List of Events/ROTU

Revision as of 17:05, 7 June 2022 by EnergyDrink (talk | contribs) (Category:ROTU)

This is a list of Events for The Incredibles: Rise of the Underminer

List

Event ID Name Description
Unknown
Enable
Disable
Visible
Invisible
EnterPlayer
ExitPlayer
TouchPlayer
ControlOff
ControlOn
Reset
Increment
Decrement
Open
Close
Toggle
Teleport Player
OutOfBounds
Run
Stop
Expired
Move
Destroy
Pause
Play
PlayOne
PlayMaybe
RoomStart
Invalidate
Tilt
Untilt
Arrive
Mount
Dismount
Break
Pickup
Death
Kill
On
Off
NPC Enter Patrol
Patrol Off
LeverSwitchTurnedOn
LeverSwitchTurnedOff
NPC Detect On
NPC Detect Off
NPC Chase On
NPC Chase Off
NPC Attack On
NPC Attack Off
Respawn
PlayerDeath
z_old-GiveChance
z_old-GiveShinyObjects
z_old-GiveHealth
ButtonPress
ButtonUnpress
ArriveHalfway
Hit
Attach To
Evaluate
True
False
PadPressX
PadPressSquare
PadPressO
PadPressTriangle
PadPressL1
PadPressL2
PadPressR1
PadPressR2
PadPressStart
PadPressSelect
PadPressUp
PadPressDown
PadPressRight
PadPressLeft
FontBackdropOn
FontBackdropOff
UI Select
UI Unselect
UI Focus On
UI Focus Off
Collision On
Collision Off
Collision+Visible On
Collision+Visible Off
Scene Prepare
Scene Finish
Room Prepare
Room Finish
LobMaster Shoot
LobMaster Reset
FallToDeath
UI Focus On+Select
UI Focus Off+Unselect
Set Pad Config to Preset A
Set Pad Config to Preset B
Set Pad Config to Preset C
Set Pad Config to Preset D
Pad Vibrate On P1
Pad Vibrate Off P1
Mono Sound
Stereo Sound
Increase Master Volume
Decrease Master Volume
Increase Music Volume
Decrease Music Volume
Increase SFX Volume
Decrease SFX Volume
IntroState_Sony
IntroState_Publisher
IntroState_Developer
IntroState_License
IntroState_Count
TitleState_Start
TitleState_Attract
TitleState_Count
LoadState_SelectMemCard
LoadState_SelectSlot
LoadState_Loading
LoadState_Count
OptionsState_Options
OptionsState_Count
SaveState_SelectMemCard
SaveState_SelectSlot
SaveState_Saving
SaveState_Count
PauseState_Pause
PauseState_Options
PauseState_Count
GameState_FirstTime
GameState_Play
GameState_LoseChance
GameState_GameOver
GameState_SceneSwitch
GameState_Dead
SetIntroState_Sony
SetIntroState_Publisher
SetIntroState_Developer
SetIntroState_License
SetIntroState_Count
SetTitleState_Start
SetTitleState_Attract
SetTitleState_Count
SetLoadState_SelectMemCard
SetLoadState_SelectSlot
SetLoadState_Loading
SetLoadState_Count
SetOptionsState_Options
SetOptionsState_Count
SetSaveState_SelectMemCard
SetSaveState_SelectSlot
SetSaveState_Saving
SetSaveState_Count
SetPauseState_Pause
SetPauseState_Options
SetPauseState_Count
SetGameState_FirstTime
SetGameState_Play
SetGameState_LoseChance
SetGameState_GameOver
SetGameState_SceneSwitch
SetGameState_Dead
Digup
GameState_Exit
SetGameState_Exit
LobMaster Shoot From Widget
Back
Cancel
Retry
Select Card
Select Slot
OK
VilHurtBoss
Attack
AttackOn
AttackOff
Drop pickup
UI Add Char
UI Del Char
UI String Empty
UI String Full
UI String Send As Cheat
UI Set Max Chars
UI Cheat OK
UI Cheat Bad
VilReport_StartingChase
VilReport_StartingAttack
