List of Events/Scooby: Difference between revisions

no edit summary
m (Category fixing.)
No edit summary
Line 1:
This is a list of [[EvilEngine/Events|Events]] for Scooby-Doo: Night Ofof 100 Frights.
 
== List ==
{| class="wikitable" sortable"
! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description
{{AutoEventTableRow|EvilEngine/Events/Unknown}}
{{AutoEventTableRow|EvilEngine/Events/Enable}}
{{AutoEventTableRow|EvilEngine/Events/Disable}}
{{AutoEventTableRow|EvilEngine/Events/Visible}}
{{AutoEventTableRow|EvilEngine/Events/Invisible}}
{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}}
{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ControlOff}}
{{AutoEventTableRow|EvilEngine/Events/ControlOn}}
{{AutoEventTableRow|EvilEngine/Events/Reset}}
{{AutoEventTableRow|EvilEngine/Events/Increment}}
{{AutoEventTableRow|EvilEngine/Events/Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Open}}
{{AutoEventTableRow|EvilEngine/Events/Close}}
{{AutoEventTableRow|EvilEngine/Events/Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Teleport Player}}
{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}}
{{AutoEventTableRow|EvilEngine/Events/Run}}
{{AutoEventTableRow|EvilEngine/Events/Stop}}
{{AutoEventTableRow|EvilEngine/Events/Expired}}
{{AutoEventTableRow|EvilEngine/Events/Move}}
{{AutoEventTableRow|EvilEngine/Events/Destroy}}
{{AutoEventTableRow|EvilEngine/Events/Pause}}
{{AutoEventTableRow|EvilEngine/Events/Play}}
{{AutoEventTableRow|EvilEngine/Events/PlayOne}}
{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/RoomStart}}
{{AutoEventTableRow|EvilEngine/Events/Invalidate}}
{{AutoEventTableRow|EvilEngine/Events/Tilt}}
{{AutoEventTableRow|EvilEngine/Events/Untilt}}
{{AutoEventTableRow|EvilEngine/Events/Arrive}}
{{AutoEventTableRow|EvilEngine/Events/Mount}}
{{AutoEventTableRow|EvilEngine/Events/Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Break}}
{{AutoEventTableRow|EvilEngine/Events/Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Death}}
{{AutoEventTableRow|EvilEngine/Events/Kill}}
{{AutoEventTableRow|EvilEngine/Events/On}}
{{AutoEventTableRow|EvilEngine/Events/Off}}
{{AutoEventTableRow|EvilEngine/Events/Patrol On}}
{{AutoEventTableRow|EvilEngine/Events/Patrol Off}}
{{AutoEventTableRow|EvilEngine/Events/On Guard}}
{{AutoEventTableRow|EvilEngine/Events/Guard Off}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player On}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player On}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Go To Sleep}}
{{AutoEventTableRow|EvilEngine/Events/Wake Up Villain}}
{{AutoEventTableRow|EvilEngine/Events/Respawn}}
{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}}
{{AutoEventTableRow|EvilEngine/Events/GiveChance}}
{{AutoEventTableRow|EvilEngine/Events/GiveScoobySnack|Gives 1 Scooby Snack to the player. No custom amount possible. }}
{{AutoEventTableRow|EvilEngine/Events/GiveHealth}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPress}}
{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}}
{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}}
{{AutoEventTableRow|EvilEngine/Events/Hit}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPressAction}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate}}
{{AutoEventTableRow|EvilEngine/Events/True}}
{{AutoEventTableRow|EvilEngine/Events/False}}
{{AutoEventTableRow|EvilEngine/Events/PadPressX}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}}
{{AutoEventTableRow|EvilEngine/Events/PadPressO}}
{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressStart}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}}
{{AutoEventTableRow|EvilEngine/Events/PadPressUp}}
{{AutoEventTableRow|EvilEngine/Events/PadPressDown}}
{{AutoEventTableRow|EvilEngine/Events/PadPressRight}}
{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}}
{{AutoEventTableRow|EvilEngine/Events/UI Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Unselect}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision On}}
{{AutoEventTableRow|EvilEngine/Events/Collision Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}}
{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Scene Finish}}
{{AutoEventTableRow|EvilEngine/Events/Room Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Room Finish}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}}
{{AutoEventTableRow|EvilEngine/Events/FallToDeath}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off}}
{{AutoEventTableRow|EvilEngine/Events/Mono Sound}}
{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}}
{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/Digup}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}}
{{AutoEventTableRow|EvilEngine/Events/Back}}
{{AutoEventTableRow|EvilEngine/Events/Cancel}}
{{AutoEventTableRow|EvilEngine/Events/Retry}}
{{AutoEventTableRow|EvilEngine/Events/Select Card}}
{{AutoEventTableRow|EvilEngine/Events/Select Slot}}
{{AutoEventTableRow|EvilEngine/Events/OK}}
{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}}
{{AutoEventTableRow|EvilEngine/Events/Attack}}
{{AutoEventTableRow|EvilEngine/Events/AttackOn}}
{{AutoEventTableRow|EvilEngine/Events/AttackOff}}
