List of Events/ROTU: Difference between revisions

no edit summary
m (Category:ROTU)
No edit summary
Line 6:
! Event ID
! Name
! Object Asset Types
! Description
|-
| style="text-align:center;" | 0x0000
|
| Unknown
|
|-
|
|-
| style="text-align:center;" | 0x0001
| Enable
|
|
|-
| style="text-align:center;" | 0x0002
|
| Disable
|
|-
|
|-
| style="text-align:center;" | 0x0003
| Visible
|
|
|-
| style="text-align:center;" | 0x0004
|
| Invisible
|
|-
|
|-
| style="text-align:center;" | 0x0005
| EnterPlayer
|
|
|-
| style="text-align:center;" | 0x0006
|
| ExitPlayer
|
|-
|
|-
| style="text-align:center;" | 0x0007
| TouchPlayer
|
|
|-
| style="text-align:center;" | 0x0008
|
| ControlOff
|
|-
|
|-
| style="text-align:center;" | 0x0009
| ControlOn
|
|
|-
| style="text-align:center;" | 0x000A
|
| Reset
|
|-
|
|-
| style="text-align:center;" | 0x000B
| Increment
|
|
|-
| style="text-align:center;" | 0x000C
|
| Decrement
|
|-
|
|-
| style="text-align:center;" | 0x000D
| Open
|
|
|-
| style="text-align:center;" | 0x000E
|
| Close
|
|
|-
| style="text-align:center;" | 0x000F
|
| Toggle
|
|
|-
| style="text-align:center;" | 0x0010
|
| Teleport Player
|
|-
|
|-
| style="text-align:center;" | 0x0011
| OutOfBounds
|
|-
|
|-
| style="text-align:center;" | 0x0012
| Run
|
|-
|
|-
| style="text-align:center;" | 0x0013
| Stop
|
|-
|
|-
| style="text-align:center;" | 0x0014
| Expired
|
|-
|
|-
| style="text-align:center;" | 0x0015
| Move
|
|-
|
|-
| style="text-align:center;" | 0x0016
| Destroy
|
|-
|
|-
| style="text-align:center;" | 0x0017
| Pause
|
|-
|
|-
| style="text-align:center;" | 0x0018
| Play
|
|-
|
|-
| style="text-align:center;" | 0x0019
| PlayOne
|
|-
|
|-
| style="text-align:center;" | 0x001A
| PlayMaybe
|
|-
|
|-
| style="text-align:center;" | 0x001B
| RoomStart
|
|-
|
|-
| style="text-align:center;" | 0x001C
| Invalidate
|
|-
|
|-
| style="text-align:center;" | 0x001D
| Tilt
|
|-
|
|-
| style="text-align:center;" | 0x001E
| Untilt
|
|-
|
|-
| style="text-align:center;" | 0x001F
| Arrive
|
|-
|
|-
| style="text-align:center;" | 0x0020
| Mount
|
|-
|
|-
| style="text-align:center;" | 0x0021
| Dismount
|
|-
|
|-
| style="text-align:center;" | 0x0022
| Break
|
|-
|
|-
| style="text-align:center;" | 0x0023
| Pickup
|
|-
|
|-
| style="text-align:center;" | 0x0024
| Death
|
|-
|
|-
| style="text-align:center;" | 0x0025
| Kill
|
|
|-
| style="text-align:center;" | 0x0026
|
| On
|
|-
|
| Off
|
|-
| style="text-align:center;" | 0x0027
| Off
|
| NPC Enter Patrol
|
|-
| style="text-align:center;" | 0x0028
| NPC Enter Patrol
|
| Patrol Off
|
|-
| style="text-align:center;" | 0x0029
| Patrol Off
|
| LeverSwitchTurnedOn
|
|-
| style="text-align:center;" | 0x002A
| LeverSwitchTurnedOn
|
| LeverSwitchTurnedOff
|
|-
| style="text-align:center;" | 0x002B
| LeverSwitchTurnedOff
|
| NPC Detect On
|
|-
| style="text-align:center;" | 0x002C
| NPC Detect On
|
| NPC Detect Off
|
|-
| style="text-align:center;" | 0x002D
| NPC Detect Off
|
| NPC Chase On
|
|-
| style="text-align:center;" | 0x002E
| NPC Chase On
|
| NPC Chase Off
|
|-
| style="text-align:center;" | 0x002F
| NPC Chase Off
|
| NPC Attack On
|
|-
| style="text-align:center;" | 0x0030
| NPC Attack On
|
| NPC Attack Off
|
|-
| style="text-align:center;" | 0x0031
| NPC Attack Off
|
| Respawn
|
|-
| style="text-align:center;" | 0x0032
| Respawn
|
| PlayerDeath
|
|-
| style="text-align:center;" | 0x0033
| PlayerDeath
|
| z_old-GiveChance
|
|-
| style="text-align:center;" | 0x0034
| z_old-GiveChance
|
| z_old-GiveShinyObjects
|
|-
| style="text-align:center;" | 0x0035
| z_old-GiveShinyObjects
|
| z_old-GiveHealth
|
|-
| style="text-align:center;" | 0x0036
| z_old-GiveHealth
|
| ButtonPress
|
|-
| style="text-align:center;" | 0x0037
| ButtonPress
|
| ButtonUnpress
|
|-
| style="text-align:center;" | 0x0038
| ButtonUnpress
|
| ArriveHalfway
|
|-
| style="text-align:center;" | 0x0039
| ArriveHalfway
|
| Hit
|
|-
| style="text-align:center;" | 0x003A
| Hit
|
| Attach To
|
|-
| style="text-align:center;" | 0x003B
| Attach To
|
| Evaluate
|
|-
| style="text-align:center;" | 0x003C
| Evaluate
|
| True
|
|-
| style="text-align:center;" | 0x003D
| True
|
| False
|
|-
| style="text-align:center;" | 0x003E
| False
|
| PadPressX
|
|-
| style="text-align:center;" | 0x003F
| PadPressX
|
| PadPressSquare
|
|-
| style="text-align:center;" | 0x0040
| PadPressSquare
|
| PadPressO
|
|-
| style="text-align:center;" | 0x0041
| PadPressO
|
| PadPressTriangle
|
|-
| style="text-align:center;" | 0x0042
| PadPressTriangle
|
| PadPressL1
|
|-
| style="text-align:center;" | 0x0043
| PadPressL1
|
| PadPressL2
|
|-
| style="text-align:center;" | 0x0044
| PadPressL2
|
| PadPressR1
|
|-
| style="text-align:center;" | 0x0045
| PadPressR1
|
| PadPressR2
|
|-
| style="text-align:center;" | 0x0046
| PadPressR2
|
| PadPressStart
|
|-
| style="text-align:center;" | 0x0047
| PadPressStart
|
| PadPressSelect
|
|-
| style="text-align:center;" | 0x0048
| PadPressSelect
|
| PadPressUp
|
|-
| style="text-align:center;" | 0x0049
| PadPressUp
|
| PadPressDown
|
|-
| style="text-align:center;" | 0x004A
| PadPressDown
|
| PadPressRight
|
|-
| style="text-align:center;" | 0x004B
| PadPressRight
|
| PadPressLeft
|
|-
| style="text-align:center;" | 0x004C
| PadPressLeft
|
| FontBackdropOn
|
|-
| style="text-align:center;" | 0x004D
| FontBackdropOn
|
| FontBackdropOff
|
|-
| style="text-align:center;" | 0x004E
| FontBackdropOff
|
| UI Select
|
|-
| style="text-align:center;" | 0x004F
| UI Select
|
| UI Unselect
|
|-
| style="text-align:center;" | 0x0050
| UI Unselect
|
| UI Focus On
|
|-
| style="text-align:center;" | 0x0051
| UI Focus On
|
| UI Focus Off
|
|-
| style="text-align:center;" | 0x0052
| UI Focus Off
|
| Collision On
|
|-
| style="text-align:center;" | 0x0053
| Collision On
|
| Collision Off
|
|-
| style="text-align:center;" | 0x0054
| Collision Off
|
| Collision+Visible On
|
|-
| style="text-align:center;" | 0x0055
| Collision+Visible On
|
| Collision+Visible Off
|
|-
| style="text-align:center;" | 0x0056
| Collision+Visible Off
|
| Scene Prepare
|
|-
| style="text-align:center;" | 0x0057
| Scene Prepare
|
| Scene Finish
|
|-
| style="text-align:center;" | 0x0058
| Scene Finish
|
| Room Prepare
|
|-
| style="text-align:center;" | 0x0059
| Room Prepare
|
| Room Finish
|
|-
| style="text-align:center;" | 0x005A
| Room Finish
|
| LobMaster Shoot
|
|-
| style="text-align:center;" | 0x005B
| LobMaster Shoot
|
| LobMaster Reset
|
|-
| style="text-align:center;" | 0x005C
| LobMaster Reset
|
| FallToDeath
|
|-
| style="text-align:center;" | 0x005D
| FallToDeath
|
| UI Focus On+Select
|
|-
| style="text-align:center;" | 0x005E
| UI Focus On+Select
|
| UI Focus Off+Unselect
|
|-
| style="text-align:center;" | 0x005F
| UI Focus Off+Unselect
|
| Set Pad Config to Preset A
|
|-
| style="text-align:center;" | 0x0060
| Set Pad Config to Preset A
|
| Set Pad Config to Preset B
|
|-
| style="text-align:center;" | 0x0061
| Set Pad Config to Preset B
|
| Set Pad Config to Preset C
|
|-
| style="text-align:center;" | 0x0062
| Set Pad Config to Preset C
|
| Set Pad Config to Preset D
|
|-
| style="text-align:center;" | 0x0063
| Set Pad Config to Preset D
|
| Pad Vibrate On P1
|
|-
| style="text-align:center;" | 0x0064
| Pad Vibrate On P1
|
| Pad Vibrate Off P1
|
|-
| style="text-align:center;" | 0x0065
| Pad Vibrate Off P1
|
| Mono Sound
|
|-
| style="text-align:center;" | 0x0066
| Mono Sound
|
| Stereo Sound
|
|-
| style="text-align:center;" | 0x0067
| Stereo Sound
|
| Increase Master Volume
|
|-
| style="text-align:center;" | 0x0068
| Increase Master Volume
|
| Decrease Master Volume
|
|-
| style="text-align:center;" | 0x0069
| Decrease Master Volume
|
| Increase Music Volume
|
|-
| style="text-align:center;" | 0x006A
| Increase Music Volume
|
| Decrease Music Volume
|
|-
| style="text-align:center;" | 0x006B
| Decrease Music Volume
|
| Increase SFX Volume
|
|-
| style="text-align:center;" | 0x006C
| Increase SFX Volume
|
| Decrease SFX Volume
|
|-
| style="text-align:center;" | 0x006D
| Decrease SFX Volume
|
| IntroState_Sony
|
|-
| style="text-align:center;" | 0x006E
| IntroState_Sony
|
| IntroState_Publisher
|
|-
| style="text-align:center;" | 0x006F
| IntroState_Publisher
|
| IntroState_Developer
|
|-
| style="text-align:center;" | 0x0070
| IntroState_Developer
|
| IntroState_License
|
|-
| style="text-align:center;" | 0x0071
| IntroState_License
|
| IntroState_Count
|
|-
| style="text-align:center;" | 0x0072
| IntroState_Count
|
| TitleState_Start
|
|-
| style="text-align:center;" | 0x0073
| TitleState_Start
|
| TitleState_Attract
|
|-
| style="text-align:center;" | 0x0074
| TitleState_Attract
|
| TitleState_Count
|
|-
| style="text-align:center;" | 0x0075
| TitleState_Count
|
| LoadState_SelectMemCard
|
|-
| style="text-align:center;" | 0x0076
| LoadState_SelectMemCard
|
| LoadState_SelectSlot
|
|-
| style="text-align:center;" | 0x0077
| LoadState_SelectSlot
|
| LoadState_Loading
|
|-
| style="text-align:center;" | 0x0078
| LoadState_Loading
|
| LoadState_Count
|
|-
| style="text-align:center;" | 0x0079
| LoadState_Count
|
| OptionsState_Options
|
|-
| style="text-align:center;" | 0x007A
| OptionsState_Options
|
| OptionsState_Count
|
|-
| style="text-align:center;" | 0x007B
| OptionsState_Count
|
| SaveState_SelectMemCard
|
|-
| style="text-align:center;" | 0x007C
| SaveState_SelectMemCard
|
| SaveState_SelectSlot
|
|-
| style="text-align:center;" | 0x007D
| SaveState_SelectSlot
|
| SaveState_Saving
|
|-
| style="text-align:center;" | 0x007E
| SaveState_Saving
|
| SaveState_Count
|
|-
| style="text-align:center;" | 0x007F
| SaveState_Count
|
| PauseState_Pause
|
|-
| style="text-align:center;" | 0x0080
| PauseState_Pause
|
| PauseState_Options
|
|-
| style="text-align:center;" | 0x0081
| PauseState_Options
|
| PauseState_Count
|
|-
| style="text-align:center;" | 0x0082
| PauseState_Count
|
| GameState_FirstTime
|
|-
| style="text-align:center;" | 0x0083
| GameState_FirstTime
|
| GameState_Play
