List of Events/ROTU
This is a list of Events for The Incredibles: Rise of the Underminer
List
Event ID | Name | Description |
---|---|---|
Unknown | ||
Enable | ||
Disable | ||
Visible | ||
Invisible | ||
EnterPlayer | ||
ExitPlayer | ||
TouchPlayer | ||
ControlOff | ||
ControlOn | ||
Reset | ||
Increment | ||
Decrement | ||
Open | ||
Close | ||
Toggle | ||
Teleport Player | ||
OutOfBounds | ||
Run | ||
Stop | ||
Expired | ||
Move | ||
Destroy | ||
Pause | ||
Play | ||
PlayOne | ||
PlayMaybe | ||
RoomStart | ||
Invalidate | ||
Tilt | ||
Untilt | ||
Arrive | ||
Mount | ||
Dismount | ||
Break | ||
Pickup | ||
Death | ||
Kill | ||
On | ||
Off | ||
NPC Enter Patrol | ||
Patrol Off | ||
LeverSwitchTurnedOn | ||
LeverSwitchTurnedOff | ||
NPC Detect On | ||
NPC Detect Off | ||
NPC Chase On | ||
NPC Chase Off | ||
NPC Attack On | ||
NPC Attack Off | ||
Respawn | ||
PlayerDeath | ||
z_old-GiveChance | ||
z_old-GiveShinyObjects | ||
z_old-GiveHealth | ||
ButtonPress | ||
ButtonUnpress | ||
ArriveHalfway | ||
Hit | ||
Attach To | ||
Evaluate | ||
True | ||
False | ||
PadPressX | ||
PadPressSquare | ||
PadPressO | ||
PadPressTriangle | ||
PadPressL1 | ||
PadPressL2 | ||
PadPressR1 | ||
PadPressR2 | ||
PadPressStart | ||
PadPressSelect | ||
PadPressUp | ||
PadPressDown | ||
PadPressRight | ||
PadPressLeft | ||
FontBackdropOn | ||
FontBackdropOff | ||
UI Select | ||
UI Unselect | ||
UI Focus On | ||
UI Focus Off | ||
Collision On | ||
Collision Off | ||
Collision+Visible On | ||
Collision+Visible Off | ||
Scene Prepare | ||
Scene Finish | ||
Room Prepare | ||
Room Finish | ||
LobMaster Shoot | ||
LobMaster Reset | ||
FallToDeath | ||
UI Focus On+Select | ||
UI Focus Off+Unselect | ||
Set Pad Config to Preset A | ||
Set Pad Config to Preset B | ||
Set Pad Config to Preset C | ||
Set Pad Config to Preset D | ||
Pad Vibrate On P1 | ||
Pad Vibrate Off P1 | ||
Mono Sound | ||
Stereo Sound | ||
Increase Master Volume | ||
Decrease Master Volume | ||
Increase Music Volume | ||
Decrease Music Volume | ||
Increase SFX Volume | ||
Decrease SFX Volume | ||
IntroState_Sony | ||
IntroState_Publisher | ||
IntroState_Developer | ||
IntroState_License | ||
IntroState_Count | ||
TitleState_Start | ||
TitleState_Attract | ||
TitleState_Count | ||
LoadState_SelectMemCard | ||
LoadState_SelectSlot | ||
LoadState_Loading | ||
LoadState_Count | ||
OptionsState_Options | ||
OptionsState_Count | ||
SaveState_SelectMemCard | ||
SaveState_SelectSlot | ||
SaveState_Saving | ||
SaveState_Count | ||
PauseState_Pause | ||
PauseState_Options | ||
PauseState_Count | ||
GameState_FirstTime | ||
GameState_Play | ||
GameState_LoseChance | ||
GameState_GameOver | ||
GameState_SceneSwitch | ||
GameState_Dead | ||
SetIntroState_Sony | ||
SetIntroState_Publisher | ||
SetIntroState_Developer | ||
SetIntroState_License | ||
SetIntroState_Count | ||
SetTitleState_Start | ||
SetTitleState_Attract | ||