{{AutoEventTableRow|EvilEngine/Events/Drop pickup}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingIdle}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingSleep}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingGuard}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingPatrol}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingDazed}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingLook}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingListen}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingInvestigate}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}}
{{AutoEventTableRow|EvilEngine/Events/Preload}}
{{AutoEventTableRow|EvilEngine/Events/Done}}
{{AutoEventTableRow|EvilEngine/Events/Arcto}}
{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}}
{{AutoEventTableRow|EvilEngine/Events/Set Check Point}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlay}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}}
{{AutoEventTableRow|EvilEngine/Events/AnimStop}}
{{AutoEventTableRow|EvilEngine/Events/AnimPause}}
{{AutoEventTableRow|EvilEngine/Events/AnimResume}}
{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/SetSpeed}}
{{AutoEventTableRow|EvilEngine/Events/Accelerate}}
{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}}
{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyMount}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyWitchDrop}}
{{AutoEventTableRow|EvilEngine/Events/ShaggySwap}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyState}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyAction}}
{{AutoEventTableRow|EvilEngine/Events/EnterEntity}}
{{AutoEventTableRow|EvilEngine/Events/ExitEntity}}
{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby}}
{{AutoEventTableRow|EvilEngine/Events/FollowTarget}}
{{AutoEventTableRow|EvilEngine/Events/FaceTarget}}
{{AutoEventTableRow|EvilEngine/Events/WatchTarget}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyCollideOnly}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy1_ThrowTarget}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_CallEnable}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_CallDisable}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_SetMagnet}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_ClearMagnet}}
{{AutoEventTableRow|EvilEngine/Events/StartMoving}}
{{AutoEventTableRow|EvilEngine/Events/StopMoving}}
{{AutoEventTableRow|EvilEngine/Events/Swoosh}}
{{AutoEventTableRow|EvilEngine/Events/ShaggySetDown}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabEnable}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabDisable}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabbed}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyThrown}}
{{AutoEventTableRow|EvilEngine/Events/VilDoAction}}
{{AutoEventTableRow|EvilEngine/Events/GangDoBossAction}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOn}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}}
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}}
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}}
{{AutoEventTableRow|EvilEngine/Events/Emit}}
{{AutoEventTableRow|EvilEngine/Events/Emitted}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOn}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}}
{{AutoEventTableRow|EvilEngine/Events/Give Map}}
{{AutoEventTableRow|EvilEngine/Events/Unlock R001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock S001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock E001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock F001}}
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyPhysHack}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}}
{{AutoEventTableRow|EvilEngine/Events/WaveSetLinear}}
{{AutoEventTableRow|EvilEngine/Events/WaveSetRipple}}
{{AutoEventTableRow|EvilEngine/Events/SituationLaugh}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleGreenGhost}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleRedBeard}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleMasterMind}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleBlacknight}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerScare}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSafe}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerDanger}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerChaseBegin}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerChaseEnd}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeShaggy}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeFood}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeToken}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeScoobySnack}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeePowerup}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeMonster}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}}
{{AutoEventTableRow|EvilEngine/Events/Show Hud}}
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}}
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}}
{{AutoEventTableRow|EvilEngine/Events/SetRain|Makes it rain when sent to an ENV asset with an argument of 1.}}
{{AutoEventTableRow|EvilEngine/Events/SetSnow|Makes it snow when sent to an ENV asset with an argument of 1.}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyMowerStopMode}}
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}}
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}}
{{AutoEventTableRow|EvilEngine/Events/Play Movie}}
{{AutoEventTableRow|EvilEngine/Events/Mastermind is defeated}}
|-
| 0x128 || - (Unused) || - || - || 0, 0, 0, 0 || There is no event defined for this ID.