|
|-
| style="text-align:center;" | 0x0084
| GameState_Play
|
| GameState_LoseChance
|
|-
| style="text-align:center;" | 0x0085
| GameState_LoseChance
|
| GameState_GameOver
|
|-
| style="text-align:center;" | 0x0086
| GameState_GameOver
|
| GameState_SceneSwitch
|
|-
| style="text-align:center;" | 0x0087
| GameState_SceneSwitch
|
| GameState_Dead
|
|-
| style="text-align:center;" | 0x0088
| GameState_Dead
|
| SetIntroState_Sony
|
|-
| style="text-align:center;" | 0x0089
| SetIntroState_Sony
|
| SetIntroState_Publisher
|
|-
| style="text-align:center;" | 0x008A
| SetIntroState_Publisher
|
| SetIntroState_Developer
|
|-
| style="text-align:center;" | 0x008B
| SetIntroState_Developer
|
| SetIntroState_License
|
|-
| style="text-align:center;" | 0x008C
| SetIntroState_License
|
| SetIntroState_Count
|
|-
| style="text-align:center;" | 0x008D
| SetIntroState_Count
|
| SetTitleState_Start
|
|-
| style="text-align:center;" | 0x008E
| SetTitleState_Start
|
| SetTitleState_Attract
|
|-
| style="text-align:center;" | 0x008F
| SetTitleState_Attract
|
| SetTitleState_Count
|
|-
| style="text-align:center;" | 0x0090
| SetTitleState_Count
|
| SetLoadState_SelectMemCard
|
|-
| style="text-align:center;" | 0x0091
| SetLoadState_SelectMemCard
|
| SetLoadState_SelectSlot
|
|-
| style="text-align:center;" | 0x0092
| SetLoadState_SelectSlot
|
| SetLoadState_Loading
|
|-
| style="text-align:center;" | 0x0093
| SetLoadState_Loading
|
| SetLoadState_Count
|
|-
| style="text-align:center;" | 0x0094
| SetLoadState_Count
|
| SetOptionsState_Options
|
|-
| style="text-align:center;" | 0x0095
| SetOptionsState_Options
|
| SetOptionsState_Count
|
|-
| style="text-align:center;" | 0x0096
| SetOptionsState_Count
|
| SetSaveState_SelectMemCard
|
|-
| style="text-align:center;" | 0x0097
| SetSaveState_SelectMemCard
|
| SetSaveState_SelectSlot
|
|-
| style="text-align:center;" | 0x0098
| SetSaveState_SelectSlot
|
| SetSaveState_Saving
|
|-
| style="text-align:center;" | 0x0099
| SetSaveState_Saving
|
| SetSaveState_Count
|
|-
| style="text-align:center;" | 0x009A
| SetSaveState_Count
|
| SetPauseState_Pause
|
|-
| style="text-align:center;" | 0x009B
| SetPauseState_Pause
|
| SetPauseState_Options
|
|-
| style="text-align:center;" | 0x009C
| SetPauseState_Options
|
| SetPauseState_Count
|
|-
| style="text-align:center;" | 0x009D
| SetPauseState_Count
|
| SetGameState_FirstTime
|
|-
| style="text-align:center;" | 0x009E
| SetGameState_FirstTime
|
| SetGameState_Play
|
|-
| style="text-align:center;" | 0x009F
| SetGameState_Play
|
| SetGameState_LoseChance
|
|-
| style="text-align:center;" | 0x00A0
| SetGameState_LoseChance
|
| SetGameState_GameOver
|
|-
| style="text-align:center;" | 0x00A1
| SetGameState_GameOver
|
| SetGameState_SceneSwitch
|
|-
| style="text-align:center;" | 0x00A2
| SetGameState_SceneSwitch
|
| SetGameState_Dead
|
|-
| style="text-align:center;" | 0x00A3
| SetGameState_Dead
|
| Digup
|
|-
| style="text-align:center;" | 0x00A4
| Digup
|
| GameState_Exit
|
|-
| style="text-align:center;" | 0x00A5
| GameState_Exit
|
| SetGameState_Exit
|
|-
| style="text-align:center;" | 0x00A6
| SetGameState_Exit
|
| LobMaster Shoot From Widget
|
|-
| style="text-align:center;" | 0x00A7
| LobMaster Shoot From Widget
|
| Back
|
|-
| style="text-align:center;" | 0x00A8
| Back
|
| Cancel
|
|-
| style="text-align:center;" | 0x00A9
| Cancel
|
| Retry
|
|-
| style="text-align:center;" | 0x00AA
| Retry
|
| Select Card
|
|-
| style="text-align:center;" | 0x00AB
| Select Card
|
| Select Slot
|
|-
| style="text-align:center;" | 0x00AC
| Select Slot
|
| OK
|
|-
| style="text-align:center;" | 0x00AD
| OK
|
| VilHurtBoss
|
|-
| style="text-align:center;" | 0x00AE
| VilHurtBoss
|
| Attack
|
|-
| style="text-align:center;" | 0x00AF
| Attack
|
| AttackOn
|
|-
| style="text-align:center;" | 0x00B0
| AttackOn
|
| AttackOff
|
|-
| style="text-align:center;" | 0x00B1
| AttackOff
|
| Drop pickup
|
|-
| style="text-align:center;" | 0x00B2
| Drop pickup
|
| UI Add Char
|
|-
| style="text-align:center;" | 0x00B3
| UI Add Char
|
| UI Del Char
|
|-
| style="text-align:center;" | 0x00B4
| UI Del Char
|
| UI String Empty
|
|-
| style="text-align:center;" | 0x00B5
| UI String Empty
|
| UI String Full
|
|-
| style="text-align:center;" | 0x00B6
| UI String Full
|
| UI String Send As Cheat
|
|-
| style="text-align:center;" | 0x00B7
| UI String Send As Cheat
|
| UI Set Max Chars
|
|-
| style="text-align:center;" | 0x00B8
| UI Set Max Chars
|
| UI Cheat OK
|
|-
| style="text-align:center;" | 0x00B9
| UI Cheat OK
|
| UI Cheat Bad
|
|-
| style="text-align:center;" | 0x00BA
| UI Cheat Bad
|
| VilReport_StartingChase
|
|-
| style="text-align:center;" | 0x00BB
| VilReport_StartingChase
|
| VilReport_StartingAttack
|
|-
| style="text-align:center;" | 0x00BC
| VilReport_StartingAttack
|
| VilReport_StartingRetreat
|
|-
| style="text-align:center;" | 0x00BD
| VilReport_StartingRetreat
|
| Preload
|
|-
| style="text-align:center;" | 0x00BE
| Preload
|
| Done
|
|-
| style="text-align:center;" | 0x00BF
| Done
|
| Arcto
|
|-
| style="text-align:center;" | 0x00C0
| Arcto
|
| Digup Reaction
|
|-
| style="text-align:center;" | 0x00C1
| Digup Reaction
|
| Set Check Point
|
|-
| style="text-align:center;" | 0x00C2
| Set Check Point
|
| AnimPlay
|
|-
| style="text-align:center;" | 0x00C3
| AnimPlay
|
| AnimPlayLoop
|
|-
| style="text-align:center;" | 0x00C4
| AnimPlayLoop
|
| AnimStop
|
|-
| style="text-align:center;" | 0x00C5
| AnimStop
|
| AnimPause
|
|-
| style="text-align:center;" | 0x00C6
| AnimPause
|
| AnimResume
|
|-
| style="text-align:center;" | 0x00C7
| AnimResume
|
| AnimTogglePause
|
|-
| style="text-align:center;" | 0x00C8
| AnimTogglePause
|
| AnimPlayRandom
|
|-
| style="text-align:center;" | 0x00C9
| AnimPlayRandom
|
| AnimPlayMaybe
|
|-
| style="text-align:center;" | 0x00CA
| AnimPlayMaybe
|
| SetSpeed
|
|-
| style="text-align:center;" | 0x00CB
| SetSpeed
|
| Accelerate
|
|-
| style="text-align:center;" | 0x00CC
| Accelerate
|
| MoveToTarget
|
|-
| style="text-align:center;" | 0x00CD
| MoveToTarget
|
| SwingerFollow
|
|-
| style="text-align:center;" | 0x00CE
| SwingerFollow
|
| Impact
|
|-
| style="text-align:center;" | 0x00CF
| Impact
|
| Effect Turned On
|
|-
| style="text-align:center;" | 0x00D0
| Effect Turned On
|
| Effect Turned Off
|
|-
| style="text-align:center;" | 0x00D1
| Effect Turned Off
|
| UI Reset
|
|-
| style="text-align:center;" | 0x00D2
| UI Reset
|
| SetScaleFactor
|
|-
| style="text-align:center;" | 0x00D3
| SetScaleFactor
|
| EnterEntity
|
|-
| style="text-align:center;" | 0x00D4
| EnterEntity
|
| ExitEntity
|
|-
| style="text-align:center;" | 0x00D5
| ExitEntity
|
| ENTER FLAGGED - DO NOT USE
|
|-
| style="text-align:center;" | 0x00D6
| ENTER FLAGGED - DO NOT USE
|
| EXIT FLAGGED - DO NOT USE
|
|-
| style="text-align:center;" | 0x00D7
| EXIT FLAGGED - DO NOT USE
|
| Drivenby
|
|-
| style="text-align:center;" | 0x00D8
| Drivenby
|
| FollowTarget
|
|-
| style="text-align:center;" | 0x00D9
| FollowTarget
|
| z_old-FaceTarget
|
|-
| style="text-align:center;" | 0x00DA
| z_old-FaceTarget
|
| WatchTarget
|
|-
| style="text-align:center;" | 0x00DB
| WatchTarget
|
| CarChangeLaneRight
|
|-
| style="text-align:center;" | 0x00DC
| CarChangeLaneRight
|
| CarChangeLaneLeft
|
|-
| style="text-align:center;" | 0x00DD
| CarChangeLaneLeft
|
| CarStart
|
|-
| style="text-align:center;" | 0x00DE
| CarStart
|
| CarSetSwerveMode
|
|-
| style="text-align:center;" | 0x00DF
| CarSetSwerveMode
|
| IncreaseSpeed
|
|-
| style="text-align:center;" | 0x00E0
| IncreaseSpeed
|
| DecreaseSpeed
|
|-
| style="text-align:center;" | 0x00E1
| DecreaseSpeed
|
| StartMoving
|
|-
| style="text-align:center;" | 0x00E2
| StartMoving
|
| StopMoving
|
|-
| style="text-align:center;" | 0x00E3
| StopMoving
|
| Swoosh
|
|-
| style="text-align:center;" | 0x00E4
| Swoosh
|
| TurretDestroyed
|
|-
| style="text-align:center;" | 0x00E5
| TurretDestroyed
|
| NPC Speak Stop
|
|-
| style="text-align:center;" | 0x00E6
| NPC Speak Stop
|
| StartRumbleEffect
|
|-
| style="text-align:center;" | 0x00E7
| StartRumbleEffect
|
| Navigate To
|
|-
| style="text-align:center;" | 0x00E8
| Navigate To
|
| NPC Speak Start
|
|-
| style="text-align:center;" | 0x00E9
| NPC Speak Start
|
| NPC Alert
|
|-
| style="text-align:center;" | 0x00EA
| NPC Alert
|
| NPC Patrol Delay
|
|-
| style="text-align:center;" | 0x00EB
| NPC Patrol Delay
|
| NPC Scramble Action End
|
|-
| style="text-align:center;" | 0x00EC
| NPC Scramble Action End
|
| VilFakeChaseOff
|
|-
| style="text-align:center;" | 0x00ED
| VilFakeChaseOff
|
| BossMMPushButton
|
|-
| style="text-align:center;" | 0x00EE
| BossMMPushButton
|
| VilReport_DecayComplete
|
|-
| style="text-align:center;" | 0x00EF
| VilReport_DecayComplete
|
| VilGuardWidget
|
|-
| style="text-align:center;" | 0x00F0
| VilGuardWidget
|
| TextureAnimateOn
|
|-
| style="text-align:center;" | 0x00F1
| TextureAnimateOn
|
| TextureAnimateOff
|
|-
| style="text-align:center;" | 0x00F2
| TextureAnimateOff
|
| TextureAnimateToggle
|
|-
| style="text-align:center;" | 0x00F3
| TextureAnimateToggle
|
| ColorEffectOn
|
|-
| style="text-align:center;" | 0x00F4
| ColorEffectOn
|
| ColorEffectOff
|
|-
| style="text-align:center;" | 0x00F5
| ColorEffectOff
|
| ColorEffectToggle
|
|-
| style="text-align:center;" | 0x00F6
| ColorEffectToggle
|
| SetTextureAnimGroup
|
|-
| style="text-align:center;" | 0x00F7
| SetTextureAnimGroup
|
| SetTextureAnimSpeed
|
|-
| style="text-align:center;" | 0x00F8
| SetTextureAnimSpeed
|
| TextureAnimateStep
|
|-
| style="text-align:center;" | 0x00F9
| TextureAnimateStep
|
| Emit
|
|-
| style="text-align:center;" | 0x00FA
| Emit
|
| Emitted
|
|-
| style="text-align:center;" | 0x00FB
| Emitted
|
| TranslucentOn
|
|-
| style="text-align:center;" | 0x00FC
| TranslucentOn
|
| TranslucentOff
|
|-
| style="text-align:center;" | 0x00FD
| TranslucentOff
|
| TranslucentToggle
|
|-
| style="text-align:center;" | 0x00FE
| TranslucentToggle
