AR & Gecko Codes/TSSM NTSC: Difference between revisions

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(→‎AR Codes: Added my recently made AR code)
(added a link of the ascii table and made the code shorter. (Thank you to Proboscis-2))
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===Make a level have Driving/Sliding Pickup Scales===
===Make a level have Driving/Sliding Pickup Scales===
<pre>003931AC 000000XX
<pre>043931AC XXXXXXXX
043931B0 8039314C
003931AD 000000XX
003931AE 000000XX
003931AF 000000XX
003931B0 00000080
003931B1 00000039
003931B2 00000031
003931B3 0000004C


In order to use this code, put the four corresponding numbers/letters of a hip/hop file name (BB02, TT01, etc) in hex code into the X's of the top four lines.
In order to use this code, put the hex code of a hip/hop file name (BB02, TT01, etc) into X's of the top line.
BB02 for example would look like this -
BB02 for example would look like this -
043931AC 42423032
003931AC 00000042
043931B0 8039314C
003931AD 00000042
003931AE 00000030
003931AF 00000032
003931B0 00000080
003931B1 00000039
003931B2 00000031
003931B3 0000004C
</pre>
</pre>
A chart for figuring out the hex code for your file names can be found [https://www.rapidtables.com/code/text/ascii-table.html here]


===Enemy Health Modifier===
===Enemy Health Modifier===