VilReport_StartingRetreat
Preload
Done
Arcto
Digup Reaction
Set Check Point
AnimPlay
AnimPlayLoop
AnimStop
AnimPause
AnimResume
AnimTogglePause
AnimPlayRandom
AnimPlayMaybe
SetSpeed
Accelerate
MoveToTarget
SwingerFollow
Impact
Effect Turned On
Effect Turned Off
UI Reset
SetScaleFactor
EnterEntity
ExitEntity
ENTER FLAGGED - DO NOT USE
EXIT FLAGGED - DO NOT USE
Drivenby
FollowTarget
z_old-FaceTarget
WatchTarget
CarChangeLaneRight
CarChangeLaneLeft
CarStart
CarSetSwerveMode
IncreaseSpeed
DecreaseSpeed
StartMoving
StopMoving
Swoosh
TurretDestroyed
NPC Speak Stop
StartRumbleEffect
Navigate To
NPC Speak Start
NPC Alert
NPC Patrol Delay
NPC Scramble Action End
VilFakeChaseOff
BossMMPushButton
VilReport_DecayComplete
VilGuardWidget
TextureAnimateOn
TextureAnimateOff
TextureAnimateToggle
ColorEffectOn
ColorEffectOff
ColorEffectToggle
SetTextureAnimGroup
SetTextureAnimSpeed
TextureAnimateStep
Emit
Emitted
TranslucentOn
TranslucentOff
TranslucentToggle
Zip Line Env Damage
VilGangTalkOff
z_old-Give PowerUp
RaceTimerReset
Fire Cruise Bubble
Car Success Anim Play
Car Failure Anim Play
Disable Group Contents
NPC Charge
OccludeOn
OccludeOff
RaceTimerPause
RaceTimerResume
RaceTimerSetBestTime
RaceTimerWarning1
RaceTimerWarning2
RaceTimerWarning3
RingChallengeStart
Car Stop
RingChallengeRun
RingChallengeReset
RingChallengeSuccess
RingChallengeFailed
Formation Changed
Charge Resume
Charge Pause
NPC Charge Stop
NPC Charge Completed
Formation Charge Start
SituationPlayerSuccess
SituationPlayerFailure
Show Hud
Hide Hud
FADE OUT
SetRain
SetSnow
Script No Op
ScriptReset
WaitForInput
Play Movie
CelebrationAnimPlay
MusicTrack Replace
Forward
Reverse
RumbleTest - OBSOLETE
RumbleLight - OBSOLETE
RumbleMedium - OBSOLETE
RumbleHeavy - OBSOLETE
Screen Adjustment ON
Screen Adjustment OFF
Set as Skydome
Connect_IOwnYou
Duplotron_WaveBegin
Duplotron_WaveComplete
Duplotron_NPCBorn
Duplotron_NPCKilled
Duplotron_MaxNPCExpired
Duplotron_Pause
Duplotron_Resume
Set as Goo
NPCScript_ScriptBegin
NPCScript_ScriptEnd
NPCScript_ScriptReady
NPCScript_Halt
NPCScript_SetPos
NPCScript_SetDir
NPCScript_LookNormal
NPCScript_LookAlert
NPCScript_FaceWidget
NPCScript_FaceWidgetDone
NPCScript_GotoWidget
NPCScript_GotoWidgetDone
NPCScript_AttackWidget
NPCScript_AttackWidgetDone
NPCScript_FollowWidget
NPCScript_PlayAnim
NPCScript_PlayAnimDone
NPCScript_LeadPlayer
Set Text
Start Conversation
End Conversation
Switch
Add Text
Clear Text
Open Teleport Box
Close Teleport Box
On Signal 0
On Signal 1
On Signal 2
On Signal 3
On Signal 4
On Signal 5
On Signal 6
On Signal 7
On Signal 8
On Signal 9
Stop Wait
On Conversation Start
On Conversation End
Hit Melee
Hit Bubble Bounce
Hit Bubble Bash
Hit Bubble Bowl
Hit Patrick Slam
Hit By Throwable
Paddle Hit Left
Paddle Hit Right
Initiate Task
Set Success
Set Failure
On Accept
On Decline
On Complete
Generate Boulder
Launch Boulder At Widget
Launch Boulder At Point
Launch Boulder At Player
Duplotron_SuperDuperDone
Duplotron_DuperIsDoner
Bus Switch Character
Group Update Together
Set Update Distance
Translate, Local X
