AR & Gecko Codes/TSSM NTSC: Difference between revisions
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(→AR Codes: Added my recently made AR code) |
(added a link of the ascii table and made the code shorter. (Thank you to Proboscis-2)) |
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===Make a level have Driving/Sliding Pickup Scales=== |
===Make a level have Driving/Sliding Pickup Scales=== |
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<pre> |
<pre>043931AC XXXXXXXX |
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043931B0 8039314C |
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003931AD 000000XX |
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003931AE 000000XX |
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003931AF 000000XX |
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003931B0 00000080 |
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003931B1 00000039 |
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003931B2 00000031 |
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003931B3 0000004C |
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In order to use this code, put the |
In order to use this code, put the hex code of a hip/hop file name (BB02, TT01, etc) into X's of the top line. |
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BB02 for example would look like this - |
BB02 for example would look like this - |
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043931AC 42423032 |
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003931AC 00000042 |
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043931B0 8039314C |
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003931AD 00000042 |
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003931AE 00000030 |
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003931AF 00000032 |
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003931B0 00000080 |
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003931B1 00000039 |
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003931B2 00000031 |
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003931B3 0000004C |
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</pre> |
</pre> |
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A chart for figuring out the hex code for your file names can be found [https://www.rapidtables.com/code/text/ascii-table.html here] |
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===Enemy Health Modifier=== |
===Enemy Health Modifier=== |