Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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Battlepedia>Igorseabra4
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* '''Wireframe''' (F): toggles wireframe mode
* '''Limit Render Distance''': when active, models will only be rendered when their distance from the view is under the setting in the [[LODT]] asset, or a default value of 100 if unspecified there
* '''Use PIPT for Rendering''': when active, models will be rendered according to rendering modes set in [[PIPT]] assets. This function is still experimental and the preview is not accurate to the game.
* '''Movement Preview''': when active, the progarm will attempt to preview the movement pattern of placeable assets (most notably, [[PLAT]]s, [[VIL]]s with [[MVPT]] and assets which use the [[Events#Drivenby|Drivenby]] event). This function is still experimental and the preview is not accurate to the game.
 
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| align=center | Rotation
|| Affects the yaw, pitch and roll of the object in the world. Red, green and blue tori (toruses) correspond to yaw, pitch and roll rotation axes. You can only rotate onemultiple assetassets at once, but each rotation is performed locally.
|| All [[Placeable Asset|Placeable asset]]s, [[DYNA]] types (Pointer, Ring, Vent and all Enemy:SB subtypes).
|-
| align=center | Scale
|| Affects the scale of the object in the world. Red, green and blue boxes correspond to X, Y and Z axes, and the white box in the center will scale all 3 axes at once. You can scale multiple assets at once, but each scale is performed locally.
|| Affects scale on [[Placeable Asset|Placeable asset]]s except [[TRIG]], [[DYNA]] types (Ring and all Enemy:SB subtypes); for [[TRIG]], [[MVPT]] and [[SFX]] this gizmo will affect the radius property instead of the scale
|-
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|| Transforms the object's position locally, meaning the axes are not the world's X, Y and Z but the object's local (rotated) axes. Red, green and blue pyramids correspond to X, Y and Z axes. You can only move one object at once with this gizmo. This is available for assets which have both position and rotation values.
|| Assets for which both Position and Rotation gizmos work; on others, will act like the normal Position gizmo.
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| align=center | Position (Box Triggers)
|| Affects the maximum and minimum boundaries of box triggers, and the position of the trigger's pivot point. Red, green and blue pyramids correspond to minimum X, Y and Z axes, cyan, magenta and yellow pyramids correspond to maximum X, Y and Z axes, and another set of red, green and blue pyramids will appear for the pivot. This gizmo will appear when you have exactly one box trigger selected.
|| Box [[TRIG]]s.
|-
|}