EvilEngine/Events/Expired: Difference between revisions
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{{AutoEventInfoBox}}
'''Expired''' is automatically sent to a [[EvilEngine/CNTR|counter]] when its value reaches 0 or a [[EvilEngine/TIMR|timer]] when its current time reaches 0. This event puts the counter or timer in an expired "state", which means its value cannot be changed again until it is reset (i.e. send {{SlashTrick|EvilEngine/Events/Reset}} to it).
You can also send Expired to a counter or timer manually to set its value to 0 and put it in expired state.
==See also==
* {{SlashTrick|EvilEngine/Events/Increment}}
* {{SlashTrick|EvilEngine/Events/Decrement}}
* {{SlashTrick|EvilEngine/Events/Reset}}
* {{SlashTrick|EvilEngine/Events/Count1}}
* {{SlashTrick|EvilEngine/Events/Count2}}
* {{SlashTrick|EvilEngine/Events/Count3}}
* {{SlashTrick|EvilEngine/Events/Count4}}
* {{SlashTrick|EvilEngine/Events/Count5}}
* {{SlashTrick|EvilEngine/Events/Count6}}
* {{SlashTrick|EvilEngine/Events/Count7}}
* {{SlashTrick|EvilEngine/Events/Count8}}
* {{SlashTrick|EvilEngine/Events/Count9}}
* {{SlashTrick|EvilEngine/Events/Count10}}
* {{SlashTrick|EvilEngine/Events/Count11}}
* {{SlashTrick|EvilEngine/Events/Count12}}
* {{SlashTrick|EvilEngine/Events/Count13}}
* {{SlashTrick|EvilEngine/Events/Count14}}
* {{SlashTrick|EvilEngine/Events/Count15}}
* {{SlashTrick|EvilEngine/Events/Count16}}
* {{SlashTrick|EvilEngine/Events/Count17}}
* {{SlashTrick|EvilEngine/Events/Count18}}
* {{SlashTrick|EvilEngine/Events/Count19}}
* {{SlashTrick|EvilEngine/Events/Count20}}
[[Category:EvilEngine Events]]
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