SetTitleState_Count | ||
SetLoadState_SelectMemCard | ||
SetLoadState_SelectSlot | ||
SetLoadState_Loading | ||
SetLoadState_Count | ||
SetOptionsState_Options | ||
SetOptionsState_Count | ||
SetSaveState_SelectMemCard | ||
SetSaveState_SelectSlot | ||
SetSaveState_Saving | ||
SetSaveState_Count | ||
SetPauseState_Pause | ||
SetPauseState_Options | ||
SetPauseState_Count | ||
SetGameState_FirstTime | ||
SetGameState_Play | ||
SetGameState_LoseChance | ||
SetGameState_GameOver | ||
SetGameState_SceneSwitch | ||
SetGameState_Dead | ||
Digup | ||
GameState_Exit | ||
SetGameState_Exit | ||
LobMaster Shoot From Widget | ||
Back | ||
Cancel | ||
Retry | ||
Select Card | ||
Select Slot | ||
OK | ||
VilHurtBoss | ||
Attack | ||
AttackOn | ||
AttackOff | ||
Drop pickup | ||
UI Add Char | ||
UI Del Char | ||
UI String Empty | ||
UI String Full | ||
UI String Send As Cheat | ||
UI Set Max Chars | ||
UI Cheat OK | ||
UI Cheat Bad | ||
VilReport_StartingChase | ||
VilReport_StartingAttack | ||
VilReport_StartingRetreat | ||
Preload | ||
Done | ||
Arcto | ||
Digup Reaction | ||
Set Check Point | ||
AnimPlay | ||
AnimPlayLoop | ||
AnimStop | ||
AnimPause | ||
AnimResume | ||
AnimTogglePause | ||
AnimPlayRandom | ||
AnimPlayMaybe | ||
SetSpeed | ||
Accelerate | ||
MoveToTarget | ||
SwingerFollow | ||
Impact | ||
Effect Turned On | ||
Effect Turned Off | ||
UI Reset | ||
SetScaleFactor | ||
EnterEntity | ||
ExitEntity | ||
ENTER FLAGGED - DO NOT USE | ||
EXIT FLAGGED - DO NOT USE | ||
Drivenby | ||
FollowTarget | ||
z_old-FaceTarget | ||
WatchTarget | ||
CarChangeLaneRight | ||
CarChangeLaneLeft | ||
CarStart | ||
CarSetSwerveMode | ||
IncreaseSpeed | ||
DecreaseSpeed | ||
StartMoving | ||
StopMoving | ||
Swoosh | ||
TurretDestroyed | ||
NPC Speak Stop | ||
StartRumbleEffect | ||
Navigate To | ||
NPC Speak Start | ||
NPC Alert | ||
NPC Patrol Delay | ||
NPC Scramble Action End | ||
VilFakeChaseOff | ||
BossMMPushButton | ||
VilReport_DecayComplete | ||
VilGuardWidget | ||
TextureAnimateOn | ||
TextureAnimateOff | ||
TextureAnimateToggle | ||
ColorEffectOn | ||
ColorEffectOff | ||
ColorEffectToggle | ||
SetTextureAnimGroup | ||
SetTextureAnimSpeed | ||
TextureAnimateStep | ||
Emit | ||
Emitted | ||
TranslucentOn | ||
TranslucentOff | ||
TranslucentToggle | ||
Zip Line Env Damage | ||
VilGangTalkOff | ||
z_old-Give PowerUp | ||
RaceTimerReset | ||
Fire Cruise Bubble | ||
Car Success Anim Play | ||
Car Failure Anim Play | ||
Disable Group Contents | ||
NPC Charge | ||
OccludeOn | ||
OccludeOff | ||
RaceTimerPause | ||
RaceTimerResume | ||
RaceTimerSetBestTime | ||
RaceTimerWarning1 | ||
RaceTimerWarning2 | ||
RaceTimerWarning3 | ||
RingChallengeStart | ||
Car Stop | ||
RingChallengeRun | ||
RingChallengeReset | ||
RingChallengeSuccess | ||
RingChallengeFailed | ||
Formation Changed | ||
Charge Resume | ||
Charge Pause | ||
NPC Charge Stop | ||
NPC Charge Completed | ||
Formation Charge Start | ||