! Event ID
{{AutoEventTableRow|EvilEngine/Events/PlayMusic|Plays music with a [[Essentials Series/Sound_and_Music#Scooby-Doo:_Night_Of_100_Frights|specified argument]].}}
! Name
{{AutoEventTableRow|EvilEngine/Events/Forward}}
! Object Asset Types
{{AutoEventTableRow|EvilEngine/Events/Reverse}}
! Description
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleTest}}
|-
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleLight|Vibrates the controller.}}
| 0x0000
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleMedium|Vibrates the controller.}}
| Unknown
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleHeavy|Vibrates the controller.}}
|
|
|-
| 0x0001
| Enable
|
|
|-
| 0x0002
| Disable
|
|
|-
| 0x0003
| Visible
|
|
|-
| 0x0004
| Invisible
|
|
|-
| 0x0005
| EnterPlayer
| [[TRIG]]
|
|-
| 0x0006
| ExitPlayer
| [[TRIG]]
|
|-
| 0x0007
| TouchPlayer
|
|
|-
| 0x0008
| ControlOff
|
|
|-
| 0x0009
| ControlOn
|
|
|-
| 0x000A
| Reset
|
|
|-
| 0x000B
| Increment
|
|
|-
| 0x000C
| Decrement
|
|
|-
| 0x000D
| Open
|
|
|-
| 0x000E
| Close
|
|
|-
| 0x000F
| Toggle
|
|
|-
| 0x0010
| Teleport Player
|
|
|-
| 0x0011
| OutOfBounds
| [[PLYR]]
|
|-
| 0x0012
| Run
| [[PLAT]], [[TIMR]], [[GRUP]], [[PEND]]
|
|-
| 0x0013
| Stop
|
|
|-
| 0x0014
| Expired
| [[CNTR]], [[TIMR]]
|
|-
| 0x0015
| Move
|
|
|-
| 0x0016
| Destroy
|
|
|-
| 0x0017
| Pause
|
|
|-
| 0x0018
| Play
| [[GRUP]], [[SFX]]
|
|-
| 0x0019
| PlayOne
|
|
|-
| 0x001A
| PlayMaybe
|
|
|-
| 0x001B
| RoomStart
|
|
|-
| 0x001C
| Invalidate
|
|
|-
| 0x001D
| Tilt
|
|
|-
| 0x001E
| Untilt
|
|
|-
| 0x001F
| Arrive
|
|
|-
| 0x0020
| Mount
|
|
|-
| 0x0021
| Dismount
|
|
|-
| 0x0022
| Break
|
|
|-
| 0x0023
| Pickup
|
|
|-
| 0x0024
| Death
|
|
|-
| 0x0025
| Kill
|
|
|-
| 0x0026
| On
|
|
|-
| 0x0027
| Off
|
|
|-
| 0x0028
| Patrol On
|
|
|-
| 0x0029
| Patrol Off
|
|
|-
| 0x002A
| On Guard
|
|
|-
| 0x002B
| Guard Off
|
|
|-
| 0x002C
| Detect Player On
|
|
|-
| 0x002D
| Detect Player Off
|
|
|-
| 0x002E
| Chase Player On
|
|
|-
| 0x002F
| Chase Player Off
|
|
|-
| 0x0030
| Go To Sleep
|
|
|-
| 0x0031
| Wake Up Villain
|
|
|-
| 0x0032
| Respawn
|
|
|-
| 0x0033
| PlayerDeath
|
|
|-
| 0x0034
| GiveChance
| [[PLYR]]
|
|-
| 0x0035
| GiveScoobySnack
| [[PLYR]]
| Gives 1 Scooby Snack to the player. No custom amount possible.
