible through their atomic flags. Those meshes can be parts of bigger, visible models and can never be made visible ingame. See [[MODL]] for more info.
* '''Movement Preview''': see [[Platforms#Movement Preview|Platforms]] for more info.


== Projects ==
== Projects ==
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If Auto-Save On Closing is enabled and no project JSON is specified, a file called ''default_project.json'' in the same directory as Industrial Park will be created and used. Project files can be opened and edited in a text editor, where you can manually edit them if you want to, although I don't recommend doing this.
If Auto-Save On Closing is enabled and no project JSON is specified, a file called ''default_project.json'' in the same directory as Industrial Park will be created and used. Project files can be opened and edited in a text editor, where you can manually edit them if you want to, although I don't recommend doing this.

== Options ==
In the Options tab, you can choose a few options related to Industrial Park's renderer, including setting colors for the widgets of different asset types (useful if the color scheme of the level you're editing is similar to one of the default colors, for example). You can also toggle backface culling and wireframe, rendering based on certain assets (see [[Stage Controllers]])


== File Associations ==
== File Associations ==
There are two useful file associations that will make your modding life easier (these are the default programs that open when you double-click a file in Windows Explorer). Both of them are optional.
There are two useful file associations that will make your modding life easier (these are the default programs that open when you double-click a file in Windows Explorer). Both of them are optional.


* HIP/HOP files with Industrial Park: you can set this by clicking '''Associate HIP/HOP files''' under the Options tool strip menu in IP. This creates an association for HIP and HOP files on your registry so they'll open directly with Industrial Park if you double-click them.
* HIP/HOP files with Industrial Park: you can set this by clicking '''Associate HIP/HOP files''' under the Tools tool strip menu in IP. This creates an association for HIP and HOP files on your registry so they'll open directly with Industrial Park if you double-click them.


* DOL files with Dolphin: you cannot do this through Industrial Park, so you have to create the association yourself either by double-clicking a DOL file and setting the default program to open it as Dolphin or by choosing Dolphin as the progam for DOL files in the Default Programs settings which you can open from the Control Panel on Windows. DOL files are GameCube executables; you can find it named as boot.dol under the sys folder which you extracted earlier.
* DOL files with Dolphin: you cannot do this through Industrial Park, so you have to create the association yourself either by double-clicking a DOL file and setting the default program to open it as Dolphin or by choosing Dolphin as the progam for DOL files in the Default Programs settings which you can open from the Control Panel on Windows. DOL files are GameCube executables; you can find it named as boot.dol under the sys folder which you extracted earlier.