List of Events/Scooby: Difference between revisions

Line 6:
! Event ID
! Name
! Object Asset Types
! Description
|-
| 0x0000
| Unknown
|
|
|-
| 0x0001
| Enable
|
|
|-
| 0x0002
| Disable
|
|
|-
| 0x0003
| Visible
|
|
|-
| 0x0004
| Invisible
|
|
|-
| 0x0005
| EnterPlayer
|
|
|-
| 0x0006
| ExitPlayer
|
|
|-
| 0x0007
| TouchPlayer
|
|
|-
| 0x0008
| ControlOff
|
|
|-
| 0x0009
| ControlOn
|
|
|-
| 0x000A
| Reset
|
|
|-
| 0x000B
| Increment
|
|
|-
| 0x000C
| Decrement
|
|
|-
| 0x000D
| Open
|
|
|-
| 0x000E
| Close
|
|
|-
| 0x000F
| Toggle
|
|
|-
| 0x0010
| Teleport Player
|
|
|-
| 0x0011
| OutOfBounds
|
|
|-
| 0x0012
| Run
|
|
|-
| 0x0013
| Stop
|
|
|-
| 0x0014
| Expired
|
|
|-
| 0x0015
| Move
|
|
|-
| 0x0016
| Destroy
|
|
|-
| 0x0017
| Pause
|
|
|-
| 0x0018
| Play
|
|
|-
| 0x0019
| PlayOne
|
|
|-
| 0x001A
| PlayMaybe
|
|
|-
| 0x001B
| RoomStart
|
|
|-
| 0x001C
| Invalidate
|
|
|-
| 0x001D
| Tilt
|
|
|-
| 0x001E
| Untilt
|
|
|-
| 0x001F
| Arrive
|
|
|-
| 0x0020
| Mount
|
|
|-
| 0x0021
| Dismount
|
|
|-
| 0x0022
| Break
|
|
|-
| 0x0023
| Pickup
|
|
|-
| 0x0024
| Death
|
|
|-
| 0x0025
| Kill
|
|
|-
| 0x0026
| On
|
|
|-
| 0x0027
| Off
|
|
|-
| 0x0028
| Patrol On
|
|
|-
| 0x0029
| Patrol Off
|
|
|-
| 0x002A
| On Guard
|
|
|-
| 0x002B
| Guard Off
|
|
|-
| 0x002C
| Detect Player On
|
|
|-
| 0x002D
| Detect Player Off
|
|
|-
| 0x002E
| Chase Player On
|
|
|-
| 0x002F
| Chase Player Off
|
|
|-
| 0x0030
| Go To Sleep
|
|
|-
| 0x0031
| Wake Up Villain
|
|
|-
| 0x0032
| Respawn
|
|
|-
| 0x0033
| PlayerDeath
|
|
|-
| 0x0034
| GiveChance
|
|
|-
| 0x0035
| GiveScoobySnack
|
|
|-
| 0x0036
| GiveHealth
|
|
|-
| 0x0037
| ButtonPress
|
|
|-
| 0x0038
| ButtonUnpress
|
|
|-
| 0x0039
| ArriveHalfway
|
|
|-
| 0x003A
| Hit
|
|
|-
| 0x003B
| ButtonPressAction
|
|
|-
| 0x003C
| Evaluate
|
|
|-
| 0x003D
| True
|
|
|-
| 0x003E
| False
|
|
|-
| 0x003F
| PadPressX
|
|
|-
| 0x0040
| PadPressSquare
|
|
|-
| 0x0041
| PadPressO
|
|
|-
| 0x0042
| PadPressTriangle
|
|
|-
| 0x0043
| PadPressL1
|
|
|-
| 0x0044
| PadPressL2
|
|
|-
| 0x0045
| PadPressR1
|
|
|-
| 0x0046
| PadPressR2
|
|
|-
| 0x0047
| PadPressStart
|
|
|-
| 0x0048
| PadPressSelect
|
|
|-
| 0x0049
| PadPressUp
|
|
|-
| 0x004A
| PadPressDown
|
|
|-
| 0x004B
| PadPressRight
|
|
|-
| 0x004C
| PadPressLeft
|
|
|-
| 0x004D
| FontBackdropOn
|
|
|-
| 0x004E
| FontBackdropOff
|
|
|-
| 0x004F
| UI Select
|
|
|-
| 0x0050
| UI Unselect
|
|
|-
| 0x0051
| UI Focus On
|
|
|-
| 0x0052
| UI Focus Off
|
|
|-
| 0x0053
| Collision On
|
|
|-
| 0x0054
| Collision Off
|
|
|-
| 0x0055
| Collision+Visible On
|
|
|-
| 0x0056
| Collision+Visible Off
|
|
|-
| 0x0057
| Scene Prepare
|
|
|-
| 0x0058
| Scene Finish
|
|
|-
| 0x0059
| Room Prepare
|
|
|-