|
| Zip Line Env Damage
|
|-
| style="text-align:center;" | 0x00FF
| Zip Line Env Damage
|
| VilGangTalkOff
|
|-
| style="text-align:center;" | 0x0100
| VilGangTalkOff
|
| z_old-Give PowerUp
|
|-
| style="text-align:center;" | 0x0101
| z_old-Give PowerUp
|
| RaceTimerReset
|
|-
| style="text-align:center;" | 0x0102
| RaceTimerReset
|
| Fire Cruise Bubble
|
|-
| style="text-align:center;" | 0x0103
| Fire Cruise Bubble
|
| Car Success Anim Play
|
|-
| style="text-align:center;" | 0x0104
| Car Success Anim Play
|
| Car Failure Anim Play
|
|-
| style="text-align:center;" | 0x0105
| Car Failure Anim Play
|
| Disable Group Contents
|
|-
| style="text-align:center;" | 0x0106
| Disable Group Contents
|
| NPC Charge
|
|-
| style="text-align:center;" | 0x0107
| NPC Charge
|
| OccludeOn
|
|-
| style="text-align:center;" | 0x0108
| OccludeOn
|
| OccludeOff
|
|-
| style="text-align:center;" | 0x0109
| OccludeOff
|
| RaceTimerPause
|
|-
| style="text-align:center;" | 0x010A
| RaceTimerPause
|
| RaceTimerResume
|
|-
| style="text-align:center;" | 0x010B
| RaceTimerResume
|
| RaceTimerSetBestTime
|
|-
| style="text-align:center;" | 0x010C
| RaceTimerSetBestTime
|
| RaceTimerWarning1
|
|-
| style="text-align:center;" | 0x010D
| RaceTimerWarning1
|
| RaceTimerWarning2
|
|-
| style="text-align:center;" | 0x010E
| RaceTimerWarning2
|
| RaceTimerWarning3
|
|-
| style="text-align:center;" | 0x010F
| RaceTimerWarning3
|
| RingChallengeStart
|
|-
| style="text-align:center;" | 0x0110
| RingChallengeStart
|
| Car Stop
|
|-
| style="text-align:center;" | 0x0111
| Car Stop
|
| RingChallengeRun
|
|-
| style="text-align:center;" | 0x0112
| RingChallengeRun
|
| RingChallengeReset
|
|-
| style="text-align:center;" | 0x0113
| RingChallengeReset
|
| RingChallengeSuccess
|
|-
| style="text-align:center;" | 0x0114
| RingChallengeSuccess
|
| RingChallengeFailed
|
|-
| style="text-align:center;" | 0x0115
| RingChallengeFailed
|
| Formation Changed
|
|-
| style="text-align:center;" | 0x0116
| Formation Changed
|
| Charge Resume
|
|-
| style="text-align:center;" | 0x0117
| Charge Resume
|
| Charge Pause
|
|-
| style="text-align:center;" | 0x0118
| Charge Pause
|
| NPC Charge Stop
|
|-
| style="text-align:center;" | 0x0119
| NPC Charge Stop
|
| NPC Charge Completed
|
|-
| style="text-align:center;" | 0x011A
| NPC Charge Completed
|
| Formation Charge Start
|
|-
| style="text-align:center;" | 0x011B
| Formation Charge Start
|
| SituationPlayerSuccess
|
|-
| style="text-align:center;" | 0x011C
| SituationPlayerSuccess
|
| SituationPlayerFailure
|
|-
| style="text-align:center;" | 0x011D
| SituationPlayerFailure
|
| Show Hud
|
|-
| style="text-align:center;" | 0x011E
| Show Hud
|
| Hide Hud
|
|-
| style="text-align:center;" | 0x011F
| Hide Hud
|
| FADE OUT
|
|-
| style="text-align:center;" | 0x0120
| FADE OUT
|
| SetRain
|
|-
| style="text-align:center;" | 0x0121
| SetRain
|
| SetSnow
|
|-
| style="text-align:center;" | 0x0122
| SetSnow
|
| Script No Op
|
|-
| style="text-align:center;" | 0x0123
| Script No Op
|
| ScriptReset
|
|-
| style="text-align:center;" | 0x0124
| ScriptReset
|
| WaitForInput
|
|-
| style="text-align:center;" | 0x0125
| WaitForInput
|
| Play Movie
|
|-
| style="text-align:center;" | 0x0126
| Play Movie
|
|
|-
| style="text-align:center;" | 0x0127
| CelebrationAnimPlay
|
|
|-
| style="text-align:center;" | 0x0128
| -
|
| MusicTrack Replace
|
|-
| style="text-align:center;" | 0x0129
| MusicTrack Replace
|
| Forward
|
|-
| style="text-align:center;" | 0x012A
| Forward
|
| Reverse
|
|-
| style="text-align:center;" | 0x012B
| Reverse
|
| RumbleTest - OBSOLETE
|
|-
| style="text-align:center;" | 0x012C
| RumbleTest - OBSOLETE
|
| RumbleLight - OBSOLETE
|
|-
| style="text-align:center;" | 0x012D
| RumbleLight - OBSOLETE
|
| RumbleMedium - OBSOLETE
|
|-
| style="text-align:center;" | 0x012E
| RumbleMedium - OBSOLETE
|
| RumbleHeavy - OBSOLETE
|
|-
| style="text-align:center;" | 0x012F
| RumbleHeavy - OBSOLETE
|
| Screen Adjustment ON
|
|-
| style="text-align:center;" | 0x0130
| Screen Adjustment ON
|
| Screen Adjustment OFF
|
|-
| style="text-align:center;" | 0x0131
| Screen Adjustment OFF
|
| Set as Skydome
|
|-
| style="text-align:center;" | 0x0132
| Set as Skydome
|
| Connect_IOwnYou
|
|-
| style="text-align:center;" | 0x0133
| Connect_IOwnYou
|
| Duplotron_WaveBegin
|
|-
| style="text-align:center;" | 0x0134
| Duplotron_WaveBegin
|
| Duplotron_WaveComplete
|
|-
| style="text-align:center;" | 0x0135
| Duplotron_WaveComplete
|
| Duplotron_NPCBorn
|
|-
| style="text-align:center;" | 0x0136
| Duplotron_NPCBorn
|
| Duplotron_NPCKilled
|
|-
| style="text-align:center;" | 0x0137
| Duplotron_NPCKilled
|
| Duplotron_MaxNPCExpired
|
|-
| style="text-align:center;" | 0x0138
| Duplotron_MaxNPCExpired
|
| Duplotron_Pause
|
|-
| style="text-align:center;" | 0x0139
| Duplotron_Pause
|
| Duplotron_Resume
|
|-
| style="text-align:center;" | 0x013A
| Duplotron_Resume
|
| Set as Goo
|
|-
| style="text-align:center;" | 0x013B
| Set as Goo
|
| NPCScript_ScriptBegin
|
|-
| style="text-align:center;" | 0x013C
| NPCScript_ScriptBegin
|
| NPCScript_ScriptEnd
|
|-
| style="text-align:center;" | 0x013D
| NPCScript_ScriptEnd
|
| NPCScript_ScriptReady
|
|-
| style="text-align:center;" | 0x013E
| NPCScript_ScriptReady
|
| NPCScript_Halt
|
|-
| style="text-align:center;" | 0x013F
| NPCScript_Halt
|
| NPCScript_SetPos
|
|-
| style="text-align:center;" | 0x0140
| NPCScript_SetPos
|
| NPCScript_SetDir
|
|-
| style="text-align:center;" | 0x0141
| NPCScript_SetDir
|
| NPCScript_LookNormal
|
|-
| style="text-align:center;" | 0x0142
| NPCScript_LookNormal
|
| NPCScript_LookAlert
|
|-
| style="text-align:center;" | 0x0143
| NPCScript_LookAlert
|
| NPCScript_FaceWidget
|
|-
| style="text-align:center;" | 0x0144
| NPCScript_FaceWidget
|
| NPCScript_FaceWidgetDone
|
|-
| style="text-align:center;" | 0x0145
| NPCScript_FaceWidgetDone
|
| NPCScript_GotoWidget
|
|-
| style="text-align:center;" | 0x0146
| NPCScript_GotoWidget
|
| NPCScript_GotoWidgetDone
|
|-
| style="text-align:center;" | 0x0147
| NPCScript_GotoWidgetDone
|
| NPCScript_AttackWidget
|
|-
| style="text-align:center;" | 0x0148
| NPCScript_AttackWidget
|
| NPCScript_AttackWidgetDone
|
|-
| style="text-align:center;" | 0x0149
| NPCScript_AttackWidgetDone
|
| NPCScript_FollowWidget
|
|-
| style="text-align:center;" | 0x014A
| NPCScript_FollowWidget
|
| NPCScript_PlayAnim
|
|-
| style="text-align:center;" | 0x014B
| NPCScript_PlayAnim
|
| NPCScript_PlayAnimDone
|
|-
| style="text-align:center;" | 0x014C
| NPCScript_PlayAnimDone
|
| NPCScript_LeadPlayer
|
|-
| style="text-align:center;" | 0x014D
| NPCScript_LeadPlayer
|
| Set Text
|
|-
| style="text-align:center;" | 0x014E
| Set Text
|
| Start Conversation
|
|-
| style="text-align:center;" | 0x014F
| Start Conversation
|
| End Conversation
|
|-
| style="text-align:center;" | 0x0150
| End Conversation
|
| Switch
|
|-
| style="text-align:center;" | 0x0151
| Switch
|
| Add Text
|
|-
| style="text-align:center;" | 0x0152
| Add Text
|
| Clear Text
|
|-
| style="text-align:center;" | 0x0153
| Clear Text
|
| Open Teleport Box
|
|-
| style="text-align:center;" | 0x0154
| Open Teleport Box
|
| Close Teleport Box
|
|-
| style="text-align:center;" | 0x0155
| Close Teleport Box
|
| On Signal 0
|
|-
| style="text-align:center;" | 0x0156
| On Signal 0
|
| On Signal 1
|
|-
| style="text-align:center;" | 0x0157
| On Signal 1
|
| On Signal 2
|
|-
| style="text-align:center;" | 0x0158
| On Signal 2
|
| On Signal 3
|
|-
| style="text-align:center;" | 0x0159
| On Signal 3
|
| On Signal 4
|
|-
| style="text-align:center;" | 0x015A
| On Signal 4
|
| On Signal 5
|
|-
| style="text-align:center;" | 0x015B
| On Signal 5
|
| On Signal 6
|
|-
| style="text-align:center;" | 0x015C
| On Signal 6
|
| On Signal 7
|
|-
| style="text-align:center;" | 0x015D
| On Signal 7
|
| On Signal 8
|
|-
| style="text-align:center;" | 0x015E
| On Signal 8
|
| On Signal 9
|
|-
| style="text-align:center;" | 0x015F
| On Signal 9
|
| Stop Wait
|
|-
| style="text-align:center;" | 0x0160
| Stop Wait
|
| On Conversation Start
|
|-
| style="text-align:center;" | 0x0161
| On Conversation Start
|
| On Conversation End
|
|-
| style="text-align:center;" | 0x0162
| On Conversation End
|
| Hit Melee
|
|-
| style="text-align:center;" | 0x0163
| Hit Melee
|
| Hit Bubble Bounce
|
|-
| style="text-align:center;" | 0x0164
| Hit Bubble Bounce
|
| Hit Bubble Bash
|
|-
| style="text-align:center;" | 0x0165
| Hit Bubble Bash
|
| Hit Bubble Bowl
|
|-
| style="text-align:center;" | 0x0166
| Hit Bubble Bowl
|
| Hit Patrick Slam
|
|-
| style="text-align:center;" | 0x0167
| Hit Patrick Slam
|
| Hit By Throwable
|
|-
| style="text-align:center;" | 0x0168
| Hit By Throwable
|
| Paddle Hit Left
|
|-
| style="text-align:center;" | 0x0169
| Paddle Hit Left
|
| Paddle Hit Right
|
|-
| style="text-align:center;" | 0x016A
| Paddle Hit Right
|
| Initiate Task
|
|-
| style="text-align:center;" | 0x016B
| Initiate Task
|
| Set Success
|
|-
| style="text-align:center;" | 0x016C
| Set Success
|
| Set Failure
|
|-
| style="text-align:center;" | 0x016D
| Set Failure
|
| On Accept
|
|-
| style="text-align:center;" | 0x016E
| On Accept
|
| On Decline
|
|-
| style="text-align:center;" | 0x016F
| On Decline
|
| On Complete
|
|-
| style="text-align:center;" | 0x0170
| On Complete
|
| Generate Boulder
|
|-
| style="text-align:center;" | 0x0171
| Generate Boulder
|
| Launch Boulder At Widget
|
|-
| style="text-align:center;" | 0x0172
| Launch Boulder At Widget
|
| Launch Boulder At Point
|
|-
| style="text-align:center;" | 0x0173
| Launch Boulder At Point
|
| Launch Boulder At Player
|
|-
| style="text-align:center;" | 0x0174
| Launch Boulder At Player
|
| Duplotron_SuperDuperDone
|
|-
| style="text-align:center;" | 0x0175
| Duplotron_SuperDuperDone
|
| Duplotron_DuperIsDoner
|
|-
| style="text-align:center;" | 0x0176
| Duplotron_DuperIsDoner
|
| Bus Switch Character
|
|-
| style="text-align:center;" | 0x0177