SituationPlayerSuccess | ||
SituationPlayerFailure | ||
Show Hud | ||
Hide Hud | ||
FADE OUT | ||
SetRain | ||
SetSnow | ||
Script No Op | ||
ScriptReset | ||
WaitForInput | ||
Play Movie | ||
CelebrationAnimPlay | ||
MusicTrack Replace | ||
Forward | ||
Reverse | ||
RumbleTest - OBSOLETE | ||
RumbleLight - OBSOLETE | ||
RumbleMedium - OBSOLETE | ||
RumbleHeavy - OBSOLETE | ||
Screen Adjustment ON | ||
Screen Adjustment OFF | ||
Set as Skydome | ||
Connect_IOwnYou | ||
Duplotron_WaveBegin | ||
Duplotron_WaveComplete | ||
Duplotron_NPCBorn | ||
Duplotron_NPCKilled | ||
Duplotron_MaxNPCExpired | ||
Duplotron_Pause | ||
Duplotron_Resume | ||
Set as Goo | ||
NPCScript_ScriptBegin | ||
NPCScript_ScriptEnd | ||
NPCScript_ScriptReady | ||
NPCScript_Halt | ||
NPCScript_SetPos | ||
NPCScript_SetDir | ||
NPCScript_LookNormal | ||
NPCScript_LookAlert | ||
NPCScript_FaceWidget | ||
NPCScript_FaceWidgetDone | ||
NPCScript_GotoWidget | ||
NPCScript_GotoWidgetDone | ||
NPCScript_AttackWidget | ||
NPCScript_AttackWidgetDone | ||
NPCScript_FollowWidget | ||
NPCScript_PlayAnim | ||
NPCScript_PlayAnimDone | ||
NPCScript_LeadPlayer | ||
Set Text | ||
Start Conversation | ||
End Conversation | ||
Switch | ||
Add Text | ||
Clear Text | ||
Open Teleport Box | ||
Close Teleport Box | ||
On Signal 0 | ||
On Signal 1 | ||
On Signal 2 | ||
On Signal 3 | ||
On Signal 4 | ||
On Signal 5 | ||
On Signal 6 | ||
On Signal 7 | ||
On Signal 8 | ||
On Signal 9 | ||
Stop Wait | ||
On Conversation Start | ||
On Conversation End | ||
Hit Melee | ||
Hit Bubble Bounce | ||
Hit Bubble Bash | ||
Hit Bubble Bowl | ||
Hit Patrick Slam | ||
Hit By Throwable | ||
Paddle Hit Left | ||
Paddle Hit Right | ||
Initiate Task | ||
Set Success | ||
Set Failure | ||
On Accept | ||
On Decline | ||
On Complete | ||
Generate Boulder | ||
Launch Boulder At Widget | ||
Launch Boulder At Point | ||
Launch Boulder At Player | ||
Duplotron_SuperDuperDone | ||
Duplotron_DuperIsDoner | ||
Bus Switch Character | ||
Group Update Together | ||
Set Update Distance | ||
Translate, Local X | ||
Translate, Local Y | ||
Translate, Local Z | ||
Translate, World X | ||
Translate, World Y | ||
Translate, World Z | ||
Rotate, Local X | ||
Rotate, Local Y | ||
Rotate, Local Z | ||
Rotate, World X | ||
Rotate, World Y | ||
Rotate, World Z | ||
Translate, Local X Done | ||
Translate, Local Y Done | ||
Translate, Local Z Done | ||
Translate, World X Done | ||
Translate, World Y Done | ||
Translate, World Z Done | ||
Rotate, Local X Done | ||
Rotate, Local Y Done | ||
Rotate, Local Z Done | ||
Rotate, World X Done | ||
Rotate, World Y Done | ||
Rotate, World Z Done | ||
Count1 | ||
Count2 | ||
Count3 | ||
Count4 | ||
Count5 | ||
Count6 | ||
Count7 | ||
Count8 | ||
Count9 | ||
Count10 | ||
Count11 | ||
Count12 | ||
Count13 | ||
Count14 | ||
Count15 | ||
Count16 | ||
Count17 | ||
Count18 | ||
Count19 | ||
Count20 | ||
Set State | ||