| 0x005A
| Room Finish
|
|
|-
| 0x005B
| LobMaster Shoot
|
|
|-
| 0x005C
| LobMaster Reset
|
|
|-
| 0x005D
| FallToDeath
|
|
|-
| 0x005E
| UI Focus On+Select
|
|
|-
| 0x005F
| UI Focus Off+Unselect
|
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|-
| 0x0060
| Set Pad Config to Preset A
|
|
|-
| 0x0061
| Set Pad Config to Preset B
|
|
|-
| 0x0062
| Set Pad Config to Preset C
|
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|-
| 0x0063
| Set Pad Config to Preset D
|
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|-
| 0x0064
| Pad Vibrate On
|
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|-
| 0x0065
| Pad Vibrate Off
|
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|-
| 0x0066
| Mono Sound
|
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|-
| 0x0067
| Stereo Sound
|
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|-
| 0x0068
| Increase Master Volume
|
|
|-
| 0x0069
| Decrease Master Volume
|
|
|-
| 0x006A
| Increase Music Volume
|
|
|-
| 0x006B
| Decrease Music Volume
|
|
|-
| 0x006C
| Increase SFX Volume
|
|
|-
| 0x006D
| Decrease SFX Volume
|
|
|-
| 0x006E
| IntroState_Sony
|
|
|-
| 0x006F
| IntroState_Publisher
|
|
|-
| 0x0070
| IntroState_Developer
|
|
|-
| 0x0071
| IntroState_License
|
|
|-
| 0x0072
| IntroState_Count
|
|
|-
| 0x0073
| TitleState_Start
|
|
|-
| 0x0074
| TitleState_Attract
|
|
|-
| 0x0075
| TitleState_Count
|
|
|-
| 0x0076
| LoadState_SelectMemCard
|
|
|-
| 0x0077
| LoadState_SelectSlot
|
|
|-
| 0x0078
| LoadState_Loading
|
|
|-
| 0x0079
| LoadState_Count
|
|
|-
| 0x007A
| OptionsState_Options
|
|
|-
| 0x007B
| OptionsState_Count
|
|
|-
| 0x007C
| SaveState_SelectMemCard
|
|
|-
| 0x007D
| SaveState_SelectSlot
|
|
|-
| 0x007E
| SaveState_Saving
|
|
|-
| 0x007F
| SaveState_Count
|
|
|-
| 0x0080
| PauseState_Pause
|
|
|-
| 0x0081
| PauseState_Options
|
|
|-
| 0x0082
| PauseState_Count
|
|
|-
| 0x0083
| GameState_FirstTime
|
|
|-
| 0x0084
| GameState_Play
|
|
|-
| 0x0085
| GameState_LoseChance
|
|
|-
| 0x0086
| GameState_GameOver
|
|
|-
| 0x0087
| GameState_SceneSwitch
|
|
|-
| 0x0088
| GameState_Dead
|
|
|-
| 0x0089
| SetIntroState_Sony
|
|
|-
| 0x008A
| SetIntroState_Publisher
|
|
|-
| 0x008B
| SetIntroState_Developer
|
|
|-
| 0x008C
| SetIntroState_License
|
|
|-
| 0x008D
| SetIntroState_Count
|
|
|-
| 0x008E
| SetTitleState_Start
|
|
|-
| 0x008F
| SetTitleState_Attract
|
|
|-
| 0x0090
| SetTitleState_Count
|
|
|-
| 0x0091
| SetLoadState_SelectMemCard
|
|
|-
| 0x0092
| SetLoadState_SelectSlot
|
|
|-
| 0x0093
| SetLoadState_Loading
|
|
|-
| 0x0094
| SetLoadState_Count
|
|
|-
| 0x0095
| SetOptionsState_Options
|
|
|-
| 0x0096
| SetOptionsState_Count
|
|
|-
| 0x0097
| SetSaveState_SelectMemCard