|-
| 0x0036
| GiveHealth
| [[PLYR]]
|
|-
| 0x0037
| ButtonPress
|
|
|-
| 0x0038
| ButtonUnpress
|
|
|-
| 0x0039
| ArriveHalfway
|
|
|-
| 0x003A
| Hit
|
|
|-
| 0x003B
| ButtonPressAction
|
|
|-
| 0x003C
| Evaluate
|
|
|-
| 0x003D
| True
|
|
|-
| 0x003E
| False
|
|
|-
| 0x003F
| PadPressX
|
|
|-
| 0x0040
| PadPressSquare
|
|
|-
| 0x0041
| PadPressO
|
|
|-
| 0x0042
| PadPressTriangle
|
|
|-
| 0x0043
| PadPressL1
|
|
|-
| 0x0044
| PadPressL2
|
|
|-
| 0x0045
| PadPressR1
|
|
|-
| 0x0046
| PadPressR2
|
|
|-
| 0x0047
| PadPressStart
|
|
|-
| 0x0048
| PadPressSelect
|
|
|-
| 0x0049
| PadPressUp
|
|
|-
| 0x004A
| PadPressDown
|
|
|-
| 0x004B
| PadPressRight
|
|
|-
| 0x004C
| PadPressLeft
|
|
|-
| 0x004D
| FontBackdropOn
|
|
|-
| 0x004E
| FontBackdropOff
|
|
|-
| 0x004F
| UI Select
|
|
|-
| 0x0050
| UI Unselect
|
|
|-
| 0x0051
| UI Focus On
|
|
|-
| 0x0052
| UI Focus Off
|
|
|-
| 0x0053
| Collision On
|
|
|-
| 0x0054
| Collision Off
|
|
|-
| 0x0055
| Collision+Visible On
|
|
|-
| 0x0056
| Collision+Visible Off
|
|
|-
| 0x0057
| Scene Prepare
|
|
|-
| 0x0058
| Scene Finish
|
|
|-
| 0x0059
| Room Prepare
|
|
|-
| 0x005A
| Room Finish
|
|
|-
| 0x005B
| LobMaster Shoot
|
|
|-
| 0x005C
| LobMaster Reset
|
|
|-
| 0x005D
| FallToDeath
| [[PLYR]]
|
|-
| 0x005E
| UI Focus On+Select
|
|
|-
| 0x005F
| UI Focus Off+Unselect
|
|
|-
| 0x0060
| Set Pad Config to Preset A
|
|
|-
| 0x0061
| Set Pad Config to Preset B
|
|
|-
| 0x0062
| Set Pad Config to Preset C
|
|
|-
| 0x0063
| Set Pad Config to Preset D
|
|
|-
| 0x0064
| Pad Vibrate On
|
|
|-
| 0x0065
| Pad Vibrate Off
|
|
|-
| 0x0066
| Mono Sound
| [[DPAT]]
|
|-
| 0x0067
| Stereo Sound
| [[DPAT]]
|
|-
| 0x0068
| Increase Master Volume
|
|
|-
| 0x0069
| Decrease Master Volume
|
|
|-
| 0x006A
| Increase Music Volume
| [[DPAT]]
|
|-
| 0x006B
| Decrease Music Volume
| [[DPAT]]
|
|-
| 0x006C
| Increase SFX Volume
| [[DPAT]]
|
|-
| 0x006D
| Decrease SFX Volume
| [[DPAT]]
|
|-
| 0x006E
| IntroState_Sony
|
|
|-
| 0x006F
| IntroState_Publisher
|
|
|-
| 0x0070
| IntroState_Developer
|
|
|-
| 0x0071
| IntroState_License
|
|
|-
| 0x0072
| IntroState_Count
|
|
|-
| 0x0073
| TitleState_Start
|
|
|-
| 0x0074
| TitleState_Attract
|
|
|-
| 0x0075
| TitleState_Count
|
|
|-
| 0x0076
| LoadState_SelectMemCard
|
|
|-
| 0x0077
| LoadState_SelectSlot
|
|
|-
| 0x0078
| LoadState_Loading
|
|
|-
| 0x0079
| LoadState_Count
|
|
|-
| 0x007A