Enter Mr I | ||
Enter Frozone | ||
Enter One | ||
Enter All | ||
Exit Mr I | ||
Exit Frozone | ||
Exit One | ||
Exit All | ||
Goo set warb coeffs | ||
Goo set freeze duration | ||
Goo melt | ||
Set State Range | ||
Set State Delay | ||
Set Transition Delay | ||
NPC Fight On | ||
NPC Fight Off | ||
NPC Patrol Spline On | ||
NPC Patrol Spline Off | ||
NPC Kill Quietly | ||
Hit (General) | ||
Hit (Head) | ||
Hit (Left Arm) | ||
Hit (Right Arm) | ||
Hit (Left Leg) | ||
Hit (Right Leg) | ||
Hit (Lower Body) | ||
z_old-GiveSocks (current level) | ||
z_old-GiveCollectables (current level) | ||
z_old-SetSocks (current level) | ||
z_old-SetCollectables (current level) | ||
On Answer Yes | ||
On Answer No | ||
Hit Cruise Bubble | ||
Duplotron_KillKids | ||
On Signal10 | ||
On Signal11 | ||
On Signal12 | ||
On Signal13 | ||
On Signal14 | ||
On Signal15 | ||
On Signal16 | ||
On Signal17 | ||
On Signal18 | ||
On Signal19 | ||
Spongeball On | ||
Spongeball Off | ||
Launch Shrapnel | ||
Set Intensity | ||
Set Frequency | ||
NPC Set Active On | ||
NPC Set Active Off | ||
z_old-Switch Player Character | ||
Level Begin | ||
Scene Reset (death) | ||
Scene Enter | ||
Destroyed Tiki | ||
Destroyed Robot | ||
See Wood Tiki | ||
See Lovey Tiki | ||
See Shhh Tiki | ||
See Thunder Tiki | ||
See Stone Tiki | ||
See Fodder | ||
See Hammer | ||
See Tar-Tar | ||
See G-Love | ||
See Monsoon | ||
See Sleepy Time | ||
See Arf | ||
See Tubelets | ||
See Slick | ||
See King Jellyfish | ||
See Prawn | ||
See Dutchman | ||
See Sandy Boss | ||
See Patrick Boss | ||
See SpongeBob Boss | ||
See Robot Plankton | ||
Change Texture of UI | ||
NPC Cheer For Me | ||
Fast Visible | ||
Fast Invisible | ||
ZipLine Mount | ||
ZipLine Dismount | ||
Target | ||
Fire | ||
Camera FX Shake | ||
Bullet Time | ||
Thrown | ||
NPC Patrol | ||
EnterCruise | ||
ExitCruise | ||
CruiseFired | ||
CruiseDied | ||
CruiseAddLife | ||
CruiseSetLife | ||
CruiseResetLife | ||
Camera Collide Off | ||
Camera Collide On | ||
z_old-Slide On | ||
z_old-Slide Off | ||
Timer Set | ||
Timer Add | ||
NPC Force Conversation | ||
Make A Splash | ||
Credits start | ||
Credits stop | ||
Credits ended | ||
Bubble Wipe | ||
Set Lightkit | ||
Set Opacity | ||
Set Sound Effect | ||
Scale, XYZ Ordinary | ||
Set Reference | ||
Warp Set World | ||
Warp Set Task | ||
Warp Go | ||
Set Count | ||
Get Dash Speed | ||
Dash Trip | ||
Dash Burst | ||
Dash Fast | ||
Dash Normal | ||
Dash Slow | ||
Take Socks | ||
Debug BREAK | ||
Born | ||
Platform Pause | ||
Platform Unpause | ||
Store Options | ||
Restore Options | ||
UI Set Motion | ||
UI Motion Finished | ||
UI Motion Loop | ||
Destructible launch | ||
Destructible respawn | ||
Kaboom Start | ||
Kaboom Stop | ||
NPC Attack | ||
NPC Defend | ||
Train Set Speed | ||
Train Junct Out 1 | ||
Train Junct Out 2 | ||
Train Junct Toggle | ||
Train Junct Passed | ||
Train Car Detach | ||