Translate, Local Y
Translate, Local Z
Translate, World X
Translate, World Y
Translate, World Z
Rotate, Local X
Rotate, Local Y
Rotate, Local Z
Rotate, World X
Rotate, World Y
Rotate, World Z
Translate, Local X Done
Translate, Local Y Done
Translate, Local Z Done
Translate, World X Done
Translate, World Y Done
Translate, World Z Done
Rotate, Local X Done
Rotate, Local Y Done
Rotate, Local Z Done
Rotate, World X Done
Rotate, World Y Done
Rotate, World Z Done
Count1
Count2
Count3
Count4
Count5
Count6
Count7
Count8
Count9
Count10
Count11
Count12
Count13
Count14
Count15
Count16
Count17
Count18
Count19
Count20
Set State
Enter Mr I
Enter Frozone
Enter One
Enter All
Exit Mr I
Exit Frozone
Exit One
Exit All
Goo set warb coeffs
Goo set freeze duration
Goo melt
Set State Range
Set State Delay
Set Transition Delay
NPC Fight On
NPC Fight Off
NPC Patrol Spline On
NPC Patrol Spline Off
NPC Kill Quietly
Hit (General)
Hit (Head)
Hit (Left Arm)
Hit (Right Arm)
Hit (Left Leg)
Hit (Right Leg)
Hit (Lower Body)
z_old-GiveSocks (current level)
z_old-GiveCollectables (current level)
z_old-SetSocks (current level)
z_old-SetCollectables (current level)
On Answer Yes
On Answer No
Hit Cruise Bubble
Duplotron_KillKids
On Signal10
On Signal11
On Signal12
On Signal13
On Signal14
On Signal15
On Signal16
On Signal17
On Signal18
On Signal19
Spongeball On
Spongeball Off
Launch Shrapnel
Set Intensity
Set Frequency
NPC Set Active On
NPC Set Active Off
z_old-Switch Player Character
Level Begin
Scene Reset (death)
Scene Enter
Destroyed Tiki
Destroyed Robot
See Wood Tiki
See Lovey Tiki
See Shhh Tiki
See Thunder Tiki
See Stone Tiki
See Fodder
See Hammer
See Tar-Tar
See G-Love
See Monsoon
See Sleepy Time
See Arf
See Tubelets
See Slick
See King Jellyfish
See Prawn
See Dutchman
See Sandy Boss
See Patrick Boss
See SpongeBob Boss
See Robot Plankton
Change Texture of UI
NPC Cheer For Me
Fast Visible
Fast Invisible
ZipLine Mount
ZipLine Dismount
Target
Fire
Camera FX Shake
Bullet Time
Thrown
NPC Patrol
EnterCruise
ExitCruise
CruiseFired
CruiseDied
CruiseAddLife
CruiseSetLife
CruiseResetLife
Camera Collide Off
Camera Collide On
z_old-Slide On
z_old-Slide Off
Timer Set
Timer Add
NPC Force Conversation
Make A Splash
Credits start
Credits stop
Credits ended
Bubble Wipe
Set Lightkit
Set Opacity
Set Sound Effect
Scale, XYZ Ordinary
Set Reference
Warp Set World
Warp Set Task
Warp Go
Set Count
Get Dash Speed
Dash Trip
Dash Burst
Dash Fast
Dash Normal
Dash Slow
Take Socks
Debug BREAK
Born
Platform Pause
Platform Unpause
Store Options
Restore Options
UI Set Motion
UI Motion Finished
UI Motion Loop
Destructible launch
Destructible respawn
Kaboom Start
Kaboom Stop
NPC Attack
NPC Defend
Train Set Speed
Train Junct Out 1
Train Junct Out 2
Train Junct Toggle
Train Junct Passed
Train Car Detach
Train Car Explode
Xbox Initialize NET API
Xbox Update Connection
Xbox Update Online Task
Xbox Update Account List
Xbox Check for new content
Xbox Select Device
Xbox Select Content
Xbox Verify Content
Xbox Remove Content
Xbox Select Device after remove