| Bus Switch Character
|
| Group Update Together
|
|-
| style="text-align:center;" | 0x0178
| Group Update Together
|
| Set Update Distance
|
|-
| style="text-align:center;" | 0x0179
| Set Update Distance
|
| Translate, Local X
|
|-
| style="text-align:center;" | 0x017A
| Translate, Local X
|
| Translate, Local Y
|
|-
| style="text-align:center;" | 0x017B
| Translate, Local Y
|
| Translate, Local Z
|
|-
| style="text-align:center;" | 0x017C
| Translate, Local Z
|
| Translate, World X
|
|-
| style="text-align:center;" | 0x017D
| Translate, World X
|
| Translate, World Y
|
|-
| style="text-align:center;" | 0x017E
| Translate, World Y
|
| Translate, World Z
|
|-
| style="text-align:center;" | 0x017F
| Translate, World Z
|
| Rotate, Local X
|
|-
| style="text-align:center;" | 0x0180
| Rotate, Local X
|
| Rotate, Local Y
|
|-
| style="text-align:center;" | 0x0181
| Rotate, Local Y
|
| Rotate, Local Z
|
|-
| style="text-align:center;" | 0x0182
| Rotate, Local Z
|
| Rotate, World X
|
|-
| style="text-align:center;" | 0x0183
| Rotate, World X
|
| Rotate, World Y
|
|-
| style="text-align:center;" | 0x0184
| Rotate, World Y
|
| Rotate, World Z
|
|-
| style="text-align:center;" | 0x0185
| Rotate, World Z
|
| Translate, Local X Done
|
|-
| style="text-align:center;" | 0x0186
| Translate, Local X Done
|
| Translate, Local Y Done
|
|-
| style="text-align:center;" | 0x0187
| Translate, Local Y Done
|
| Translate, Local Z Done
|
|-
| style="text-align:center;" | 0x0188
| Translate, Local Z Done
|
| Translate, World X Done
|
|-
| style="text-align:center;" | 0x0189
| Translate, World X Done
|
| Translate, World Y Done
|
|-
| style="text-align:center;" | 0x018A
| Translate, World Y Done
|
| Translate, World Z Done
|
|-
| style="text-align:center;" | 0x018B
| Translate, World Z Done
|
| Rotate, Local X Done
|
|-
| style="text-align:center;" | 0x018C
| Rotate, Local X Done
|
| Rotate, Local Y Done
|
|-
| style="text-align:center;" | 0x018D
| Rotate, Local Y Done
|
| Rotate, Local Z Done
|
|-
| style="text-align:center;" | 0x018E
| Rotate, Local Z Done
|
| Rotate, World X Done
|
|-
| style="text-align:center;" | 0x018F
| Rotate, World X Done
|
| Rotate, World Y Done
|
|-
| style="text-align:center;" | 0x0190
| Rotate, World Y Done
|
| Rotate, World Z Done
|
|-
| style="text-align:center;" | 0x0191
| Rotate, World Z Done
|
| Count1
|
|-
| style="text-align:center;" | 0x0192
| Count1
|
| Count2
|
|-
| style="text-align:center;" | 0x0193
| Count2
|
| Count3
|
|-
| style="text-align:center;" | 0x0194
| Count3
|
| Count4
|
|-
| style="text-align:center;" | 0x0195
| Count4
|
| Count5
|
|-
| style="text-align:center;" | 0x0196
| Count5
|
| Count6
|
|-
| style="text-align:center;" | 0x0197
| Count6
|
| Count7
|
|-
| style="text-align:center;" | 0x0198
| Count7
|
| Count8
|
|-
| style="text-align:center;" | 0x0199
| Count8
|
| Count9
|
|-
| style="text-align:center;" | 0x019A
| Count9
|
| Count10
|
|-
| style="text-align:center;" | 0x019B
| Count10
|
| Count11
|
|-
| style="text-align:center;" | 0x019C
| Count11
|
| Count12
|
|-
| style="text-align:center;" | 0x019D
| Count12
|
| Count13
|
|-
| style="text-align:center;" | 0x019E
| Count13
|
| Count14
|
|-
| style="text-align:center;" | 0x019F
| Count14
|
| Count15
|
|-
| style="text-align:center;" | 0x01A0
| Count15
|
| Count16
|
|-
| style="text-align:center;" | 0x01A1
| Count16
|
| Count17
|
|-
| style="text-align:center;" | 0x01A2
| Count17
|
| Count18
|
|-
| style="text-align:center;" | 0x01A3
| Count18
|
| Count19
|
|-
| style="text-align:center;" | 0x01A4
| Count19
|
| Count20
|
|-
| style="text-align:center;" | 0x01A5
| Count20
|
| Set State
|
|-
| style="text-align:center;" | 0x01A6
| Set State
|
| Enter Mr I
|
|-
| style="text-align:center;" | 0x01A7
| Enter Mr I
|
| Enter Frozone
|
|-
| style="text-align:center;" | 0x01A8
| Enter Frozone
|
| Enter One
|
|-
| style="text-align:center;" | 0x01A9
| Enter One
|
| Enter All
|
|-
| style="text-align:center;" | 0x01AA
| Enter All
|
| Exit Mr I
|
|-
| style="text-align:center;" | 0x01AB
| Exit Mr I
|
| Exit Frozone
|
|-
| style="text-align:center;" | 0x01AC
| Exit Frozone
|
| Exit One
|
|-
| style="text-align:center;" | 0x01AD
| Exit One
|
| Exit All
|
|-
| style="text-align:center;" | 0x01AE
| Exit All
|
| Goo set warb coeffs
|
|-
| style="text-align:center;" | 0x01AF
| Goo set warb coeffs
|
| Goo set freeze duration
|
|-
| style="text-align:center;" | 0x01B0
| Goo set freeze duration
|
| Goo melt
|
|-
| style="text-align:center;" | 0x01B1
| Goo melt
|
| Set State Range
|
|-
| style="text-align:center;" | 0x01B2
| Set State Range
|
| Set State Delay
|
|-
| style="text-align:center;" | 0x01B3
| Set State Delay
|
| Set Transition Delay
|
|-
| style="text-align:center;" | 0x01B4
| Set Transition Delay
|
| NPC Fight On
|
|-
| style="text-align:center;" | 0x01B5
| NPC Fight On
|
| NPC Fight Off
|
|-
| style="text-align:center;" | 0x01B6
| NPC Fight Off
|
| NPC Patrol Spline On
|
|-
| style="text-align:center;" | 0x01B7
| NPC Patrol Spline On
|
| NPC Patrol Spline Off
|
|-
| style="text-align:center;" | 0x01B8
| NPC Patrol Spline Off
|
| NPC Kill Quietly
|
|-
| style="text-align:center;" | 0x01B9
| NPC Kill Quietly
|
| Hit (General)
|
|-
| style="text-align:center;" | 0x01BA
| Hit (General)
|
| Hit (Head)
|
|-
| style="text-align:center;" | 0x01BB
| Hit (Head)
|
| Hit (Left Arm)
|
|-
| style="text-align:center;" | 0x01BC
| Hit (Left Arm)
|
| Hit (Right Arm)
|
|-
| style="text-align:center;" | 0x01BD
| Hit (Right Arm)
|
| Hit (Left Leg)
|
|-
| style="text-align:center;" | 0x01BE
| Hit (Left Leg)
|
| Hit (Right Leg)
|
|-
| style="text-align:center;" | 0x01BF
| Hit (Right Leg)
|
| Hit (Lower Body)
|
|-
| style="text-align:center;" | 0x01C0
| Hit (Lower Body)
|
| z_old-GiveSocks (current level)
|
|-
| style="text-align:center;" | 0x01C1
| z_old-GiveSocks (current level)
|
| z_old-GiveCollectables (current level)
|
|-
| style="text-align:center;" | 0x01C2
| z_old-GiveCollectables (current level)
|
| z_old-SetSocks (current level)
|
|-
| style="text-align:center;" | 0x01C3
| z_old-SetSocks (current level)
|
| z_old-SetCollectables (current level)
|
|-
| style="text-align:center;" | 0x01C4
| z_old-SetCollectables (current level)
|
| On Answer Yes
|
|-
| style="text-align:center;" | 0x01C5
| On Answer Yes
|
| On Answer No
|
|-
| style="text-align:center;" | 0x01C6
| On Answer No
|
| Hit Cruise Bubble
|
|-
| style="text-align:center;" | 0x01C7
| Hit Cruise Bubble
|
| Duplotron_KillKids
|
|-
| style="text-align:center;" | 0x01C8
| Duplotron_KillKids
|
| On Signal10
|
|-
| style="text-align:center;" | 0x01C9
| On Signal10
|
| On Signal11
|
|-
| style="text-align:center;" | 0x01CA
| On Signal11
|
| On Signal12
|
|-
| style="text-align:center;" | 0x01CB
| On Signal12
|
| On Signal13
|
|-
| style="text-align:center;" | 0x01CC
| On Signal13
|
| On Signal14
|
|-
| style="text-align:center;" | 0x01CD
| On Signal14
|
| On Signal15
|
|-
| style="text-align:center;" | 0x01CE
| On Signal15
|
| On Signal16
|
|-
| style="text-align:center;" | 0x01CF
| On Signal16
|
| On Signal17
|
|-
| style="text-align:center;" | 0x01D0
| On Signal17
|
| On Signal18
|
|-
| style="text-align:center;" | 0x01D1
| On Signal18
|
| On Signal19
|
|-
| style="text-align:center;" | 0x01D2
| On Signal19
|
| Spongeball On
|
|-
| style="text-align:center;" | 0x01D3
| Spongeball On
|
| Spongeball Off
|
|-
| style="text-align:center;" | 0x01D4
| Spongeball Off
|
| Launch Shrapnel
|
|-
| style="text-align:center;" | 0x01D5
| Launch Shrapnel
|
| Set Intensity
|
|-
| style="text-align:center;" | 0x01D6
| Set Intensity
|
| Set Frequency
|
|-
| style="text-align:center;" | 0x01D7
| Set Frequency
|
| NPC Set Active On
|
|-
| style="text-align:center;" | 0x01D8
| NPC Set Active On
|
| NPC Set Active Off
|
|-
| style="text-align:center;" | 0x01D9
| NPC Set Active Off
|
| z_old-Switch Player Character
|
|-
| style="text-align:center;" | 0x01DA
| z_old-Switch Player Character
|
| Level Begin
|
|-
| style="text-align:center;" | 0x01DB
| Level Begin
|
| Scene Reset (death)
|
|-
| style="text-align:center;" | 0x01DC
| Scene Reset (death)
|
| Scene Enter
|
|-
| style="text-align:center;" | 0x01DD
| Scene Enter
|
| Destroyed Tiki
|
|-
| style="text-align:center;" | 0x01DE
| Destroyed Tiki
|
| Destroyed Robot
|
|-
| style="text-align:center;" | 0x01DF
| Destroyed Robot
|
| See Wood Tiki
|
|-
| style="text-align:center;" | 0x01E0
| See Wood Tiki
|
| See Lovey Tiki
|
|-
| style="text-align:center;" | 0x01E1
| See Lovey Tiki
|
| See Shhh Tiki
|
|-
| style="text-align:center;" | 0x01E2
| See Shhh Tiki
|
| See Thunder Tiki
|
|-
| style="text-align:center;" | 0x01E3
| See Thunder Tiki
|
| See Stone Tiki
|
|-
| style="text-align:center;" | 0x01E4
| See Stone Tiki
|
| See Fodder
|
|-
| style="text-align:center;" | 0x01E5
| See Fodder
|
| See Hammer
|
|-
| style="text-align:center;" | 0x01E6
| See Hammer
|
| See Tar-Tar
|
|-
| style="text-align:center;" | 0x01E7
| See Tar-Tar
|
| See G-Love
|
|-
| style="text-align:center;" | 0x01E8
| See G-Love
|
| See Monsoon
|
|-
| style="text-align:center;" | 0x01E9
| See Monsoon
|
| See Sleepy Time
|
|-
| style="text-align:center;" | 0x01EA
| See Sleepy Time
|
| See Arf
|
|-
| style="text-align:center;" | 0x01EB
| See Arf
|
| See Tubelets
|
|-
| style="text-align:center;" | 0x01EC
| See Tubelets
|
| See Slick
|
|-
| style="text-align:center;" | 0x01ED
| See Slick
|
| See King Jellyfish
|
|-
| style="text-align:center;" | 0x01EE
| See King Jellyfish
|
| See Prawn
|
|-
| style="text-align:center;" | 0x01EF
| See Prawn
|
| See Dutchman
|
|-
| style="text-align:center;" | 0x01F0
| See Dutchman
|
| See Sandy Boss
|
|-
| style="text-align:center;" | 0x01F1
| See Sandy Boss
|
| See Patrick Boss
|
|-
| style="text-align:center;" | 0x01F2
| See Patrick Boss
|
| See SpongeBob Boss
|
|-
| style="text-align:center;" | 0x01F3
| See SpongeBob Boss
|
|
|-
| style="text-align:center;" | 0x01F4
| See Robot Plankton
|
|
|-
| style="text-align:center;" | 0x01F5