Train Car Explode | ||
Xbox Initialize NET API | ||
Xbox Update Connection | ||
Xbox Update Online Task | ||
Xbox Update Account List | ||
Xbox Check for new content | ||
Xbox Select Device | ||
Xbox Select Content | ||
Xbox Verify Content | ||
Xbox Remove Content | ||
Xbox Select Device after remove | ||
Xbox Confirm use content idx | ||
Xbox Confirm no use content idx | ||
Xbox No content is installed | ||
Xbox No new content is available | ||
Xbox New content is available | ||
Enable Scene Drawing | ||
Disable Scene Drawing | ||
Lightning Start | ||
Lightning Stop | ||
Change Boss UI Stage | ||
Start static camera | ||
End static camera | ||
Set Camera Start Orientation | ||
NPC Set Movepoint Path | ||
NPC Scare Begin | ||
NPC Scare Skip | ||
NPC Set Movepoint Group | ||
VentSetStateIdle | ||
VentSetStateWarn | ||
VentSetStateDamage | ||
VentSetStateOff | ||
Waterhose Start | ||
Waterhose Stop | ||
Waterhose Set Length | ||
Carried | ||
Explode | ||
Jump To | ||
Jump on Spawn | ||
Player Hit | ||
Start Fade | ||
Fade Down Done | ||
Fade Up Done | ||
Bounce | ||
Launch NPC | ||
z_old-Upgrade Power Up | ||
Bullet Streak | ||
Set Follow Camera Orientation | ||
High Dynamic Range Fade | ||
Start | ||
Success | ||
Failure | ||
Enable Restore | ||
Disable Restore | ||
NPC Spawn | ||
NPC Spawn Done | ||
Spawned NPC Killed | ||
Spawned NPC No Health | ||
Spawned NPCs All Killed | ||
Spawned NPCs All No Health | ||
Set Dash Timer | ||
Dash Not Out of Time | ||
Dash Out of Time | ||
Force Scene Reset | ||
NPC Active | ||
NPC Inactive | ||
Duplicator Activate | ||
Duplicator Deactivate | ||
Dash Enter Tunnel | ||
Dash Exit Tunnel | ||
StopRumbleEffect | ||
Dash Chase Lasers On | ||
Dash Chase Lasers Off | ||
Random Jump on Spawn | ||
Hit Patrick Cartwheel | ||
UI Visible+Focus On+Select | ||
UI Focus Off+Unselect+Invisible | ||
Copy Reference | ||
UI Motion In Finished | ||
UI Motion Out Finished | ||
UI Signal Activate Screen | ||
UI Signal Deactivate Screen | ||
UI Signal Activated Screen | ||
UI Signal Switch Screens | ||
UI Signal Start Fade Out | ||
UI Signal Start Fade In | ||
UI Signal Screen Motion In Done | ||
UI Signal Screen Motion Out Done | ||
UI Signal Main Box In Done | ||
UI Signal Main Box Out Done | ||
UI Reset Motion | ||
UI Enable HDR | ||
UI Disable HDR | ||
UI Brighten | ||
UI Unbrighten | ||
UI Signal Deactivated Screen | ||
NPC Detect Always | ||
NPC Detect Never | ||
NPC Detect Normal | ||
NPC Fight Default | ||
Camera Collide Partial | ||
MusicTrack Play Temporary | ||
Evaluate Counter Value | ||
Count0 | ||
Rotate to Absolute X | ||
Rotate to Absolute Y | ||
Rotate to Absolute Z | ||
Play Trigger Animation | ||
Triggered Animation Done | ||
UI Signal More | ||
UI Signal No More | ||
UI Signal Less | ||
UI Signal No Less | ||
UI Signal Up | ||
UI Signal Down | ||
UI Signal Sync To Current | ||
UI Signal Effect | ||
z_old-Freeze Player | ||