Xbox Confirm use content idx
Xbox Confirm no use content idx
Xbox No content is installed
Xbox No new content is available
Xbox New content is available
Enable Scene Drawing
Disable Scene Drawing
Lightning Start
Lightning Stop
Change Boss UI Stage
Start static camera
End static camera
Set Camera Start Orientation
NPC Set Movepoint Path
NPC Scare Begin
NPC Scare Skip
NPC Set Movepoint Group
VentSetStateIdle
VentSetStateWarn
VentSetStateDamage
VentSetStateOff
Waterhose Start
Waterhose Stop
Waterhose Set Length
Carried
Explode
Jump To
Jump on Spawn
Player Hit
Start Fade
Fade Down Done
Fade Up Done
Bounce
Launch NPC
z_old-Upgrade Power Up
Bullet Streak
Set Follow Camera Orientation
High Dynamic Range Fade
Start
Success
Failure
Enable Restore
Disable Restore
NPC Spawn
NPC Spawn Done
Spawned NPC Killed
Spawned NPC No Health
Spawned NPCs All Killed
Spawned NPCs All No Health
Set Dash Timer
Dash Not Out of Time
Dash Out of Time
Force Scene Reset
NPC Active
NPC Inactive
Duplicator Activate
Duplicator Deactivate
Dash Enter Tunnel
Dash Exit Tunnel
StopRumbleEffect
Dash Chase Lasers On
Dash Chase Lasers Off
Random Jump on Spawn
Hit Patrick Cartwheel
UI Visible+Focus On+Select
UI Focus Off+Unselect+Invisible
Copy Reference
UI Motion In Finished
UI Motion Out Finished
UI Signal Activate Screen
UI Signal Deactivate Screen
UI Signal Activated Screen
UI Signal Switch Screens
UI Signal Start Fade Out
UI Signal Start Fade In
UI Signal Screen Motion In Done
UI Signal Screen Motion Out Done
UI Signal Main Box In Done
UI Signal Main Box Out Done
UI Reset Motion
UI Enable HDR
UI Disable HDR
UI Brighten
UI Unbrighten
UI Signal Deactivated Screen
NPC Detect Always
NPC Detect Never
NPC Detect Normal
NPC Fight Default
Camera Collide Partial
MusicTrack Play Temporary
Evaluate Counter Value
Count0
Rotate to Absolute X
Rotate to Absolute Y
Rotate to Absolute Z
Play Trigger Animation
Triggered Animation Done
UI Signal More
UI Signal No More
UI Signal Less
UI Signal No Less
UI Signal Up
UI Signal Down
UI Signal Sync To Current
UI Signal Effect
z_old-Freeze Player
z_old-Unfreeze Player
UI Signal Map Start
UI Signal Map End
Translate to Absolute X
Translate to Absolute Y
Translate to Absolute Z
JSP Visibility Increment
JSP Visibility Decrement
Enter Camera
Exit Camera
PadPressE (GC Z or XBOX Black)
Dash Set Jump Paramters
Viper Face Player
Viper Face Movement
RequestStart
UI Auto Menu Run
UI Auto Menu Run Up
UI Auto Menu Run Down
UI Auto Menu Run Left
UI Auto Menu Run Right
Increment Success
Decrement Success
Increment Failed
Decrement Failed
MusicTrack Stop Temporary Music
NPC Scramble Action Begin
NPC Scramble Alert
NPC Turret Set Attack Radius
Goo Freeze Start
Goo Melt Start
NPC Notice
Boss Stage Set
Boss Stage Began
Boss Stage Ended
Boss Stage A Began
Boss Stage A Ended
Boss Stage B Began
Boss Stage B Ended
Boss Stage C Began
Boss Stage C Ended
Visibility Cull On
Visibility Cull Off
Start rband camera
End rband camera
Mindy Start
Mindy End
Flamethrower Start
Flamethrower Stop
Flamethrower Set Length