|
| Change Texture of UI
|
|-
|
| NPC Cheer For Me
|
|-
| style="text-align:center;" | 0x01F6
| NPC Cheer For Me
|
| Fast Visible
|
|-
| style="text-align:center;" | 0x01F7
| Fast Visible
|
| Fast Invisible
|
|-
| style="text-align:center;" | 0x01F8
| Fast Invisible
|
| ZipLine Mount
|
|-
| style="text-align:center;" | 0x01F9
| ZipLine Mount
|
| ZipLine Dismount
|
|-
| style="text-align:center;" | 0x01FA
| ZipLine Dismount
|
| Target
|
|-
| style="text-align:center;" | 0x01FB
| Target
|
| Fire
|
|-
| style="text-align:center;" | 0x01FC
| Fire
|
| Camera FX Shake
|
|-
| style="text-align:center;" | 0x01FD
| Camera FX Shake
|
| Bullet Time
|
|-
| style="text-align:center;" | 0x01FE
| Bullet Time
|
| Thrown
|
|-
| style="text-align:center;" | 0x01FF
| Thrown
|
| NPC Patrol
|
|-
| style="text-align:center;" | 0x0200
| NPC Patrol
|
| EnterCruise
|
|-
| style="text-align:center;" | 0x0201
| EnterCruise
|
| ExitCruise
|
|-
| style="text-align:center;" | 0x0202
| ExitCruise
|
| CruiseFired
|
|-
| style="text-align:center;" | 0x0203
| CruiseFired
|
| CruiseDied
|
|-
| style="text-align:center;" | 0x0204
| CruiseDied
|
| CruiseAddLife
|
|-
| style="text-align:center;" | 0x0205
| CruiseAddLife
|
| CruiseSetLife
|
|-
| style="text-align:center;" | 0x0206
| CruiseSetLife
|
| CruiseResetLife
|
|-
| style="text-align:center;" | 0x0207
| CruiseResetLife
|
| Camera Collide Off
|
|-
| style="text-align:center;" | 0x0208
| Camera Collide Off
|
| Camera Collide On
|
|-
| style="text-align:center;" | 0x0209
| Camera Collide On
|
| z_old-Slide On
|
|-
| style="text-align:center;" | 0x020A
| z_old-Slide On
|
| z_old-Slide Off
|
|-
| style="text-align:center;" | 0x020B
| z_old-Slide Off
|
| Timer Set
|
|-
| style="text-align:center;" | 0x020C
| Timer Set
|
| Timer Add
|
|-
| style="text-align:center;" | 0x020D
| Timer Add
|
| NPC Force Conversation
|
|-
| style="text-align:center;" | 0x020E
| NPC Force Conversation
|
| Make A Splash
|
|-
| style="text-align:center;" | 0x020F
| Make A Splash
|
| Credits start
|
|-
| style="text-align:center;" | 0x0210
| Credits start
|
| Credits stop
|
|-
| style="text-align:center;" | 0x0211
| Credits stop
|
| Credits ended
|
|-
| style="text-align:center;" | 0x0212
| Credits ended
|
| Bubble Wipe
|
|-
| style="text-align:center;" | 0x0213
| Bubble Wipe
|
| Set Lightkit
|
|-
| style="text-align:center;" | 0x0214
| Set Lightkit
|
| Set Opacity
|
|-
| style="text-align:center;" | 0x0215
| Set Opacity
|
| Set Sound Effect
|
|-
| style="text-align:center;" | 0x0216
| Set Sound Effect
|
| Scale, XYZ Ordinary
|
|-
| style="text-align:center;" | 0x0217
| Scale, XYZ Ordinary
|
| Set Reference
|
|-
| style="text-align:center;" | 0x0218
| Set Reference
|
| Warp Set World
|
|-
| style="text-align:center;" | 0x0219
| Warp Set World
|
| Warp Set Task
|
|-
| style="text-align:center;" | 0x021A
| Warp Set Task
|
| Warp Go
|
|-
| style="text-align:center;" | 0x021B
| Warp Go
|
| Set Count
|
|-
| style="text-align:center;" | 0x021C
| Set Count
|
| Get Dash Speed
|
|-
| style="text-align:center;" | 0x021D
| Get Dash Speed
|
| Dash Trip
|
|-
| style="text-align:center;" | 0x021E
| Dash Trip
|
| Dash Burst
|
|-
| style="text-align:center;" | 0x021F
| Dash Burst
|
| Dash Fast
|
|-
| style="text-align:center;" | 0x0220
| Dash Fast
|
| Dash Normal
|
|-
| style="text-align:center;" | 0x0221
| Dash Normal
|
| Dash Slow
|
|-
| style="text-align:center;" | 0x0222
| Dash Slow
|
| Take Socks
|
|-
| style="text-align:center;" | 0x0223
| Take Socks
|
| Debug BREAK
|
|-
| style="text-align:center;" | 0x0224
| Debug BREAK
|
| Born
|
|-
| style="text-align:center;" | 0x0225
| Born
|
| Platform Pause
|
|-
| style="text-align:center;" | 0x0226
| Platform Pause
|
| Platform Unpause
|
|-
| style="text-align:center;" | 0x0227
| Platform Unpause
|
| Store Options
|
|-
| style="text-align:center;" | 0x0228
| Store Options
|
| Restore Options
|
|-
| style="text-align:center;" | 0x0229
| Restore Options
|
| UI Set Motion
|
|-
| style="text-align:center;" | 0x022A
| UI Set Motion
|
| UI Motion Finished
|
|-
| style="text-align:center;" | 0x022B
| UI Motion Finished
|
| UI Motion Loop
|
|-
| style="text-align:center;" | 0x022C
| UI Motion Loop
|
| Destructible launch
|
|-
| style="text-align:center;" | 0x022D
| Destructible launch
|
| Destructible respawn
|
|-
| style="text-align:center;" | 0x022E
| Destructible respawn
|
| Kaboom Start
|
|-
| style="text-align:center;" | 0x022F
| Kaboom Start
|
| Kaboom Stop
|
|-
| style="text-align:center;" | 0x0230
| Kaboom Stop
|
| NPC Attack
|
|-
| style="text-align:center;" | 0x0231
| NPC Attack
|
| NPC Defend
|
|-
| style="text-align:center;" | 0x0232
| NPC Defend
|
| Train Set Speed
|
|-
| style="text-align:center;" | 0x0233
| Train Set Speed
|
| Train Junct Out 1
|
|-
| style="text-align:center;" | 0x0234
| Train Junct Out 1
|
| Train Junct Out 2
|
|-
| style="text-align:center;" | 0x0235
| Train Junct Out 2
|
| Train Junct Toggle
|
|-
| style="text-align:center;" | 0x0236
| Train Junct Toggle
|
| Train Junct Passed
|
|-
| style="text-align:center;" | 0x0237
| Train Junct Passed
|
| Train Car Detach
|
|-
| style="text-align:center;" | 0x0238
| Train Car Detach
|
| Train Car Explode
|
|-
| style="text-align:center;" | 0x0239
| Train Car Explode
|
| Xbox Initialize NET API
|
|-
| style="text-align:center;" | 0x023A
| Xbox Initialize NET API
|
| Xbox Update Connection
|
|-
| style="text-align:center;" | 0x023B
| Xbox Update Connection
|
| Xbox Update Online Task
|
|-
| style="text-align:center;" | 0x023C
| Xbox Update Online Task
|
| Xbox Update Account List
|
|-
| style="text-align:center;" | 0x023D
| Xbox Update Account List
|
| Xbox Check for new content
|
|-
| style="text-align:center;" | 0x023E
| Xbox Check for new content
|
| Xbox Select Device
|
|-
| style="text-align:center;" | 0x023F
| Xbox Select Device
|
| Xbox Select Content
|
|-
| style="text-align:center;" | 0x0240
| Xbox Select Content
|
| Xbox Verify Content
|
|-
| style="text-align:center;" | 0x0241
| Xbox Verify Content
|
| Xbox Remove Content
|
|-
| style="text-align:center;" | 0x0242
| Xbox Remove Content
|
| Xbox Select Device after remove
|
|-
| style="text-align:center;" | 0x0243
| Xbox Select Device after remove
|
| Xbox Confirm use content idx
|
|-
| style="text-align:center;" | 0x0244
| Xbox Confirm use content idx
|
| Xbox Confirm no use content idx
|
|-
| style="text-align:center;" | 0x0245
| Xbox Confirm no use content idx
|
| Xbox No content is installed
|
|-
| style="text-align:center;" | 0x0246
| Xbox No content is installed
|
| Xbox No new content is available
|
|-
| style="text-align:center;" | 0x0247
| Xbox No new content is available
|
| Xbox New content is available
|
|-
| style="text-align:center;" | 0x0248
| Xbox New content is available
|
| Enable Scene Drawing
|
|-
| style="text-align:center;" | 0x0249
| Enable Scene Drawing
|
| Disable Scene Drawing
|
|-
| style="text-align:center;" | 0x024A
| Disable Scene Drawing
|
| Lightning Start
|
|-
| style="text-align:center;" | 0x024B
| Lightning Start
|
| Lightning Stop
|
|-
| style="text-align:center;" | 0x024C
| Lightning Stop
|
| Change Boss UI Stage
|
|-
| style="text-align:center;" | 0x024D
| Change Boss UI Stage
|
| Start static camera
|
|-
| style="text-align:center;" | 0x024E
| Start static camera
|
| End static camera
|
|-
| style="text-align:center;" | 0x024F
| End static camera
|
| Set Camera Start Orientation
|
|-
| style="text-align:center;" | 0x0250
| Set Camera Start Orientation
|
| NPC Set Movepoint Path
|
|-
| style="text-align:center;" | 0x0251
| NPC Set Movepoint Path
|
| NPC Scare Begin
|
|-
| style="text-align:center;" | 0x0252
| NPC Scare Begin
|
| NPC Scare Skip
|
|-
| style="text-align:center;" | 0x0253
| NPC Scare Skip
|
| NPC Set Movepoint Group
|
|-
| style="text-align:center;" | 0x0254
| NPC Set Movepoint Group
|
| VentSetStateIdle
|
|-
| style="text-align:center;" | 0x0255
| VentSetStateIdle
|
| VentSetStateWarn
|
|-
| style="text-align:center;" | 0x0256
| VentSetStateWarn
|
| VentSetStateDamage
|
|-
| style="text-align:center;" | 0x0257
| VentSetStateDamage
|
| VentSetStateOff
|
|-
| style="text-align:center;" | 0x0258
| VentSetStateOff
|
| Waterhose Start
|
|-
| style="text-align:center;" | 0x0259
| Waterhose Start
|
| Waterhose Stop
|
|-
| style="text-align:center;" | 0x025A
| Waterhose Stop
|
| Waterhose Set Length
|
|-
| style="text-align:center;" | 0x025B
| Waterhose Set Length
|
| Carried
|
|-
| style="text-align:center;" | 0x025C
| Carried
|
| Explode
|
|-
| style="text-align:center;" | 0x025D
| Explode
|
| Jump To
|
|-
| style="text-align:center;" | 0x025E
| Jump To
|
| Jump on Spawn
|
|-
| style="text-align:center;" | 0x025F
| Jump on Spawn
|
| Player Hit
|
|-
| style="text-align:center;" | 0x0260
| Player Hit
|
| Start Fade
|
|-
| style="text-align:center;" | 0x0261
| Start Fade
|
| Fade Down Done
|
|-
| style="text-align:center;" | 0x0262
| Fade Down Done
|
| Fade Up Done
|
|-
| style="text-align:center;" | 0x0263
| Fade Up Done
|
| Bounce
|
|-
| style="text-align:center;" | 0x0264
| Bounce
|
| Launch NPC
|
|-
| style="text-align:center;" | 0x0265
| Launch NPC
|
| z_old-Upgrade Power Up
|
|-
| style="text-align:center;" | 0x0266
| z_old-Upgrade Power Up
|
| Bullet Streak
|
|-
| style="text-align:center;" | 0x0267
| Bullet Streak
|
| Set Follow Camera Orientation
|
|-
| style="text-align:center;" | 0x0268
| Set Follow Camera Orientation
|
| High Dynamic Range Fade
|
|-
| style="text-align:center;" | 0x0269
| High Dynamic Range Fade
|
| Start
|
|-
| style="text-align:center;" | 0x026A
| Start
|
| Success
|
|-
| style="text-align:center;" | 0x026B
| Success
|
| Failure
|
|-
| style="text-align:center;" | 0x026C
| Failure
|
| Enable Restore
|
|-
| style="text-align:center;" | 0x026D
| Enable Restore
|
| Disable Restore
|
|-
| style="text-align:center;" | 0x026E
| Disable Restore
|
| NPC Spawn
|
|-
| style="text-align:center;" | 0x026F
| NPC Spawn
|
| NPC Spawn Done
|
|-
