List of Events/Scooby: Difference between revisions
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<onlyinclude>
{{#arraydefine:{{SUBPAGENAME}}|All, [[ALST]], [[ANIM]], [[ATBL]], [[BSP]], [[BUTN]], [[CAM]], [[CNTR]], [[COND]], [[CSN]], [[CSNM]], [[CTOC]], [[DPAT]], [[DSTR]], [[EGEN]], [[ENV]], [[FOG]], [[GRUP]], [[GUST]], [[HANG]], [[LITE]], [[LOBM]], [[MAPR]], [[MINF]], [[MODL]], [[MPHT]], [[MRKR]], [[MVPT]], [[NPC]], [[PARE]], [[PARS]], [[PEND]], [[PICK]], [[PKUP]], [[PLAT]], [[PLYR]], [[PORT]], [[PRJT]], [[RWTX]], [[SCRPT]], [[SFX]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SURF]], [[TEXT]], [[TIMR]], [[TRIG]], [[UI]], [[UIFT]], [[VOLU]], [[EvilEngine/ALST]], [[EvilEngine/ANIM]], [[EvilEngine/ATBL]], [[EvilEngine/BSP]], [[EvilEngine/BUTN]], [[EvilEngine/CAM]], [[EvilEngine/CNTR]], [[EvilEngine/COND]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CTOC]], [[EvilEngine/DPAT]], [[EvilEngine/DSTR]], [[EvilEngine/EGEN]], [[EvilEngine/ENV]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/GUST]], [[EvilEngine/HANG]], [[EvilEngine/LITE]], [[EvilEngine/LOBM]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MPHT]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/NPC]], [[EvilEngine/PARE]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PICK]], [[EvilEngine/PKUP]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/PRJT]], [[EvilEngine/RWTX]], [[EvilEngine/SCRPT]], [[EvilEngine/SFX]], [[EvilEngine/SIMP]], [[EvilEngine/SND]], [[EvilEngine/SNDI]], [[EvilEngine/SNDS]], [[EvilEngine/SURF]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TRIG]], [[EvilEngine/UI]], [[EvilEngine/UIFT]], [[EvilEngine/VOLU]]|,}}<nowiki/>
</onlyinclude>
This is a list of [[EvilEngine/Events|Events]] for [[Scooby-Doo! Night of 100 Frights]].
==List==
{| class="wikitable sortable"
! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description
{{AutoEventTableRow|EvilEngine/Events/Unknown}}
{{AutoEventTableRow|EvilEngine/Events/Enable}}
{{AutoEventTableRow|EvilEngine/Events/Disable}}
{{AutoEventTableRow|EvilEngine/Events/Visible}}
{{AutoEventTableRow|EvilEngine/Events/Invisible}}
{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}}
{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ControlOff}}
{{AutoEventTableRow|EvilEngine/Events/ControlOn}}
{{AutoEventTableRow|EvilEngine/Events/Reset}}
{{AutoEventTableRow|EvilEngine/Events/Increment}}
{{AutoEventTableRow|EvilEngine/Events/Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Open}}
{{AutoEventTableRow|EvilEngine/Events/Close}}
{{AutoEventTableRow|EvilEngine/Events/Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Teleport Player}}
{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}}
{{AutoEventTableRow|EvilEngine/Events/Run}}
{{AutoEventTableRow|EvilEngine/Events/Stop}}
{{AutoEventTableRow|EvilEngine/Events/Expired}}
{{AutoEventTableRow|EvilEngine/Events/Move}}
{{AutoEventTableRow|EvilEngine/Events/Destroy}}
{{AutoEventTableRow|EvilEngine/Events/Pause}}
{{AutoEventTableRow|EvilEngine/Events/Play}}
{{AutoEventTableRow|EvilEngine/Events/PlayOne}}
{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/RoomStart}}
{{AutoEventTableRow|EvilEngine/Events/Invalidate}}
{{AutoEventTableRow|EvilEngine/Events/Tilt}}
{{AutoEventTableRow|EvilEngine/Events/Untilt}}
{{AutoEventTableRow|EvilEngine/Events/Arrive}}
{{AutoEventTableRow|EvilEngine/Events/Mount}}
{{AutoEventTableRow|EvilEngine/Events/Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Break}}
{{AutoEventTableRow|EvilEngine/Events/Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Death}}
{{AutoEventTableRow|EvilEngine/Events/Kill}}
{{AutoEventTableRow|EvilEngine/Events/On}}
{{AutoEventTableRow|EvilEngine/Events/Off}}
{{AutoEventTableRow|EvilEngine/Events/Patrol On}}
{{AutoEventTableRow|EvilEngine/Events/Patrol Off}}
{{AutoEventTableRow|EvilEngine/Events/On Guard}}
{{AutoEventTableRow|EvilEngine/Events/Guard Off}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player On}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player On}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Go To Sleep}}
{{AutoEventTableRow|EvilEngine/Events/Wake Up Villain}}
{{AutoEventTableRow|EvilEngine/Events/Respawn}}
{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}}
{{AutoEventTableRow|EvilEngine/Events/GiveChance}}
{{AutoEventTableRow|EvilEngine/Events/GiveScoobySnack|Gives 1 Scooby Snack to the player. No custom amount possible. }}
{{AutoEventTableRow|EvilEngine/Events/GiveHealth}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPress}}
{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}}
{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}}
{{AutoEventTableRow|EvilEngine/Events/Hit}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPressAction}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate}}
{{AutoEventTableRow|EvilEngine/Events/True}}
{{AutoEventTableRow|EvilEngine/Events/False}}
{{AutoEventTableRow|EvilEngine/Events/PadPressX}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}}
{{AutoEventTableRow|EvilEngine/Events/PadPressO}}
{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressStart}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}}
{{AutoEventTableRow|EvilEngine/Events/PadPressUp}}
{{AutoEventTableRow|EvilEngine/Events/PadPressDown}}
{{AutoEventTableRow|EvilEngine/Events/PadPressRight}}
{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}}
{{AutoEventTableRow|EvilEngine/Events/UI Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Unselect}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision On}}
{{AutoEventTableRow|EvilEngine/Events/Collision Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}}
{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Scene Finish}}
{{AutoEventTableRow|EvilEngine/Events/Room Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Room Finish}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}}
{{AutoEventTableRow|EvilEngine/Events/FallToDeath}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off}}
{{AutoEventTableRow|EvilEngine/Events/Mono Sound}}
{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}}
{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/Digup}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}}
{{AutoEventTableRow|EvilEngine/Events/Back}}
{{AutoEventTableRow|EvilEngine/Events/Cancel}}
{{AutoEventTableRow|EvilEngine/Events/Retry}}
{{AutoEventTableRow|EvilEngine/Events/Select Card}}
{{AutoEventTableRow|EvilEngine/Events/Select Slot}}
{{AutoEventTableRow|EvilEngine/Events/OK}}