z_old-Unfreeze Player | ||
UI Signal Map Start | ||
UI Signal Map End | ||
Translate to Absolute X | ||
Translate to Absolute Y | ||
Translate to Absolute Z | ||
JSP Visibility Increment | ||
JSP Visibility Decrement | ||
Enter Camera | ||
Exit Camera | ||
PadPressE (GC Z or XBOX Black) | ||
Dash Set Jump Paramters | ||
Viper Face Player | ||
Viper Face Movement | ||
RequestStart | ||
UI Auto Menu Run | ||
UI Auto Menu Run Up | ||
UI Auto Menu Run Down | ||
UI Auto Menu Run Left | ||
UI Auto Menu Run Right | ||
Increment Success | ||
Decrement Success | ||
Increment Failed | ||
Decrement Failed | ||
MusicTrack Stop Temporary Music | ||
NPC Scramble Action Begin | ||
NPC Scramble Alert | ||
NPC Turret Set Attack Radius | ||
Goo Freeze Start | ||
Goo Melt Start | ||
NPC Notice | ||
Boss Stage Set | ||
Boss Stage Began | ||
Boss Stage Ended | ||
Boss Stage A Began | ||
Boss Stage A Ended | ||
Boss Stage B Began | ||
Boss Stage B Ended | ||
Boss Stage C Began | ||
Boss Stage C Ended | ||
Visibility Cull On | ||
Visibility Cull Off | ||
Start rband camera | ||
End rband camera | ||
Mindy Start | ||
Mindy End | ||
Flamethrower Start | ||
Flamethrower Stop | ||
Flamethrower Set Length | ||
NPC Take No Damage On | ||
NPC Take No Damage Off | ||
Start StaticCAM FOV filter | ||
Restore StaticCAM FOV | ||
XBOX DEMO exit to launcher | ||
Spawn | ||
Spawned | ||
Credits set dest | ||
Allow Attract Mode | ||
Disallow Attract Mode | ||
Rocket Attack | ||
Collision Reset | ||
AutoSave | ||
Open Bonus | ||
Flag Level | ||
Level End | ||
Get Local Content | ||
Pause Game Safe | ||
Override Frequency | ||
Reset Frequency | ||
Set Shot Delay | ||
Set Shots In Group | ||
User Select Yes | ||
User Select No | ||
User Select Back | ||
Launch Fire Works | ||
Resets user selection | ||
Set as Bounce Back | ||
Reset Unlockables | ||
UI Sys Msg Wait Response | ||
UI Sys Msg Wait Confirm | ||
UI Sys Msg Confirm | ||
UI Sys Msg Accept | ||
UI Sys Msg Decline | ||
Set as NOT Bounce Back | ||
Pause Game Now | ||
Patty Wagon Start Engine | ||
Patty Wagon Stop Engine | ||
Bubble Spawn On | ||
Bubble Spawn Off | ||
XBLive Toggle Sign In | ||
XBLive Manage Friends | ||
Apply On Reset - On | ||
Apply On Reset - Off | ||
Snap To | ||
Throw | ||
First Zip Line | ||
z_old-First Ledge Grab | ||
First Incredimeter Pickup | ||
UI Spark Trail | ||
UI Get Battle Scenes | ||
UI Battle Scenes Available | ||
UI Battle Scenes Not Available | ||
XBLive Toggle Appear Online | ||
UI Return to previous screen | ||
UI Empty Event | ||
Subtitles Enabled | ||
Subtitles Disabled | ||
UI Set Box Mapping for UVs | ||
Player Ejected | ||
Damage Player | ||
First Health Pickup | ||
Token Pickup Complete | ||
Prompt is dead | ||
UI Flip Visibility | ||
XBLive Reboot To Dashboard | ||
First Powerup Point | ||
UI Is Battle Scene | ||
UI Battle Scene Yes | ||
UI Battle Scene No | ||
UI Lock element | ||
UI Unlock element | ||
