BFBB JSP Tool: Difference between revisions

From Heavy Iron Modding
Content added Content deleted
(Created page with "==Introduction== This is a small tool made by community member igorseabra4 in C#. Its function is to convert JSP model files from Battle for Bikini Bottom (level models)...")
 
Battlepedia>Igorseabra4
No edit summary
Line 2: Line 2:
This is a small tool made by community member [[igorseabra4]] in C#.
This is a small tool made by community member [[igorseabra4]] in C#.


Its function is to convert JSP model files from Battle for Bikini Bottom (level models) into OBJ which can be imported into a 3d model editor such as 3ds Max. It also has been tested and seems to work fine on Movie Game JSPs. Currently it only works on files from the XBOX version of the games; GameCube files are supported, but a bit glitchy and might crash your model editor. It should be able to convert some DFF models (MODL assets) into OBJ as well.
Its function is to convert JSP model files from Battle for Bikini Bottom (level models) into OBJ which can be imported into a 3d model editor such as 3ds Max. It also has been tested and seems to work fine on Movie Game and The Incredibles JSPs. Currently it only works on files from the XBOX version of the games. It should be able to convert some DFF models (MODL assets) into OBJ as well. The OBJ files have vertex positions, texture coordinates, materials and vertex colors.


A MaxScript is included in the download link which can be used to preserve vertex colors when importing the model into 3ds Max (they are not supported with the normal OBJ importer, or in other 3d model editors).
A MAXScript is included in the download link which can be used to preserve vertex colors when importing the model into 3ds Max (they are not supported with the normal OBJ importer, or in other 3d model editors).


Note: the OBJ/MTL pair will be expecting all images as PNG in the same directory as the files. If you use Magic.TXD to perform a batch extraction of the TXD files to PNG, make sure none of the PNG files end with an _ (underscore). Magic.TXD will append underscores to some files, for example texture.png might become texture_.png. You must remove this from all textures before importing.
The MTL file will be expecting all images as PNG in the same directory as the files. The easiest way to extract them is to follow [[Industrial Park#Displaying Textures|Displaying Textures]] to extract all textures from the HOP file into a folder using Industrial Park and [[Magic.TXD]]; after that, use Bulk Rename Utility to remove the '''.RW3''' from each texture's file name.


===Links===
===Links===
* [https://github.com/igorseabra4/BFBBJSPTool/releases BFBB JSP Tool]
* [https://github.com/igorseabra4/BFBBJSPTool/releases BFBB JSP Tool]
* [https://github.com/igorseabra4/BFBBJSPTool Source code on GitHub]
* [https://github.com/igorseabra4/BFBBJSPTool Source code on GitHub]
* [https://www.youtube.com/watch?v=I25pBh62xvc Video tutorial by TetraxZ]


[[Category:Tools]]
[[Category:Tools]]

Revision as of 21:27, 18 October 2018

Introduction

This is a small tool made by community member igorseabra4 in C#.

Its function is to convert JSP model files from Battle for Bikini Bottom (level models) into OBJ which can be imported into a 3d model editor such as 3ds Max. It also has been tested and seems to work fine on Movie Game and The Incredibles JSPs. Currently it only works on files from the XBOX version of the games. It should be able to convert some DFF models (MODL assets) into OBJ as well. The OBJ files have vertex positions, texture coordinates, materials and vertex colors.

A MAXScript is included in the download link which can be used to preserve vertex colors when importing the model into 3ds Max (they are not supported with the normal OBJ importer, or in other 3d model editors).

The MTL file will be expecting all images as PNG in the same directory as the files. The easiest way to extract them is to follow Displaying Textures to extract all textures from the HOP file into a folder using Industrial Park and Magic.TXD; after that, use Bulk Rename Utility to remove the .RW3 from each texture's file name.

Links