NPC Take No Damage On
NPC Take No Damage Off
Start StaticCAM FOV filter
Restore StaticCAM FOV
XBOX DEMO exit to launcher
Spawn
Spawned
Credits set dest
Allow Attract Mode
Disallow Attract Mode
Rocket Attack
Collision Reset
AutoSave
Open Bonus
Flag Level
Level End
Get Local Content
Pause Game Safe
Override Frequency
Reset Frequency
Set Shot Delay
Set Shots In Group
User Select Yes
User Select No
User Select Back
Launch Fire Works
Resets user selection
Set as Bounce Back
Reset Unlockables
UI Sys Msg Wait Response
UI Sys Msg Wait Confirm
UI Sys Msg Confirm
UI Sys Msg Accept
UI Sys Msg Decline
Set as NOT Bounce Back
Pause Game Now
Patty Wagon Start Engine
Patty Wagon Stop Engine
Bubble Spawn On
Bubble Spawn Off
XBLive Toggle Sign In
XBLive Manage Friends
Apply On Reset - On
Apply On Reset - Off
Snap To
Throw
First Zip Line
z_old-First Ledge Grab
First Incredimeter Pickup
UI Spark Trail
UI Get Battle Scenes
UI Battle Scenes Available
UI Battle Scenes Not Available
XBLive Toggle Appear Online
UI Return to previous screen
UI Empty Event
Subtitles Enabled
Subtitles Disabled
UI Set Box Mapping for UVs
Player Ejected
Damage Player
First Health Pickup
Token Pickup Complete
Prompt is dead
UI Flip Visibility
XBLive Reboot To Dashboard
First Powerup Point
UI Is Battle Scene
UI Battle Scene Yes
UI Battle Scene No
UI Lock element
UI Unlock element
Drivenby Off
Drivenby On
UI Signal Credit Code
UI Signal HI Logo
Disable Auto Save
UI Signal Enlarge Window
Prompt Exiting
Prompt Force Exit
UI Sys Message Action Confirmed
UI Sys Message Action Declined
Unpause
Set Color Intensity
Start Light Effect
Stop Light Effect
NPC Has Taken Damage
NPC At 50% Health
NPC At 25% Health
NPC Hit Without Damage
NPC Arrives At Destination
NPC Kills Player
NPC Cease To Exist
NPC Play Anim
NPC Retreat To Cover
NPC Attack Player
NPC Freeze
NPC Thaw
NPC Move To
Camera Transition Begin
Camera Transition Done
NPC Enter Spawn
NPC Enter Scare
NPC Enter CustomAV
CustomAV Anim Started
CustomAV Anim Finished
CustomAV Sound Started
CustomAV Sound Finished
CustomAV Finished
NPC Attack Widget
NPC Attack Widget Forever
NPC Attacked Widget
NPC Finished Attacking Widget
NPC Find Cover
NPC Enter Driller
Deactivate
Activate
NPC Lever On
NPC Lever Off
NPC Lever Ignore
NPC Enter Running Spawn
NPC Respawned
Launch Grub
Launch Tracking Grub
NPC Enter Default Jumping Spawn
NPC Death Damage
NPC Goto Idle
NPC Goto Combat Idle
NPC Goto Chase
Dispatcher_SetPauseType
UI Join Drop Game
NPC Finished Spawning
NPC Scientist Scared
NPC Scientist Computer
NPC Scientist Point
NPC Scientist Investigate
NPC Scientist Walk
NPC Scientist Run
NPC Scientist Kill
NPC Scientist Idle
NPC Take Damage On
NPC Take Damage Off
Set Active Navigation Mesh
NPC is stuck
Stop Ice Glide
Enter Any
Exit Any
Camera Focus Off
Camera Focus On
NPC Enter Idle Spawn
Enter Camera Target
Exit Camera Target
Set Counter To Current Level
Set Counter To Level Status
Camera Focus AI Helper
Camera Focus AI Helper Reset
Rotate, Set Orientation
Rotate, Go to Orientation