| style="text-align:center;" | 0x0270
| NPC Spawn Done
|
| Spawned NPC Killed
|
|-
| style="text-align:center;" | 0x0271
| Spawned NPC Killed
|
| Spawned NPC No Health
|
|-
| style="text-align:center;" | 0x0272
| Spawned NPC No Health
|
| Spawned NPCs All Killed
|
|-
| style="text-align:center;" | 0x0273
| Spawned NPCs All Killed
|
| Spawned NPCs All No Health
|
|-
| style="text-align:center;" | 0x0274
| Spawned NPCs All No Health
|
| Set Dash Timer
|
|-
| style="text-align:center;" | 0x0275
| Set Dash Timer
|
| Dash Not Out of Time
|
|-
| style="text-align:center;" | 0x0276
| Dash Not Out of Time
|
| Dash Out of Time
|
|-
| style="text-align:center;" | 0x0277
| Dash Out of Time
|
| Force Scene Reset
|
|-
| style="text-align:center;" | 0x0278
| Force Scene Reset
|
| NPC Active
|
|-
| style="text-align:center;" | 0x0279
| NPC Active
|
| NPC Inactive
|
|-
| style="text-align:center;" | 0x027A
| NPC Inactive
|
| Duplicator Activate
|
|-
| style="text-align:center;" | 0x027B
| Duplicator Activate
|
| Duplicator Deactivate
|
|-
| style="text-align:center;" | 0x027C
| Duplicator Deactivate
|
| Dash Enter Tunnel
|
|-
| style="text-align:center;" | 0x027D
| Dash Enter Tunnel
|
| Dash Exit Tunnel
|
|-
| style="text-align:center;" | 0x027E
| Dash Exit Tunnel
|
| StopRumbleEffect
|
|-
| style="text-align:center;" | 0x027F
| StopRumbleEffect
|
| Dash Chase Lasers On
|
|-
| style="text-align:center;" | 0x0280
| Dash Chase Lasers On
|
| Dash Chase Lasers Off
|
|-
| style="text-align:center;" | 0x0281
| Dash Chase Lasers Off
|
| Random Jump on Spawn
|
|-
| style="text-align:center;" | 0x0282
| Random Jump on Spawn
|
| Hit Patrick Cartwheel
|
|-
| style="text-align:center;" | 0x0283
| Hit Patrick Cartwheel
|
| UI Visible+Focus On+Select
|
|-
| style="text-align:center;" | 0x0284
| UI Visible+Focus On+Select
|
| UI Focus Off+Unselect+Invisible
|
|-
| style="text-align:center;" | 0x0285
| UI Focus Off+Unselect+Invisible
|
| Copy Reference
|
|-
| style="text-align:center;" | 0x0286
| Copy Reference
|
| UI Motion In Finished
|
|-
| style="text-align:center;" | 0x0287
| UI Motion In Finished
|
| UI Motion Out Finished
|
|-
| style="text-align:center;" | 0x0288
| UI Motion Out Finished
|
| UI Signal Activate Screen
|
|-
| style="text-align:center;" | 0x0289
| UI Signal Activate Screen
|
| UI Signal Deactivate Screen
|
|-
| style="text-align:center;" | 0x028A
| UI Signal Deactivate Screen
|
| UI Signal Activated Screen
|
|-
| style="text-align:center;" | 0x028B
| UI Signal Activated Screen
|
| UI Signal Switch Screens
|
|-
| style="text-align:center;" | 0x028C
| UI Signal Switch Screens
|
| UI Signal Start Fade Out
|
|-
| style="text-align:center;" | 0x028D
| UI Signal Start Fade Out
|
| UI Signal Start Fade In
|
|-
| style="text-align:center;" | 0x028E
| UI Signal Start Fade In
|
| UI Signal Screen Motion In Done
|
|-
| style="text-align:center;" | 0x028F
| UI Signal Screen Motion In Done
|
| UI Signal Screen Motion Out Done
|
|-
| style="text-align:center;" | 0x0290
| UI Signal Screen Motion Out Done
|
| UI Signal Main Box In Done
|
|-
| style="text-align:center;" | 0x0291
| UI Signal Main Box In Done
|
| UI Signal Main Box Out Done
|
|-
| style="text-align:center;" | 0x0292
| UI Signal Main Box Out Done
|
| UI Reset Motion
|
|-
| style="text-align:center;" | 0x0293
| UI Reset Motion
|
| UI Enable HDR
|
|-
| style="text-align:center;" | 0x0294
| UI Enable HDR
|
| UI Disable HDR
|
|-
| style="text-align:center;" | 0x0295
| UI Disable HDR
|
| UI Brighten
|
|-
| style="text-align:center;" | 0x0296
| UI Brighten
|
| UI Unbrighten
|
|-
| style="text-align:center;" | 0x0297
| UI Unbrighten
|
| UI Signal Deactivated Screen
|
|-
| style="text-align:center;" | 0x0298
| UI Signal Deactivated Screen
|
| NPC Detect Always
|
|-
| style="text-align:center;" | 0x0299
| NPC Detect Always
|
| NPC Detect Never
|
|-
| style="text-align:center;" | 0x029A
| NPC Detect Never
|
| NPC Detect Normal
|
|-
| style="text-align:center;" | 0x029B
| NPC Detect Normal
|
| NPC Fight Default
|
|-
| style="text-align:center;" | 0x029C
| NPC Fight Default
|
| Camera Collide Partial
|
|-
| style="text-align:center;" | 0x029D
| Camera Collide Partial
|
| MusicTrack Play Temporary
|
|-
| style="text-align:center;" | 0x029E
| MusicTrack Play Temporary
|
| Evaluate Counter Value
|
|-
| style="text-align:center;" | 0x029F
| Evaluate Counter Value
|
| Count0
|
|-
| style="text-align:center;" | 0x02A0
| Count0
|
| Rotate to Absolute X
|
|-
| style="text-align:center;" | 0x02A1
| Rotate to Absolute X
|
| Rotate to Absolute Y
|
|-
| style="text-align:center;" | 0x02A2
| Rotate to Absolute Y
|
| Rotate to Absolute Z
|
|-
| style="text-align:center;" | 0x02A3
| Rotate to Absolute Z
|
| Play Trigger Animation
|
|-
| style="text-align:center;" | 0x02A4
| Play Trigger Animation
|
| Triggered Animation Done
|
|-
| style="text-align:center;" | 0x02A5
| Triggered Animation Done
|
| UI Signal More
|
|-
| style="text-align:center;" | 0x02A6
| UI Signal More
|
| UI Signal No More
|
|-
| style="text-align:center;" | 0x02A7
| UI Signal No More
|
| UI Signal Less
|
|-
| style="text-align:center;" | 0x02A8
| UI Signal Less
|
| UI Signal No Less
|
|-
| style="text-align:center;" | 0x02A9
| UI Signal No Less
|
| UI Signal Up
|
|-
| style="text-align:center;" | 0x02AA
| UI Signal Up
|
| UI Signal Down
|
|-
| style="text-align:center;" | 0x02AB
| UI Signal Down
|
| UI Signal Sync To Current
|
|-
| style="text-align:center;" | 0x02AC
| UI Signal Sync To Current
|
| UI Signal Effect
|
|-
| style="text-align:center;" | 0x02AD
| UI Signal Effect
|
| z_old-Freeze Player
|
|-
| style="text-align:center;" | 0x02AE
| z_old-Freeze Player
|
| z_old-Unfreeze Player
|
|-
| style="text-align:center;" | 0x02AF
| z_old-Unfreeze Player
|
| UI Signal Map Start
|
|-
| style="text-align:center;" | 0x02B0
| UI Signal Map Start
|
| UI Signal Map End
|
|-
| style="text-align:center;" | 0x02B1
| UI Signal Map End
|
| Translate to Absolute X
|
|-
| style="text-align:center;" | 0x02B2
| Translate to Absolute X
|
| Translate to Absolute Y
|
|-
| style="text-align:center;" | 0x02B3
| Translate to Absolute Y
|
| Translate to Absolute Z
|
|-
| style="text-align:center;" | 0x02B4
| Translate to Absolute Z
|
| JSP Visibility Increment
|
|-
| style="text-align:center;" | 0x02B5
| JSP Visibility Increment
|
| JSP Visibility Decrement
|
|-
| style="text-align:center;" | 0x02B6
| JSP Visibility Decrement
|
| Enter Camera
|
|-
| style="text-align:center;" | 0x02B7
| Enter Camera
|
| Exit Camera
|
|-
| style="text-align:center;" | 0x02B8
| Exit Camera
|
| PadPressE (GC Z or XBOX Black)
|
|-
| style="text-align:center;" | 0x02B9
| PadPressE (GC Z or XBOX Black)
|
| Dash Set Jump Paramters
|
|-
| style="text-align:center;" | 0x02BA
| Dash Set Jump Paramters
|
| Viper Face Player
|
|-
| style="text-align:center;" | 0x02BB
| Viper Face Player
|
| Viper Face Movement
|
|-
| style="text-align:center;" | 0x02BC
| Viper Face Movement
|
| RequestStart
|
|-
| style="text-align:center;" | 0x02BD
| RequestStart
|
| UI Auto Menu Run
|
|-
| style="text-align:center;" | 0x02BE
| UI Auto Menu Run
|
| UI Auto Menu Run Up
|
|-
| style="text-align:center;" | 0x02BF
| UI Auto Menu Run Up
|
| UI Auto Menu Run Down
|
|-
| style="text-align:center;" | 0x02C0
| UI Auto Menu Run Down
|
| UI Auto Menu Run Left
|
|-
| style="text-align:center;" | 0x02C1
| UI Auto Menu Run Left
|
| UI Auto Menu Run Right
|
|-
| style="text-align:center;" | 0x02C2
| UI Auto Menu Run Right
|
| Increment Success
|
|-
| style="text-align:center;" | 0x02C3
| Increment Success
|
| Decrement Success
|
|-
| style="text-align:center;" | 0x02C4
| Decrement Success
|
| Increment Failed
|
|-
| style="text-align:center;" | 0x02C5
| Increment Failed
|
| Decrement Failed
|
|-
| style="text-align:center;" | 0x02C6
| Decrement Failed
|
| MusicTrack Stop Temporary Music
|
|-
| style="text-align:center;" | 0x02C7
| MusicTrack Stop Temporary Music
|
| NPC Scramble Action Begin
|
|-
| style="text-align:center;" | 0x02C8
| NPC Scramble Action Begin
|
| NPC Scramble Alert
|
|-
| style="text-align:center;" | 0x02C9
| NPC Scramble Alert
|
| NPC Turret Set Attack Radius
|
|-
| style="text-align:center;" | 0x02CA
| NPC Turret Set Attack Radius
|
| Goo Freeze Start
|
|-
| style="text-align:center;" | 0x02CB
| Goo Freeze Start
|
| Goo Melt Start
|
|-
| style="text-align:center;" | 0x02CC
| Goo Melt Start
|
| NPC Notice
|
|-
| style="text-align:center;" | 0x02CD
| NPC Notice
|
| Boss Stage Set
|
|-
| style="text-align:center;" | 0x02CE
| Boss Stage Set
|
| Boss Stage Began
|
|-
| style="text-align:center;" | 0x02CF
| Boss Stage Began
|
| Boss Stage Ended
|
|-
| style="text-align:center;" | 0x02D0
| Boss Stage Ended
|
| Boss Stage A Began
|
|-
| style="text-align:center;" | 0x02D1
| Boss Stage A Began
|
| Boss Stage A Ended
|
|-
| style="text-align:center;" | 0x02D2
| Boss Stage A Ended
|
| Boss Stage B Began
|
|-
| style="text-align:center;" | 0x02D3
| Boss Stage B Began
|
| Boss Stage B Ended
|
|-
| style="text-align:center;" | 0x02D4
| Boss Stage B Ended
|
| Boss Stage C Began
|
|-
| style="text-align:center;" | 0x02D5
| Boss Stage C Began
|
| Boss Stage C Ended
|
|-
| style="text-align:center;" | 0x02D6
| Boss Stage C Ended
|
| Visibility Cull On
|
|-
| style="text-align:center;" | 0x02D7
| Visibility Cull On
|
| Visibility Cull Off
|
|-
| style="text-align:center;" | 0x02D8
| Visibility Cull Off
|
| Start rband camera
|
|-
| style="text-align:center;" | 0x02D9
| Start rband camera
|
| End rband camera
|
|-
| style="text-align:center;" | 0x02DA
| End rband camera
|
| Mindy Start
|
|-
| style="text-align:center;" | 0x02DB
| Mindy Start
|
| Mindy End
|
|-
| style="text-align:center;" | 0x02DC
| Mindy End
|
| Flamethrower Start
|
|-
| style="text-align:center;" | 0x02DD
| Flamethrower Start
|
| Flamethrower Stop
|
|-
| style="text-align:center;" | 0x02DE
| Flamethrower Stop
|
| Flamethrower Set Length
|
|-
| style="text-align:center;" | 0x02DF
| Flamethrower Set Length