| OptionsState_Options
|
|
|-
| 0x007B
| OptionsState_Count
|
|
|-
| 0x007C
| SaveState_SelectMemCard
|
|
|-
| 0x007D
| SaveState_SelectSlot
|
|
|-
| 0x007E
| SaveState_Saving
|
|
|-
| 0x007F
| SaveState_Count
|
|
|-
| 0x0080
| PauseState_Pause
|
|
|-
| 0x0081
| PauseState_Options
|
|
|-
| 0x0082
| PauseState_Count
|
|
|-
| 0x0083
| GameState_FirstTime
|
|
|-
| 0x0084
| GameState_Play
|
|
|-
| 0x0085
| GameState_LoseChance
|
|
|-
| 0x0086
| GameState_GameOver
|
|
|-
| 0x0087
| GameState_SceneSwitch
|
|
|-
| 0x0088
| GameState_Dead
|
|
|-
| 0x0089
| SetIntroState_Sony
|
|
|-
| 0x008A
| SetIntroState_Publisher
|
|
|-
| 0x008B
| SetIntroState_Developer
|
|
|-
| 0x008C
| SetIntroState_License
|
|
|-
| 0x008D
| SetIntroState_Count
|
|
|-
| 0x008E
| SetTitleState_Start
|
|
|-
| 0x008F
| SetTitleState_Attract
|
|
|-
| 0x0090
| SetTitleState_Count
|
|
|-
| 0x0091
| SetLoadState_SelectMemCard
|
|
|-
| 0x0092
| SetLoadState_SelectSlot
|
|
|-
| 0x0093
| SetLoadState_Loading
|
|
|-
| 0x0094
| SetLoadState_Count
|
|
|-
| 0x0095
| SetOptionsState_Options
|
|
|-
| 0x0096
| SetOptionsState_Count
|
|
|-
| 0x0097
| SetSaveState_SelectMemCard
|
|
|-
| 0x0098
| SetSaveState_SelectSlot
|
|
|-
| 0x0099
| SetSaveState_Saving
|
|
|-
| 0x009A
| SetSaveState_Count
|
|
|-
| 0x009B
| SetPauseState_Pause
|
|
|-
| 0x009C
| SetPauseState_Options
|
|
|-
| 0x009D
| SetPauseState_Count
|
|
|-
| 0x009E
| SetGameState_FirstTime
|
|
|-
| 0x009F
| SetGameState_Play
|
|
|-
| 0x00A0
| SetGameState_LoseChance
|
|
|-
| 0x00A1
| SetGameState_GameOver
|
|
|-
| 0x00A2
| SetGameState_SceneSwitch
|
|
|-
| 0x00A3
| SetGameState_Dead
|
|
|-
| 0x00A4
| Digup
|
|
|-
| 0x00A5
| GameState_Exit
|
|
|-
| 0x00A6
| SetGameState_Exit
|
|
|-
| 0x00A7
| LobMaster Shoot From Widget
|
|
|-
| 0x00A8
| Back
|
|
|-
| 0x00A9
| Cancel
|
|
|-
| 0x00AA
| Retry
|
|
|-
| 0x00AB
| Select Card
|
|
|-
| 0x00AC
| Select Slot
|
|
|-
| 0x00AD
| OK
|
|
|-
| 0x00AE
| VilHurtBoss
|
|
|-
| 0x00AF
| Attack
|
|
|-
| 0x00B0
| AttackOn
|
|
|-
| 0x00B1
| AttackOff
|
|
|-
| 0x00B2
| Drop pickup
|
|
|-
| 0x00B3
| VilReport_StartingIdle
|
|
|-
| 0x00B4
| VilReport_StartingSleep
|
|
|-
| 0x00B5
| VilReport_StartingGuard
|
|
|-
| 0x00B6
| VilReport_StartingPatrol
|
|
|-
| 0x00B7
| VilReport_StartingDazed
|
|
|-
| 0x00B8
| VilReport_StartingLook
|
|
|-
| 0x00B9
| VilReport_StartingListen
|
|
|-
| 0x00BA
| VilReport_StartingInvestigate