NPC Ranger Set Firing Pattern
Rotate, Go to Orientation Done
Scale, XYZ Ordinary Done
Scale, X Non-Ordinary
Scale, Y Non-Ordinary
Scale, Z Non-Ordinary
Scale, X Non-Ordinary Done
Scale, Y Non-Ordinary Done
Scale, Z Non-Ordinary Done
NPC Drill Off
NPC Drill On
Transition To Camera A Done
Transition To Camera B Done
Smash Me Please On
Smash Me Please Off
Change Volume
Fade Volume
NPC Set Movement Radius
NPC No Movement Radius
NPC Drill Down and Wait
NPC Enter Custom Anim Spawn
NPC Scientist Cheer
Enable Group Contents
Start Moving Halfway
Set Light Effect Speed
Blast Doors Opening
Blast Doors Opened
UI HUD On
UI HUD Off
UI HUD HealthChange
UI HUD MRIExpPointsChange
UI HUD MRIExpPointsToUpgradeChange
UI HUD MRIPowerUpAdd
UI HUD HumanPlayerPauseGame
UI HUD AIPlayerPauseGame
UI HUD SwitchPlayers
NPC Broke Cover
UI HUD PauseGame
UI HUD ResumeGame
UI HUD PlayerMRIActive
UI HUD PlayerMRIFollow
UI HUD PlayerMRICloseFollow
UI HUD PlayerMRIStunned
UI HUD PlayerMRIGuard
UI HUD PlayerFROActive
UI HUD PlayerFROFollow
UI HUD PlayerFROCloseFollow
UI HUD PlayerFROStunned
UI HUD PlayerFROGuard
UI HUD FROExpPointsChange
UI HUD FROExpPointsToUpgradeChange
UI HUD FROPowerUpAdd
UI HUD MRIPowerUpRemove
UI HUD FROPowerUpRemove
NPC Play Taunt
NPC Finished Taking Damage
NPC Nuke On
NPC Nuke Off
NPC Arrived At Pointer
NPC Move To Reset
Available
Unavailable
UI HUD MRIPowerUpUpgrade
UI HUD FROPowerUpUpgrade
CheckpointActivate
Object NPC Collision Active
Object NPC Collision Inactive
UI Quit Game
NPC Enter Falling Dirt Spawn
NPC Enter Falling Ice Spawn
Boss Stage D Began
Boss Stage D Ended
Camera Y Tracking On
Camera Y Tracking Reset
UI HUD MRI Health Increase
UI HUD MRI Health Decrease
UI HUD FRO Health Increase
UI HUD FRO Health Decrease
UI HUD Generic Increase
UI HUD Generic Decrease
UI Sys Msg Cancel
UI StartNewGame
UI StartNewGameNoCreateGame
UI StartNewGameYesCreateGame
NPC Tank Set Attack Pattern
NPC At 75% Health
NPC Pool Created
UI Sys Msg Info
NPC Pool Reset
UI Model Bar Offset Next
UI Model Bar Offset Previous
Boss Minions Dead
NPC One Liner
NPC Enter Falling No FX
UI EndCredits GoTo Main Manu
Destroy All Rubbles
NPC Set Move Point Distance
Boss Stage A1 Began
Boss Stage A1 Ended
Boss Stage B1 Began
Boss Stage B1 Ended
Boss Stage C1 Began
Boss Stage C1 Ended
Boss Stage A2 Began
Boss Stage A2 Ended
Boss Stage B2 Began
Boss Stage B2 Ended
Boss Stage C2 Began
Boss Stage C2 Ended
Boss Stage A3 Began
Boss Stage A3 Ended
Boss Stage B3 Began
Boss Stage B3 Ended
Boss Stage C3 Began
Boss Stage C3 Ended
NPC Scientist In Danger
NPC Ignore All Damage On
NPC Ignore All Damage Off
UI Enter Controls Screen
Switch Lever Start
UI HUD Left Player Drop
Player Walk On Disable
Player Walk On Enable
Switch Lever Stop
UIMainMenuSecondPlayerJoin
UIMainMenuSecondPlayerDrop
UI HUD Recovery FRO
UI HUD Recovery MRI
Pad Vibrate On P2
Pad Vibrate Off P2
Hit (filtered)
Destroy (filtered)
UI Signal Credit Code Start
Super Move Started
Super Move Finished
NPC Attack Widget Smash Me
SaveLoad Continue Game
UI Sys Msg Wait Response Extra