|
| NPC Take No Damage On
|
|-
| style="text-align:center;" | 0x02E0
| NPC Take No Damage On
|
| NPC Take No Damage Off
|
|-
| style="text-align:center;" | 0x02E1
| NPC Take No Damage Off
|
| Start StaticCAM FOV filter
|
|-
| style="text-align:center;" | 0x02E2
| Start StaticCAM FOV filter
|
| Restore StaticCAM FOV
|
|-
| style="text-align:center;" | 0x02E3
| Restore StaticCAM FOV
|
| XBOX DEMO exit to launcher
|
|-
| style="text-align:center;" | 0x02E4
| XBOX DEMO exit to launcher
|
| Spawn
|
|-
| style="text-align:center;" | 0x02E5
| Spawn
|
| Spawned
|
|-
| style="text-align:center;" | 0x02E6
| Spawned
|
| Credits set dest
|
|-
| style="text-align:center;" | 0x02E7
| Credits set dest
|
| Allow Attract Mode
|
|-
| style="text-align:center;" | 0x02E8
| Allow Attract Mode
|
| Disallow Attract Mode
|
|-
| style="text-align:center;" | 0x02E9
| Disallow Attract Mode
|
| Rocket Attack
|
|-
| style="text-align:center;" | 0x02EA
| Rocket Attack
|
| Collision Reset
|
|-
| style="text-align:center;" | 0x02EB
| Collision Reset
|
| AutoSave
|
|-
| style="text-align:center;" | 0x02EC
| AutoSave
|
| Open Bonus
|
|-
| style="text-align:center;" | 0x02ED
| Open Bonus
|
| Flag Level
|
|-
| style="text-align:center;" | 0x02EE
| Flag Level
|
| Level End
|
|-
| style="text-align:center;" | 0x02EF
| Level End
|
| Get Local Content
|
|-
| style="text-align:center;" | 0x02F0
| Get Local Content
|
| Pause Game Safe
|
|-
| style="text-align:center;" | 0x02F1
| Pause Game Safe
|
| Override Frequency
|
|-
| style="text-align:center;" | 0x02F2
| Override Frequency
|
| Reset Frequency
|
|-
| style="text-align:center;" | 0x02F3
| Reset Frequency
|
| Set Shot Delay
|
|-
| style="text-align:center;" | 0x02F4
| Set Shot Delay
|
| Set Shots In Group
|
|-
| style="text-align:center;" | 0x02F5
| Set Shots In Group
|
| User Select Yes
|
|-
| style="text-align:center;" | 0x02F6
| User Select Yes
|
| User Select No
|
|-
| style="text-align:center;" | 0x02F7
| User Select No
|
| User Select Back
|
|-
| style="text-align:center;" | 0x02F8
| User Select Back
|
| Launch Fire Works
|
|-
| style="text-align:center;" | 0x02F9
| Launch Fire Works
|
| Resets user selection
|
|-
| style="text-align:center;" | 0x02FA
| Resets user selection
|
| Set as Bounce Back
|
|-
| style="text-align:center;" | 0x02FB
| Set as Bounce Back
|
| Reset Unlockables
|
|-
| style="text-align:center;" | 0x02FC
| Reset Unlockables
|
| UI Sys Msg Wait Response
|
|-
| style="text-align:center;" | 0x02FD
| UI Sys Msg Wait Response
|
| UI Sys Msg Wait Confirm
|
|-
| style="text-align:center;" | 0x02FE
| UI Sys Msg Wait Confirm
|
| UI Sys Msg Confirm
|
|-
| style="text-align:center;" | 0x02FF
| UI Sys Msg Confirm
|
| UI Sys Msg Accept
|
|-
| style="text-align:center;" | 0x0300
| UI Sys Msg Accept
|
| UI Sys Msg Decline
|
|-
| style="text-align:center;" | 0x0301
| UI Sys Msg Decline
|
| Set as NOT Bounce Back
|
|-
| style="text-align:center;" | 0x0302
| Set as NOT Bounce Back
|
| Pause Game Now
|
|-
| style="text-align:center;" | 0x0303
| Pause Game Now
|
| Patty Wagon Start Engine
|
|-
| style="text-align:center;" | 0x0304
| Patty Wagon Start Engine
|
| Patty Wagon Stop Engine
|
|-
| style="text-align:center;" | 0x0305
| Patty Wagon Stop Engine
|
| Bubble Spawn On
|
|-
| style="text-align:center;" | 0x0306
| Bubble Spawn On
|
| Bubble Spawn Off
|
|-
| style="text-align:center;" | 0x0307
| Bubble Spawn Off
|
| XBLive Toggle Sign In
|
|-
| style="text-align:center;" | 0x0308
| XBLive Toggle Sign In
|
| XBLive Manage Friends
|
|-
| style="text-align:center;" | 0x0309
| XBLive Manage Friends
|
| Apply On Reset - On
|
|-
| style="text-align:center;" | 0x030A
| Apply On Reset - On
|
| Apply On Reset - Off
|
|-
| style="text-align:center;" | 0x030B
| Apply On Reset - Off
|
| Snap To
|
|-
| style="text-align:center;" | 0x030C
| Snap To
|
| Throw
|
|-
| style="text-align:center;" | 0x030D
| Throw
|
| First Zip Line
|
|-
| style="text-align:center;" | 0x030E
| First Zip Line
|
| z_old-First Ledge Grab
|
|-
| style="text-align:center;" | 0x030F
| z_old-First Ledge Grab
|
| First Incredimeter Pickup
|
|-
| style="text-align:center;" | 0x0310
| First Incredimeter Pickup
|
| UI Spark Trail
|
|-
| style="text-align:center;" | 0x0311
| UI Spark Trail
|
| UI Get Battle Scenes
|
|-
| style="text-align:center;" | 0x0312
| UI Get Battle Scenes
|
| UI Battle Scenes Available
|
|-
| style="text-align:center;" | 0x0313
| UI Battle Scenes Available
|
| UI Battle Scenes Not Available
|
|-
| style="text-align:center;" | 0x0314
| UI Battle Scenes Not Available
|
| XBLive Toggle Appear Online
|
|-
| style="text-align:center;" | 0x0315
| XBLive Toggle Appear Online
|
| UI Return to previous screen
|
|-
| style="text-align:center;" | 0x0316
| UI Return to previous screen
|
| UI Empty Event
|
|-
| style="text-align:center;" | 0x0317
| UI Empty Event
|
| Subtitles Enabled
|
|-
| style="text-align:center;" | 0x0318
| Subtitles Enabled
|
| Subtitles Disabled
|
|-
| style="text-align:center;" | 0x0319
| Subtitles Disabled
|
| UI Set Box Mapping for UVs
|
|-
| style="text-align:center;" | 0x031A
| UI Set Box Mapping for UVs
|
| Player Ejected
|
|-
| style="text-align:center;" | 0x031B
| Player Ejected
|
| Damage Player
|
|-
| style="text-align:center;" | 0x031C
| Damage Player
|
| First Health Pickup
|
|-
| style="text-align:center;" | 0x031D
| First Health Pickup
|
| Token Pickup Complete
|
|-
| style="text-align:center;" | 0x031E
| Token Pickup Complete
|
| Prompt is dead
|
|-
| style="text-align:center;" | 0x031F
| Prompt is dead
|
| UI Flip Visibility
|
|-
| style="text-align:center;" | 0x0320
| UI Flip Visibility
|
| XBLive Reboot To Dashboard
|
|-
| style="text-align:center;" | 0x0321
| XBLive Reboot To Dashboard
|
| First Powerup Point
|
|-
| style="text-align:center;" | 0x0322
| First Powerup Point
|
| UI Is Battle Scene
|
|-
| style="text-align:center;" | 0x0323
| UI Is Battle Scene
|
| UI Battle Scene Yes
|
|-
| style="text-align:center;" | 0x0324
| UI Battle Scene Yes
|
| UI Battle Scene No
|
|-
| style="text-align:center;" | 0x0325
| UI Battle Scene No
|
| UI Lock element
|
|-
| style="text-align:center;" | 0x0326
| UI Lock element
|
| UI Unlock element
|
|-
| style="text-align:center;" | 0x0327
| UI Unlock element
|
| Drivenby Off
|
|-
| style="text-align:center;" | 0x0328
| Drivenby Off
|
| Drivenby On
|
|-
| style="text-align:center;" | 0x0329
| Drivenby On
|
| UI Signal Credit Code
|
|-
| style="text-align:center;" | 0x032A
| UI Signal Credit Code
|
| UI Signal HI Logo
|
|-
| style="text-align:center;" | 0x032B
| UI Signal HI Logo
|
| Disable Auto Save
|
|-
| style="text-align:center;" | 0x032C
| Disable Auto Save
|
| UI Signal Enlarge Window
|
|-
| style="text-align:center;" | 0x032D
| UI Signal Enlarge Window
|
| Prompt Exiting
|
|-
| style="text-align:center;" | 0x032E
| Prompt Exiting
|
| Prompt Force Exit
|
|-
| style="text-align:center;" | 0x032F
| Prompt Force Exit
|
| UI Sys Message Action Confirmed
|
|-
| style="text-align:center;" | 0x0330
| UI Sys Message Action Confirmed
|
| UI Sys Message Action Declined
|
|-
| style="text-align:center;" | 0x0331
| UI Sys Message Action Declined
|
| Unpause
|
|-
| style="text-align:center;" | 0x0332
| Unpause
|
| Set Color Intensity
|
|-
| style="text-align:center;" | 0x0333
| Set Color Intensity
|
| Start Light Effect
|
|-
| style="text-align:center;" | 0x0334
| Start Light Effect
|
| Stop Light Effect
|
|-
| style="text-align:center;" | 0x0335
| Stop Light Effect
|
| NPC Has Taken Damage
|
|-
| style="text-align:center;" | 0x0336
| NPC Has Taken Damage
|
| NPC At 50% Health
|
|-
| style="text-align:center;" | 0x0337
| NPC At 50% Health
|
| NPC At 25% Health
|
|-
| style="text-align:center;" | 0x0338
| NPC At 25% Health
|
| NPC Hit Without Damage
|
|-
| style="text-align:center;" | 0x0339
| NPC Hit Without Damage
|
| NPC Arrives At Destination
|
|-
| style="text-align:center;" | 0x033A
| NPC Arrives At Destination
|
| NPC Kills Player
|
|-
| style="text-align:center;" | 0x033B
| NPC Kills Player
|
| NPC Cease To Exist
|
|-
| style="text-align:center;" | 0x033C
| NPC Cease To Exist
|
| NPC Play Anim
|
|-
| style="text-align:center;" | 0x033D
| NPC Play Anim
|
| NPC Retreat To Cover
|
|-
| style="text-align:center;" | 0x033E
| NPC Retreat To Cover
|
| NPC Attack Player
|
|-
| style="text-align:center;" | 0x033F
| NPC Attack Player
|
| NPC Freeze
|
|-
| style="text-align:center;" | 0x0340
| NPC Freeze
|
| NPC Thaw
|
|-
| style="text-align:center;" | 0x0341
| NPC Thaw
|
| NPC Move To
|
|-
| style="text-align:center;" | 0x0342
| NPC Move To
|
| Camera Transition Begin
|
|-
| style="text-align:center;" | 0x0343
| Camera Transition Begin
|
| Camera Transition Done
|
|-
| style="text-align:center;" | 0x0344
| Camera Transition Done
|
| NPC Enter Spawn
|
|-
| style="text-align:center;" | 0x0345
| NPC Enter Spawn
|
| NPC Enter Scare
|
|-
| style="text-align:center;" | 0x0346
| NPC Enter Scare
|
| NPC Enter CustomAV
|
|-
| style="text-align:center;" | 0x0347
| NPC Enter CustomAV
|
| CustomAV Anim Started
|
|-
| style="text-align:center;" | 0x0348
| CustomAV Anim Started
|
| CustomAV Anim Finished
|
|-
| style="text-align:center;" | 0x0349
| CustomAV Anim Finished
|
| CustomAV Sound Started
|
|-
| style="text-align:center;" | 0x034A
| CustomAV Sound Started
|
| CustomAV Sound Finished
|
|-
| style="text-align:center;" | 0x034B
| CustomAV Sound Finished
|
| CustomAV Finished
|
|-
| style="text-align:center;" | 0x034C
| CustomAV Finished
|
| NPC Attack Widget
|
|-
| style="text-align:center;" | 0x034D
| NPC Attack Widget
|
| NPC Attack Widget Forever
|
|-
| style="text-align:center;" | 0x034E
| NPC Attack Widget Forever
|
| NPC Attacked Widget
|
|-
| style="text-align:center;" | 0x034F
| NPC Attacked Widget
|
| NPC Finished Attacking Widget
|
|-
| style="text-align:center;" | 0x0350
| NPC Finished Attacking Widget
|
| NPC Find Cover
|
|-
| style="text-align:center;" | 0x0351
| NPC Find Cover
|
| NPC Enter Driller