|
|
|-
| 0x0098
| SetSaveState_SelectSlot
|
|
|-
| 0x0099
| SetSaveState_Saving
|
|
|-
| 0x009A
| SetSaveState_Count
|
|
|-
| 0x009B
| SetPauseState_Pause
|
|
|-
| 0x009C
| SetPauseState_Options
|
|
|-
| 0x009D
| SetPauseState_Count
|
|
|-
| 0x009E
| SetGameState_FirstTime
|
|
|-
| 0x009F
| SetGameState_Play
|
|
|-
| 0x00A0
| SetGameState_LoseChance
|
|
|-
| 0x00A1
| SetGameState_GameOver
|
|
|-
| 0x00A2
| SetGameState_SceneSwitch
|
|
|-
| 0x00A3
| SetGameState_Dead
|
|
|-
| 0x00A4
| Digup
|
|
|-
| 0x00A5
| GameState_Exit
|
|
|-
| 0x00A6
| SetGameState_Exit
|
|
|-
| 0x00A7
| LobMaster Shoot From Widget
|
|
|-
| 0x00A8
| Back
|
|
|-
| 0x00A9
| Cancel
|
|
|-
| 0x00AA
| Retry
|
|
|-
| 0x00AB
| Select Card
|
|
|-
| 0x00AC
| Select Slot
|
|
|-
| 0x00AD
| OK
|
|
|-
| 0x00AE
| VilHurtBoss
|
|
|-
| 0x00AF
| Attack
|
|
|-
| 0x00B0
| AttackOn
|
|
|-
| 0x00B1
| AttackOff
|
|
|-
| 0x00B2
| Drop pickup
|
|
|-
| 0x00B3
| VilReport_StartingIdle
|
|
|-
| 0x00B4
| VilReport_StartingSleep
|
|
|-
| 0x00B5
| VilReport_StartingGuard
|
|
|-
| 0x00B6
| VilReport_StartingPatrol
|
|
|-
| 0x00B7
| VilReport_StartingDazed
|
|
|-
| 0x00B8
| VilReport_StartingLook
|
|
|-
| 0x00B9
| VilReport_StartingListen
|
|
|-
| 0x00BA
| VilReport_StartingInvestigate
|
|
|-
| 0x00BB
| VilReport_StartingChase
|
|
|-
| 0x00BC
| VilReport_StartingAttack
|
|
|-
| 0x00BD
| VilReport_StartingRetreat
|
|
|-
| 0x00BE
| Preload
|
|
|-
| 0x00BF
| Done
|
|
|-
| 0x00C0
| Arcto
|
|
|-
| 0x00C1
| Digup Reaction
|
|
|-
| 0x00C2
| Set Check Point
|
|
|-
| 0x00C3
| AnimPlay
|
|
|-
| 0x00C4
| AnimPlayLoop
|
|
|-
| 0x00C5
| AnimStop
|
|
|-
| 0x00C6
| AnimPause
|
|
|-
| 0x00C7
| AnimResume
|
|
|-
| 0x00C8
| AnimTogglePause
|
|
|-
| 0x00C9
| AnimPlayRandom
|
|
|-
| 0x00CA
| AnimPlayMaybe
|
|
|-
| 0x00CB
| SetSpeed
|
|
|-
| 0x00CC
| Accelerate
|
|
|-
| 0x00CD
| MoveToTarget
|
|
|-
| 0x00CE
| SwingerFollow
|
|
|-
| 0x00CF
| ShaggyMount
|
|
|-
| 0x00D0
| ShaggyWitchDrop
|
|
|-
| 0x00D1
| ShaggySwap
|
|
|-
| 0x00D2
| ShaggyState
|
|
|-
| 0x00D3
| ShaggyAction
|
|
|-
| 0x00D4
| EnterEntity
|
|
|-
| 0x00D5
| ExitEntity
|
|
|-
| 0x00D6
| ENTER FLAGGED - DO NOT USE
|
|
|-
| 0x00D7
| EXIT FLAGGED - DO NOT USE
|
|
|-
| 0x00D8
| Drivenby
|
|
|-
| 0x00D9
| FollowTarget
|
|
|-
| 0x00DA
| FaceTarget
|
|
|-
| 0x00DB
| WatchTarget
|
|
|-
| 0x00DC
| ShaggyCollideOnly
|
|
|-
| 0x00DD
| Shaggy1_ThrowTarget
|
|
|-
| 0x00DE
| Shaggy8_CallEnable
|
|
|-
| 0x00DF
| Shaggy8_CallDisable
|
|
|-
| 0x00E0
| Shaggy8_SetMagnet
|
|
|-
| 0x00E1
| Shaggy8_ClearMagnet
|
|
|-
| 0x00E2
| StartMoving
|
|
|-
| 0x00E3
| StopMoving
|
|
|-
| 0x00E4
| Swoosh
|
|
|-
| 0x00E5
| ShaggySetDown
|
|
|-
| 0x00E6
| ShaggyGrabEnable
|
|
|-
| 0x00E7
| ShaggyGrabDisable
