Memory map: Difference between revisions

Created page with "This page has a list of known, documented special values in BFBB's game memory. Currently this list is specific to the GameCube US version. Some values might not be accurately..."
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(Created page with "This page has a list of known, documented special values in BFBB's game memory. Currently this list is specific to the GameCube US version. Some values might not be accurately...")
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This page has a list of known, documented special values in [[BFBB]]'s game memory. Currently this list is specific to the GameCube US version. Some values might not be accurately listed (for instance, the type could be a char and not an int, or signed instead of unsigned) so if this is the case, please edit this page and fix it if you have an account.
 
See [[File:DME memory map for BFBB.json]] for a list of noteworthy memory locations in the GameCube NTSC edition, in a format that can be imported into [https://github.com/aldelaro5/Dolphin-memory-engine Dolphin-memory-engine].
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! Address !! Offset !! Type !! Description
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|<code>80297E48</code> || || int || [[Hans]]' state
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|<code>802C8B00</code> || || float || position (X)
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|<code>803C2038</code> || || int || is the bubble wand out?
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|<code>803CAA40</code> || || char || is [[L-control]] active?
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|<code>803CB4A4</code> || 0 || float || momentum (X)