|
|
|-
| 0x00BB
| VilReport_StartingChase
|
|
|-
| 0x00BC
| VilReport_StartingAttack
|
|
|-
| 0x00BD
| VilReport_StartingRetreat
|
|
|-
| 0x00BE
| Preload
|
|
|-
| 0x00BF
| Done
|
|
|-
| 0x00C0
| Arcto
|
|
|-
| 0x00C1
| Digup Reaction
|
|
|-
| 0x00C2
| Set Check Point
|
|
|-
| 0x00C3
| AnimPlay
|
|
|-
| 0x00C4
| AnimPlayLoop
|
|
|-
| 0x00C5
| AnimStop
|
|
|-
| 0x00C6
| AnimPause
|
|
|-
| 0x00C7
| AnimResume
|
|
|-
| 0x00C8
| AnimTogglePause
|
|
|-
| 0x00C9
| AnimPlayRandom
|
|
|-
| 0x00CA
| AnimPlayMaybe
|
|
|-
| 0x00CB
| SetSpeed
|
|
|-
| 0x00CC
| Accelerate
|
|
|-
| 0x00CD
| MoveToTarget
|
|
|-
| 0x00CE
| SwingerFollow
|
|
|-
| 0x00CF
| ShaggyMount
|
|
|-
| 0x00D0
| ShaggyWitchDrop
|
|
|-
| 0x00D1
| ShaggySwap
|
|
|-
| 0x00D2
| ShaggyState
|
|
|-
| 0x00D3
| ShaggyAction
|
|
|-
| 0x00D4
| EnterEntity
|
|
|-
| 0x00D5
| ExitEntity
|
|
|-
| 0x00D6
| ENTER FLAGGED - DO NOT USE
|
|
|-
| 0x00D7
| EXIT FLAGGED - DO NOT USE
|
|
|-
| 0x00D8
| Drivenby
|
|
|-
| 0x00D9
| FollowTarget
|
|
|-
| 0x00DA
| FaceTarget
|
|
|-
| 0x00DB
| WatchTarget
|
|
|-
| 0x00DC
| ShaggyCollideOnly
|
|
|-
| 0x00DD
| Shaggy1_ThrowTarget
|
|
|-
| 0x00DE
| Shaggy8_CallEnable
|
|
|-
| 0x00DF
| Shaggy8_CallDisable
|
|
|-
| 0x00E0
| Shaggy8_SetMagnet
|
|
|-
| 0x00E1
| Shaggy8_ClearMagnet
|
|
|-
| 0x00E2
| StartMoving
|
|
|-
| 0x00E3
| StopMoving
|
|
|-
| 0x00E4
| Swoosh
| [[PEND]]
|
|-
| 0x00E5
| ShaggySetDown
|
|
|-
| 0x00E6
| ShaggyGrabEnable
|
|
|-
| 0x00E7
| ShaggyGrabDisable
|
|
|-
| 0x00E8
| ShaggyGrabbed
|
|
|-
| 0x00E9
| ShaggyThrown
|
|
|-
| 0x00EA
| VilDoAction
|
|
|-
| 0x00EB
| GangDoBossAction
|
|
|-
| 0x00EC
| VilFakeChaseOn
|
|
|-
| 0x00ED
| VilFakeChaseOff
|
|
|-
| 0x00EE
| BossMMPushButton
|
|
|-
| 0x00EF
| VilReport_DecayComplete
|
|
|-
| 0x00F0
| VilGuardWidget
|
|
|-
| 0x00F1
| TextureAnimateOn
|
|
|-
| 0x00F2
| TextureAnimateOff
|
|
|-
| 0x00F3
| TextureAnimateToggle
|
|
|-
| 0x00F4
| ColorEffectOn
|
|
|-
| 0x00F5
| ColorEffectOff
|
|
|-
| 0x00F6
| ColorEffectToggle
|
|
|-
| 0x00F7
| SetTextureAnimGroup
|
|
|-
| 0x00F8
| SetTextureAnimSpeed
|
|
|-
| 0x00F9
| TextureAnimateStep
|
|
|-
| 0x00FA
| Emit
|
|
|-
| 0x00FB
| Emitted
|
|
|-
| 0x00FC
| TranslucentOn
|
|
|-
| 0x00FD
| TranslucentOff
|
|
|-
| 0x00FE
| TranslucentToggle
|
|
|-
| 0x00FF
| VilGangTalkOn
|
|
|-
| 0x0100
| VilGangTalkOff
|
|
|-
| 0x0101
| Give Map
| [[DPAT]]
| Unlocks the map.