Drivenby Off | ||
Drivenby On | ||
UI Signal Credit Code | ||
UI Signal HI Logo | ||
Disable Auto Save | ||
UI Signal Enlarge Window | ||
Prompt Exiting | ||
Prompt Force Exit | ||
UI Sys Message Action Confirmed | ||
UI Sys Message Action Declined | ||
Unpause | ||
Set Color Intensity | ||
Start Light Effect | ||
Stop Light Effect | ||
NPC Has Taken Damage | ||
NPC At 50% Health | ||
NPC At 25% Health | ||
NPC Hit Without Damage | ||
NPC Arrives At Destination | ||
NPC Kills Player | ||
NPC Cease To Exist | ||
NPC Play Anim | ||
NPC Retreat To Cover | ||
NPC Attack Player | ||
NPC Freeze | ||
NPC Thaw | ||
NPC Move To | ||
Camera Transition Begin | ||
Camera Transition Done | ||
NPC Enter Spawn | ||
NPC Enter Scare | ||
NPC Enter CustomAV | ||
CustomAV Anim Started | ||
CustomAV Anim Finished | ||
CustomAV Sound Started | ||
CustomAV Sound Finished | ||
CustomAV Finished | ||
NPC Attack Widget | ||
NPC Attack Widget Forever | ||
NPC Attacked Widget | ||
NPC Finished Attacking Widget | ||
NPC Find Cover | ||
NPC Enter Driller | ||
Deactivate | ||
Activate | ||
NPC Lever On | ||
NPC Lever Off | ||
NPC Lever Ignore | ||
NPC Enter Running Spawn | ||
NPC Respawned | ||
Launch Grub | ||
Launch Tracking Grub | ||
NPC Enter Default Jumping Spawn | ||
NPC Death Damage | ||
NPC Goto Idle | ||
NPC Goto Combat Idle | ||
NPC Goto Chase | ||
Dispatcher_SetPauseType | ||
UI Join Drop Game | ||
NPC Finished Spawning | ||
NPC Scientist Scared | ||
NPC Scientist Computer | ||
NPC Scientist Point | ||
NPC Scientist Investigate | ||
NPC Scientist Walk | ||
NPC Scientist Run | ||
NPC Scientist Kill | ||
NPC Scientist Idle | ||
NPC Take Damage On | ||
NPC Take Damage Off | ||
Set Active Navigation Mesh | ||
NPC is stuck | ||
Stop Ice Glide | ||
Enter Any | ||
Exit Any | ||
Camera Focus Off | ||
Camera Focus On | ||
NPC Enter Idle Spawn | ||
Enter Camera Target | ||
Exit Camera Target | ||
Set Counter To Current Level | ||
Set Counter To Level Status | ||
Camera Focus AI Helper | ||
Camera Focus AI Helper Reset | ||
Rotate, Set Orientation | ||
Rotate, Go to Orientation | ||
NPC Ranger Set Firing Pattern | ||
Rotate, Go to Orientation Done | ||
Scale, XYZ Ordinary Done | ||
Scale, X Non-Ordinary | ||
Scale, Y Non-Ordinary | ||
Scale, Z Non-Ordinary | ||
Scale, X Non-Ordinary Done | ||
Scale, Y Non-Ordinary Done | ||
Scale, Z Non-Ordinary Done | ||
NPC Drill Off | ||
NPC Drill On | ||
Transition To Camera A Done | ||
Transition To Camera B Done | ||
Smash Me Please On | ||
Smash Me Please Off | ||
Change Volume | ||
Fade Volume | ||
NPC Set Movement Radius | ||
NPC No Movement Radius | ||
NPC Drill Down and Wait | ||
NPC Enter Custom Anim Spawn | ||
NPC Scientist Cheer | ||
Enable Group Contents | ||
Start Moving Halfway | ||
Set Light Effect Speed | ||
Blast Doors Opening | ||
Blast Doors Opened | ||
UI HUD On | ||
UI HUD Off | ||
UI HUD HealthChange | ||
UI HUD MRIExpPointsChange | ||
