BFBBBetaMod/Releases: Difference between revisions

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Release Date: '''UNFINISHED'''
* [https://drive.google.com/file/d/1RiEOZShvqO1mTOOyZtoc_hLI-TBroxMOpbZlfzibmRdYT4G-ohUlANKqyW5gTcuJ/view?usp=share_link Download v2.0 REVAMP]
 
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-Added some new tracks to levels! (Thanks @Koopa Eliminator and @AkiraTheGamer for the ideas!)
 
-Added the Unused MuscleBob phase for when unlocking the theater! (It will be found near the exitseats inside the theater.) (Remember to select “Do not use game.toc” in GCRebuilder!)
 
-Removed Squidward’s talkbox in his house and replaced it with a mission! (for recreation purposes)
-Added a few unused voice lines for characters.
 
-Added old toll gate numbers!
-Imported early SFX assets to the game found on TCRF and ROTFD Files.
 
-Added unused logo intro for when you start up the mod.
 
-Added custom-made Demo video for when idle in the title screen!
 
-Removed outer layer from the Bubble Bowl and other power ups. (Bubble Bowl is now identical looking to the IGN footage!)
 
-Removed Robo-Patrick from B102 and replaced it with a much easier Chuck battle.
 
-Added unused player reactions to tikis!
 
-SpongeBob can now slide in Sandy’s Dream!
 
-Removed the glow effect from Golden Spatulas, socks, and other miscellaneous objects.
 
-Changed Robot Textures to a more metallic color.
 
-Fixed up Patrick’s Dream. Added a flythrough cutscene, fixed Mrs. Puff’s Dialogue, added a teleport box, and the exit no longer takes you to the beginning of DB01.
 
-Re-added Sandy’s Dream unused flythrough text, AND.. added the unused timer back!
 
-Music in game now switches from You’re Nice to War Blowers while being in the same level!
 
–Removed images from the TV’s in the HUB worlds.
 
-Imported early SFX and voiceline assets to the game found on TCRF and ROTFD Files.
 
-Removed most of the robot SFX. (It now only plays a generic noise when being noticed by the player. Everything else is silent.)
 
-Larry in JF02 now has jaw data! (mouths now move during conversation.)
 
-Added Patrick’s unused bed model to his house. (Used the model from the Sock Expedition Extreme Mod)
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-Replaced Shiny Object Gate with Orange TEMP Shiny Box.
 
-Removed wings from Floating Tikis.
-Added early Fruit ANM to Freezy Fruits.
 
-Changed all Thunder Tikis to a Blue color
-Levels look much more familiar to IGN and trailer footage.
 
-Completely redone the HUD/Pause Menu. changed number fonts, removed some final assets, and adjusted the pineapple arrows. (Thanks @JustOlaia!)
 
-Replaced daytime skybox texture with an earlier texture.
 
-Added rows of spatulas inand NPC’s to HB01.
 
-Added Wind-Up teeth above NPC’s and signs.
 
-Added Placeholder black talkbox for Bungee instructions.
 
-Added early SFX and AMBIENT loops to GL.
 
-Updated the Green Arrow pointer, now looks identical to the Kiosk Footage.
 
-Repositioned the Flying Dutchman in GY01 to match IGN footage.
 
-Changed the floor in RB02 to the unused beta texture.
 
-Added new HUD ambience.
 
-Repositioned the Checkpoint text.
 
-Added early Fruit ANM to Freezy Fruits.
 
-Added early Kiosk Logo to the main menu! (Thanks @Wumbo!)
 
-Added unused Springboard settings! (For example, if you bubble bounce on a springboard, it will send you higher than normal.)
 
-Added music to Jellyfish Fields.
 
-Added the unused worm to the Shady Shoals Resting Home!
 
-Replaced Pat’s belly flop sound with SpongeBob’s unused Bubble Bounce sound.
 
-Added an entrance to the kitchen in the Krusty Krab.
 
-Changed missile textures to gray in JF01 and HB01.
 
-Added the unused weights to the MuscleBob fight!
 
-Gary Signs no longer move.
 
-Orange Shiny Objects look much better. (Added a new texture)
 
-Modified PG12 a bit to give a beta feel.
 
-Added Bubble Buddy’s unused idle animation!
 
-Added unused SFX to Sandy's lasso and swing.
 
-Added a new explosion texture to Thunder Tikis, Duplicatotrons, or any other object that is explosive in the game.
 
-Removed Squid’s hat from his model.
 
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