|-
| 0x0102
| Unlock R001
| [[DPAT]]
|
|-
| 0x0103
| Unlock S001
| [[DPAT]]
|
|-
| 0x0104
| Unlock E001
| [[DPAT]]
|
|-
| 0x0105
| Unlock F001
| [[DPAT]]
|
|-
| 0x0106
| Disable Group Contents
|
|
|-
| 0x0107
| ShaggyPhysHack
|
|
|-
| 0x0108
| OccludeOn
|
|
|-
| 0x0109
| OccludeOff
|
|
|-
| 0x010A
| WaveSetLinear
|
|
|-
| 0x010B
| WaveSetRipple
|
|
|-
| 0x010C
| SituationLaugh
|
|
|-
| 0x010D
| SituationBossBattleGreenGhost
|
|
|-
| 0x010E
| SituationBossBattleRedBeard
|
|
|-
| 0x010F
| SituationBossBattleMasterMind
|
|
|-
| 0x0110
| SituationBossBattleBlacknight
|
|
|-
| 0x0111
| SituationPlayerScare
|
|
|-
| 0x0112
| SituationPlayerSafe
|
|
|-
| 0x0113
| SituationPlayerDanger
|
|
|-
| 0x0114
| SituationPlayerChaseBegin
|
|
|-
| 0x0115
| SituationPlayerChaseEnd
|
|
|-
| 0x0116
| SituationPlayerSeeShaggy
|
|
|-
| 0x0117
| SituationPlayerSeeFood
|
|
|-
| 0x0118
| SituationPlayerSeeToken
|
|
|-
| 0x0119
| SituationPlayerSeeScoobySnack
|
|
|-
| 0x011A
| SituationPlayerSeePowerup
|
|
|-
| 0x011B
| SituationPlayerSeeMonster
|
|
|-
| 0x011C
| SituationPlayerSuccess
|
|
|-
| 0x011D
| SituationPlayerFailure
|
|
|-
| 0x011E
| Show Hud
|
|
|-
| 0x011F
| Hide Hud
|
|
|-
| 0x0120
| FADE OUT
|
|
|-
| 0x0121
| SetRain
| [[ENV]]
| Makes it rain when sent to an ENV asset with an argument of 1.
|-
| 0x0122
| SetSnow
| [[ENV]]
| Makes it snow when sent to an ENV asset with an argument of 1.
|-
| 0x0123
| ShaggyMowerStopMode
|
|
|-
| 0x0124
| ScriptReset
|
|
|-
| 0x0125
| WaitForInput
|
|
|-
| 0x0126
| Play Movie
| [[DPAT]]
|
|-
| 0x0127
| Mastermind is defeated
|
|
|-
| 0x0128
| - (Unused)
|
| There is no event defined for this ID.
|-
| 0x0129
| PlayMusic
| [[DPAT]]
| Plays music with a [[Essentials Series/Sound_and_Music#Scooby-Doo:_Night_Of_100_Frights|specified argument]].
|-
| 0x012A
| Forward
|
|
|-
| 0x012B
| Reverse
|
|
|-
| 0x012C
| PlayerRumbleTest
|
|
|-
| 0x012D
| PlayerRumbleLight
| [[PLYR]]
| Vibrates the controller.
|-
| 0x012E
| PlayerRumbleMedium
| [[PLYR]]
| Vibrates the controller.
|-
| 0x012F
| PlayerRumbleHeavy
| [[PLYR]]
| Vibrates the controller.
|}
 
[[Category:Scooby-Doo! Night of 100 Frights]]
[[Category:Scooby-Doo! Night of 100 Frights]] [[Category:EvilEngine]] [[Category:EvilEngine Events]] [[Category:Events]]
2,079

edits