UI HUD MRIExpPointsToUpgradeChange | ||
UI HUD MRIPowerUpAdd | ||
UI HUD HumanPlayerPauseGame | ||
UI HUD AIPlayerPauseGame | ||
UI HUD SwitchPlayers | ||
NPC Broke Cover | ||
UI HUD PauseGame | ||
UI HUD ResumeGame | ||
UI HUD PlayerMRIActive | ||
UI HUD PlayerMRIFollow | ||
UI HUD PlayerMRICloseFollow | ||
UI HUD PlayerMRIStunned | ||
UI HUD PlayerMRIGuard | ||
UI HUD PlayerFROActive | ||
UI HUD PlayerFROFollow | ||
UI HUD PlayerFROCloseFollow | ||
UI HUD PlayerFROStunned | ||
UI HUD PlayerFROGuard | ||
UI HUD FROExpPointsChange | ||
UI HUD FROExpPointsToUpgradeChange | ||
UI HUD FROPowerUpAdd | ||
UI HUD MRIPowerUpRemove | ||
UI HUD FROPowerUpRemove | ||
NPC Play Taunt | ||
NPC Finished Taking Damage | ||
NPC Nuke On | ||
NPC Nuke Off | ||
NPC Arrived At Pointer | ||
NPC Move To Reset | ||
Available | ||
Unavailable | ||
UI HUD MRIPowerUpUpgrade | ||
UI HUD FROPowerUpUpgrade | ||
CheckpointActivate | ||
Object NPC Collision Active | ||
Object NPC Collision Inactive | ||
UI Quit Game | ||
NPC Enter Falling Dirt Spawn | ||
NPC Enter Falling Ice Spawn | ||
Boss Stage D Began | ||
Boss Stage D Ended | ||
Camera Y Tracking On | ||
Camera Y Tracking Reset | ||
UI HUD MRI Health Increase | ||
UI HUD MRI Health Decrease | ||
UI HUD FRO Health Increase | ||
UI HUD FRO Health Decrease | ||
UI HUD Generic Increase | ||
UI HUD Generic Decrease | ||
UI Sys Msg Cancel | ||
UI StartNewGame | ||
UI StartNewGameNoCreateGame | ||
UI StartNewGameYesCreateGame | ||
NPC Tank Set Attack Pattern | ||
NPC At 75% Health | ||
NPC Pool Created | ||
UI Sys Msg Info | ||
NPC Pool Reset | ||
UI Model Bar Offset Next | ||
UI Model Bar Offset Previous | ||
Boss Minions Dead | ||
NPC One Liner | ||
NPC Enter Falling No FX | ||
UI EndCredits GoTo Main Manu | ||
Destroy All Rubbles | ||
NPC Set Move Point Distance | ||
Boss Stage A1 Began | ||
Boss Stage A1 Ended | ||
Boss Stage B1 Began | ||
Boss Stage B1 Ended | ||
Boss Stage C1 Began | ||
Boss Stage C1 Ended | ||
Boss Stage A2 Began | ||
Boss Stage A2 Ended | ||
Boss Stage B2 Began | ||
Boss Stage B2 Ended | ||
Boss Stage C2 Began | ||
Boss Stage C2 Ended | ||
Boss Stage A3 Began | ||
Boss Stage A3 Ended | ||
Boss Stage B3 Began | ||
Boss Stage B3 Ended | ||
Boss Stage C3 Began | ||
Boss Stage C3 Ended | ||
NPC Scientist In Danger | ||
NPC Ignore All Damage On | ||
NPC Ignore All Damage Off | ||
UI Enter Controls Screen | ||
Switch Lever Start | ||
UI HUD Left Player Drop | ||
Player Walk On Disable | ||
Player Walk On Enable | ||
Switch Lever Stop | ||
UIMainMenuSecondPlayerJoin | ||
UIMainMenuSecondPlayerDrop | ||
UI HUD Recovery FRO | ||
UI HUD Recovery MRI | ||
Pad Vibrate On P2 | ||
Pad Vibrate Off P2 | ||
Hit (filtered) | ||
Destroy (filtered) | ||
UI Signal Credit Code Start | ||
Super Move Started | ||
Super Move Finished | ||
NPC Attack Widget Smash Me | ||
SaveLoad Continue Game | ||
UI Sys Msg Wait Response Extra |