|
|
|-
| 0x00E8
| ShaggyGrabbed
|
|
|-
| 0x00E9
| ShaggyThrown
|
|
|-
| 0x00EA
| VilDoAction
|
|
|-
| 0x00EB
| GangDoBossAction
|
|
|-
| 0x00EC
| VilFakeChaseOn
|
|
|-
| 0x00ED
| VilFakeChaseOff
|
|
|-
| 0x00EE
| BossMMPushButton
|
|
|-
| 0x00EF
| VilReport_DecayComplete
|
|
|-
| 0x00F0
| VilGuardWidget
|
|
|-
| 0x00F1
| TextureAnimateOn
|
|
|-
| 0x00F2
| TextureAnimateOff
|
|
|-
| 0x00F3
| TextureAnimateToggle
|
|
|-
| 0x00F4
| ColorEffectOn
|
|
|-
| 0x00F5
| ColorEffectOff
|
|
|-
| 0x00F6
| ColorEffectToggle
|
|
|-
| 0x00F7
| SetTextureAnimGroup
|
|
|-
| 0x00F8
| SetTextureAnimSpeed
|
|
|-
| 0x00F9
| TextureAnimateStep
|
|
|-
| 0x00FA
| Emit
|
|
|-
| 0x00FB
| Emitted
|
|
|-
| 0x00FC
| TranslucentOn
|
|
|-
| 0x00FD
| TranslucentOff
|
|
|-
| 0x00FE
| TranslucentToggle
|
|
|-
| 0x00FF
| VilGangTalkOn
|
|
|-
| 0x0100
| VilGangTalkOff
|
|
|-
| 0x0101
| Give Map
|
|
|-
| 0x0102
| Unlock R001
|
|
|-
| 0x0103
| Unlock S001
|
|
|-
| 0x0104
| Unlock E001
|
|
|-
| 0x0105
| Unlock F001
|
|
|-
| 0x0106
| Disable Group Contents
|
|
|-
| 0x0107
| ShaggyPhysHack
|
|
|-
| 0x0108
| OccludeOn
|
|
|-
| 0x0109
| OccludeOff
|
|
|-
| 0x010A
| WaveSetLinear
|
|
|-
| 0x010B
| WaveSetRipple
|
|
|-
| 0x010C
| SituationLaugh
|
|
|-
| 0x010D
| SituationBossBattleGreenGhost
|
|
|-
| 0x010E
| SituationBossBattleRedBeard
|
|
|-
| 0x010F
| SituationBossBattleMasterMind
|
|
|-
| 0x0110
| SituationBossBattleBlacknight
|
|
|-
| 0x0111
| SituationPlayerScare
|
|
|-
| 0x0112
| SituationPlayerSafe
|
|
|-
| 0x0113
| SituationPlayerDanger
|
|
|-
| 0x0114
| SituationPlayerChaseBegin
|
|
|-
| 0x0115
| SituationPlayerChaseEnd
|
|
|-
| 0x0116
| SituationPlayerSeeShaggy
|
|
|-
| 0x0117
| SituationPlayerSeeFood
|
|
|-
| 0x0118
| SituationPlayerSeeToken
|
|
|-
| 0x0119
| SituationPlayerSeeScoobySnack
|
|
|-
| 0x011A
| SituationPlayerSeePowerup
|
|
|-
| 0x011B
| SituationPlayerSeeMonster
|
|
|-
| 0x011C
| SituationPlayerSuccess
|
|
|-
| 0x011D
| SituationPlayerFailure
|
|
|-
| 0x011E
| Show Hud
|
|
|-
| 0x011F
| Hide Hud
|
|
|-
| 0x0120
| FADE OUT
|
|
|-
| 0x0121
| SetRain
|
|
|-
| 0x0122
| SetSnow
|
|
|-
| 0x0123
| ShaggyMowerStopMode
|
|
|-
| 0x0124
| ScriptReset
|
|
|-
| 0x0125
| WaitForInput
|
|
|-
| 0x0126
| Play Movie
|
|
|-
| 0x0127
| Mastermind is defeated
|
|
|-
| 0x0128
| - (Unused)
|
| There is no event defined for this ID.
|-
| 0x0129
| PlayMusic
| [[DPAT]]
| Plays music with a [[Essentials Series/Sound_and_Music#Scooby-Doo:_Night_Of_100_Frights|specified argument]].
|-
| 0x012A
| Forward
|
|
|-
| 0x012B
| Reverse
|
|
|-
| 0x012C
| PlayerRumbleTest
|
|
|-
| 0x012D
| PlayerRumbleLight
|
|
|-
| 0x012E
| PlayerRumbleMedium
|
|
|-
| 0x012F
| PlayerRumbleHeavy
|
|
|}
2,079

edits