{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}}
{{AutoEventTableRow|EvilEngine/Events/Attack}}
{{AutoEventTableRow|EvilEngine/Events/AttackOn}}
{{AutoEventTableRow|EvilEngine/Events/AttackOff}}
{{AutoEventTableRow|EvilEngine/Events/Drop pickup}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingIdle}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingSleep}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingGuard}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingPatrol}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingDazed}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingLook}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingListen}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingInvestigate}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}}
{{AutoEventTableRow|EvilEngine/Events/Preload}}
{{AutoEventTableRow|EvilEngine/Events/Done}}
{{AutoEventTableRow|EvilEngine/Events/Arcto}}
{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}}
{{AutoEventTableRow|EvilEngine/Events/Set Check Point}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlay}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}}
{{AutoEventTableRow|EvilEngine/Events/AnimStop}}
{{AutoEventTableRow|EvilEngine/Events/AnimPause}}
{{AutoEventTableRow|EvilEngine/Events/AnimResume}}
{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/SetSpeed}}
{{AutoEventTableRow|EvilEngine/Events/Accelerate}}
{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}}
{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyMount}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyWitchDrop}}
{{AutoEventTableRow|EvilEngine/Events/ShaggySwap}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyState}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyAction}}
{{AutoEventTableRow|EvilEngine/Events/EnterEntity}}
{{AutoEventTableRow|EvilEngine/Events/ExitEntity}}
{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby}}
{{AutoEventTableRow|EvilEngine/Events/FollowTarget}}
{{AutoEventTableRow|EvilEngine/Events/FaceTarget}}
{{AutoEventTableRow|EvilEngine/Events/WatchTarget}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyCollideOnly}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy1_ThrowTarget}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_CallEnable}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_CallDisable}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_SetMagnet}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_ClearMagnet}}
{{AutoEventTableRow|EvilEngine/Events/StartMoving}}
{{AutoEventTableRow|EvilEngine/Events/StopMoving}}
{{AutoEventTableRow|EvilEngine/Events/Swoosh}}
{{AutoEventTableRow|EvilEngine/Events/ShaggySetDown}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabEnable}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabDisable}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabbed}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyThrown}}
{{AutoEventTableRow|EvilEngine/Events/VilDoAction}}
{{AutoEventTableRow|EvilEngine/Events/GangDoBossAction}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOn}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}}
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}}
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}}
{{AutoEventTableRow|EvilEngine/Events/Emit}}
{{AutoEventTableRow|EvilEngine/Events/Emitted}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOn}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}}
{{AutoEventTableRow|EvilEngine/Events/Give Map}}
{{AutoEventTableRow|EvilEngine/Events/Unlock R001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock S001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock E001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock F001}}
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyPhysHack}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}}
{{AutoEventTableRow|EvilEngine/Events/WaveSetLinear}}
{{AutoEventTableRow|EvilEngine/Events/WaveSetRipple}}
{{AutoEventTableRow|EvilEngine/Events/SituationLaugh}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleGreenGhost}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleRedBeard}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleMasterMind}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleBlacknight}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerScare}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSafe}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerDanger}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerChaseBegin}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerChaseEnd}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeShaggy}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeFood}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeToken}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeScoobySnack}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeePowerup}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeMonster}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}}
{{AutoEventTableRow|EvilEngine/Events/Show Hud}}
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}}
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}}
{{AutoEventTableRow|EvilEngine/Events/SetRain|Makes it rain when sent to an ENV asset with an argument of 1.}}
{{AutoEventTableRow|EvilEngine/Events/SetSnow|Makes it snow when sent to an ENV asset with an argument of 1.}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyMowerStopMode}}
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}}
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}}
{{AutoEventTableRow|EvilEngine/Events/Play Movie}}
{{AutoEventTableRow|EvilEngine/Events/Mastermind is defeated}}
|-
| 0x128 || - (Unused) || - || - || 0, 0, 0, 0 || There is no event defined for this ID.
{{AutoEventTableRow|EvilEngine/Events/PlayMusic|Plays music with a [[Essentials Series/Sound_and_Music#Scooby-Doo:_Night_Of_100_Frights|specified argument]].}}
{{AutoEventTableRow|EvilEngine/Events/Forward}}
{{AutoEventTableRow|EvilEngine/Events/Reverse}}
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleTest}}
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleLight|Vibrates the controller.}}
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleMedium|Vibrates the controller.}}
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleHeavy|Vibrates the controller.}}
|}
[[Category:Scooby-Doo! Night of 100 Frights]] [[Category:EvilEngine]] [[Category:EvilEngine Events]] [[Category:Events]]
|