AR & Gecko Codes/TSSM NTSC: Difference between revisions
Content added Content deleted
(→AR Codes: Added EnergyDrink's variation of the 60fps code.) |
(→AR Codes: Added my recently made AR code) |
||
Line 349: | Line 349: | ||
043931a4 00000000 |
043931a4 00000000 |
||
043931a8 00000000 |
043931a8 00000000 |
||
</pre> |
|||
===Make a level have Driving/Sliding Pickup Scales=== |
|||
<pre>003931AC 000000XX |
|||
003931AD 000000XX |
|||
003931AE 000000XX |
|||
003931AF 000000XX |
|||
003931B0 00000080 |
|||
003931B1 00000039 |
|||
003931B2 00000031 |
|||
003931B3 0000004C |
|||
In order to use this code, put the four corresponding numbers/letters of a hip/hop file name (BB02, TT01, etc) in hex code into the X's of the top four lines. |
|||
BB02 for example would look like this - |
|||
003931AC 00000042 |
|||
003931AD 00000042 |
|||
003931AE 00000030 |
|||
003931AF 00000032 |
|||
003931B0 00000080 |
|||
003931B1 00000039 |
|||
003931B2 00000031 |
|||
003931B3 0000004C |
|||
</pre> |
</pre> |
||