|
|-
| style="text-align:center;" | 0x0352
| NPC Enter Driller
|
| Deactivate
|
|-
| style="text-align:center;" | 0x0353
| Deactivate
|
| Activate
|
|-
| style="text-align:center;" | 0x0354
| Activate
|
| NPC Lever On
|
|-
| style="text-align:center;" | 0x0355
| NPC Lever On
|
| NPC Lever Off
|
|-
| style="text-align:center;" | 0x0356
| NPC Lever Off
|
| NPC Lever Ignore
|
|-
| style="text-align:center;" | 0x0357
| NPC Lever Ignore
|
| NPC Enter Running Spawn
|
|-
| style="text-align:center;" | 0x0358
| NPC Enter Running Spawn
|
| NPC Respawned
|
|-
| style="text-align:center;" | 0x0359
| NPC Respawned
|
| Launch Grub
|
|-
| style="text-align:center;" | 0x035A
| Launch Grub
|
| Launch Tracking Grub
|
|-
| style="text-align:center;" | 0x035B
| Launch Tracking Grub
|
| NPC Enter Default Jumping Spawn
|
|-
| style="text-align:center;" | 0x035C
| NPC Enter Default Jumping Spawn
|
| NPC Death Damage
|
|-
| style="text-align:center;" | 0x035D
| NPC Death Damage
|
| NPC Goto Idle
|
|-
| style="text-align:center;" | 0x035E
| NPC Goto Idle
|
| NPC Goto Combat Idle
|
|-
| style="text-align:center;" | 0x035F
| NPC Goto Combat Idle
|
| NPC Goto Chase
|
|-
| style="text-align:center;" | 0x0360
| NPC Goto Chase
|
| Dispatcher_SetPauseType
|
|-
| style="text-align:center;" | 0x0361
| Dispatcher_SetPauseType
|
| UI Join Drop Game
|
|-
| style="text-align:center;" | 0x0362
| UI Join Drop Game
|
| NPC Finished Spawning
|
|-
| style="text-align:center;" | 0x0363
| NPC Finished Spawning
|
| NPC Scientist Scared
|
|-
| style="text-align:center;" | 0x0364
| NPC Scientist Scared
|
| NPC Scientist Computer
|
|-
| style="text-align:center;" | 0x0365
| NPC Scientist Computer
|
| NPC Scientist Point
|
|-
| style="text-align:center;" | 0x0366
| NPC Scientist Point
|
| NPC Scientist Investigate
|
|-
| style="text-align:center;" | 0x0367
| NPC Scientist Investigate
|
| NPC Scientist Walk
|
|-
| style="text-align:center;" | 0x0368
| NPC Scientist Walk
|
| NPC Scientist Run
|
|-
| style="text-align:center;" | 0x0369
| NPC Scientist Run
|
| NPC Scientist Kill
|
|-
| style="text-align:center;" | 0x036A
| NPC Scientist Kill
|
| NPC Scientist Idle
|
|-
| style="text-align:center;" | 0x036B
| NPC Scientist Idle
|
| NPC Take Damage On
|
|-
| style="text-align:center;" | 0x036C
| NPC Take Damage On
|
| NPC Take Damage Off
|
|-
| style="text-align:center;" | 0x036D
| NPC Take Damage Off
|
| Set Active Navigation Mesh
|
|-
| style="text-align:center;" | 0x036E
| Set Active Navigation Mesh
|
| NPC is stuck
|
|-
| style="text-align:center;" | 0x036F
| NPC is stuck
|
| Stop Ice Glide
|
|-
| style="text-align:center;" | 0x0370
| Stop Ice Glide
|
| Enter Any
|
|-
| style="text-align:center;" | 0x0371
| Enter Any
|
| Exit Any
|
|-
| style="text-align:center;" | 0x0372
| Exit Any
|
| Camera Focus Off
|
|-
| style="text-align:center;" | 0x0373
| Camera Focus Off
|
| Camera Focus On
|
|-
| style="text-align:center;" | 0x0374
| Camera Focus On
|
| NPC Enter Idle Spawn
|
|-
| style="text-align:center;" | 0x0375
| NPC Enter Idle Spawn
|
| Enter Camera Target
|
|-
| style="text-align:center;" | 0x0376
| Enter Camera Target
|
| Exit Camera Target
|
|-
| style="text-align:center;" | 0x0377
| Exit Camera Target
|
| Set Counter To Current Level
|
|-
| style="text-align:center;" | 0x0378
| Set Counter To Current Level
|
| Set Counter To Level Status
|
|-
| style="text-align:center;" | 0x0379
| Set Counter To Level Status
|
| Camera Focus AI Helper
|
|-
| style="text-align:center;" | 0x037A
| Camera Focus AI Helper
|
| Camera Focus AI Helper Reset
|
|-
| style="text-align:center;" | 0x037B
| Camera Focus AI Helper Reset
|
| Rotate, Set Orientation
|
|-
| style="text-align:center;" | 0x037C
| Rotate, Set Orientation
|
| Rotate, Go to Orientation
|
|-
| style="text-align:center;" | 0x037D
| Rotate, Go to Orientation
|
| NPC Ranger Set Firing Pattern
|
|-
| style="text-align:center;" | 0x037E
| NPC Ranger Set Firing Pattern
|
| Rotate, Go to Orientation Done
|
|-
| style="text-align:center;" | 0x037F
| Rotate, Go to Orientation Done
|
| Scale, XYZ Ordinary Done
|
|-
| style="text-align:center;" | 0x0380
| Scale, XYZ Ordinary Done
|
| Scale, X Non-Ordinary
|
|-
| style="text-align:center;" | 0x0381
| Scale, X Non-Ordinary
|
| Scale, Y Non-Ordinary
|
|-
| style="text-align:center;" | 0x0382
| Scale, Y Non-Ordinary
|
| Scale, Z Non-Ordinary
|
|-
| style="text-align:center;" | 0x0383
| Scale, Z Non-Ordinary
|
| Scale, X Non-Ordinary Done
|
|-
| style="text-align:center;" | 0x0384
| Scale, X Non-Ordinary Done
|
| Scale, Y Non-Ordinary Done
|
|-
| style="text-align:center;" | 0x0385
| Scale, Y Non-Ordinary Done
|
| Scale, Z Non-Ordinary Done
|
|-
| style="text-align:center;" | 0x0386
| Scale, Z Non-Ordinary Done
|
| NPC Drill Off
|
|-
| style="text-align:center;" | 0x0387
| NPC Drill Off
|
| NPC Drill On
|
|-
| style="text-align:center;" | 0x0388
| NPC Drill On
|
| Transition To Camera A Done
|
|-
| style="text-align:center;" | 0x0389
| Transition To Camera A Done
|
| Transition To Camera B Done
|
|-
| style="text-align:center;" | 0x038A
| Transition To Camera B Done
|
| Smash Me Please On
|
|-
| style="text-align:center;" | 0x038B
| Smash Me Please On
|
| Smash Me Please Off
|
|-
| style="text-align:center;" | 0x038C
| Smash Me Please Off
|
| Change Volume
|
|-
| style="text-align:center;" | 0x038D
| Change Volume
|
| Fade Volume
|
|-
| style="text-align:center;" | 0x038E
| Fade Volume
|
| NPC Set Movement Radius
|
|-
| style="text-align:center;" | 0x038F
| NPC Set Movement Radius
|
| NPC No Movement Radius
|
|-
| style="text-align:center;" | 0x0390
| NPC No Movement Radius
|
| NPC Drill Down and Wait
|
|-
| style="text-align:center;" | 0x0391
| NPC Drill Down and Wait
|
| NPC Enter Custom Anim Spawn
|
|-
| style="text-align:center;" | 0x0392
| NPC Enter Custom Anim Spawn
|
| NPC Scientist Cheer
|
|-
| style="text-align:center;" | 0x0393
| NPC Scientist Cheer
|
| Enable Group Contents
|
|-
| style="text-align:center;" | 0x0394
| Enable Group Contents
|
| Start Moving Halfway
|
|-
| style="text-align:center;" | 0x0395
| Start Moving Halfway
|
| Set Light Effect Speed
|
|-
| style="text-align:center;" | 0x0396
| Set Light Effect Speed
|
| Blast Doors Opening
|
|-
| style="text-align:center;" | 0x0397
| Blast Doors Opening
|
| Blast Doors Opened
|
|-
| style="text-align:center;" | 0x0398
| Blast Doors Opened
|
| UI HUD On
|
|-
| style="text-align:center;" | 0x0399
| UI HUD On
|
| UI HUD Off
|
|-
| style="text-align:center;" | 0x039A
| UI HUD Off
|
| UI HUD HealthChange
|
|-
| style="text-align:center;" | 0x039B
| UI HUD HealthChange
|
| UI HUD MRIExpPointsChange
|
|-
| style="text-align:center;" | 0x039C
| UI HUD MRIExpPointsChange
|
| UI HUD MRIExpPointsToUpgradeChange
|
|-
| style="text-align:center;" | 0x039D
| UI HUD MRIExpPointsToUpgradeChange
|
| UI HUD MRIPowerUpAdd
|
|-
| style="text-align:center;" | 0x039E
| UI HUD MRIPowerUpAdd
|
| UI HUD HumanPlayerPauseGame
|
|-
| style="text-align:center;" | 0x039F
| UI HUD HumanPlayerPauseGame
|
| UI HUD AIPlayerPauseGame
|
|-
| style="text-align:center;" | 0x03A0
| UI HUD AIPlayerPauseGame
|
| UI HUD SwitchPlayers
|
|-
| style="text-align:center;" | 0x03A1
| UI HUD SwitchPlayers
|
| NPC Broke Cover
|
|-
| style="text-align:center;" | 0x03A2
| NPC Broke Cover
|
| UI HUD PauseGame
|
|-
| style="text-align:center;" | 0x03A3
| UI HUD PauseGame
|
| UI HUD ResumeGame
|
|-
| style="text-align:center;" | 0x03A4
| UI HUD ResumeGame
|
| UI HUD PlayerMRIActive
|
|-
| style="text-align:center;" | 0x03A5
| UI HUD PlayerMRIActive
|
| UI HUD PlayerMRIFollow
|
|-
| style="text-align:center;" | 0x03A6
| UI HUD PlayerMRIFollow
|
| UI HUD PlayerMRICloseFollow
|
|-
| style="text-align:center;" | 0x03A7
| UI HUD PlayerMRICloseFollow
|
| UI HUD PlayerMRIStunned
|
|-
| style="text-align:center;" | 0x03A8
| UI HUD PlayerMRIStunned
|
| UI HUD PlayerMRIGuard
|
|-
| style="text-align:center;" | 0x03A9
| UI HUD PlayerMRIGuard
|
| UI HUD PlayerFROActive
|
|-
| style="text-align:center;" | 0x03AA
| UI HUD PlayerFROActive
|
| UI HUD PlayerFROFollow
|
|-
| style="text-align:center;" | 0x03AB
| UI HUD PlayerFROFollow
|
| UI HUD PlayerFROCloseFollow
|
|-
| style="text-align:center;" | 0x03AC
| UI HUD PlayerFROCloseFollow
|
| UI HUD PlayerFROStunned
|
|-
| style="text-align:center;" | 0x03AD
| UI HUD PlayerFROStunned
|
| UI HUD PlayerFROGuard
|
|-
| style="text-align:center;" | 0x03AE
| UI HUD PlayerFROGuard
|
| UI HUD FROExpPointsChange
|
|-
| style="text-align:center;" | 0x03AF
| UI HUD FROExpPointsChange
|
| UI HUD FROExpPointsToUpgradeChange
|
|-
| style="text-align:center;" | 0x03B0
| UI HUD FROExpPointsToUpgradeChange
|
| UI HUD FROPowerUpAdd
|
|-
| style="text-align:center;" | 0x03B1
| UI HUD FROPowerUpAdd
|
| UI HUD MRIPowerUpRemove
|
|-
| style="text-align:center;" | 0x03B2
| UI HUD MRIPowerUpRemove
|
| UI HUD FROPowerUpRemove
|
|-
| style="text-align:center;" | 0x03B3
| UI HUD FROPowerUpRemove
|
| NPC Play Taunt
|
|-
| style="text-align:center;" | 0x03B4
| NPC Play Taunt
|
| NPC Finished Taking Damage
|
|-
| style="text-align:center;" | 0x03B5
| NPC Finished Taking Damage
|
| NPC Nuke On
|
|-
| style="text-align:center;" | 0x03B6
| NPC Nuke On
|
| NPC Nuke Off
|
|-
| style="text-align:center;" | 0x03B7
| NPC Nuke Off
|
| NPC Arrived At Pointer
|
|-
| style="text-align:center;" | 0x03B8
| NPC Arrived At Pointer
|
| NPC Move To Reset
|
|-
| style="text-align:center;" | 0x03B9
| NPC Move To Reset
|
| Available
|
|-
| style="text-align:center;" | 0x03BA
| Available
|
| Unavailable
|
|-
| style="text-align:center;" | 0x03BB
| Unavailable
|
| UI HUD MRIPowerUpUpgrade
|
|-
| style="text-align:center;" | 0x03BC
| UI HUD MRIPowerUpUpgrade
|
| UI HUD FROPowerUpUpgrade
|
|-
| style="text-align:center;" | 0x03BD
| UI HUD FROPowerUpUpgrade
|
| CheckpointActivate
|
|-
| style="text-align:center;" | 0x03BE
| CheckpointActivate
|
| Object NPC Collision Active
|
|-
| style="text-align:center;" | 0x03BF
| Object NPC Collision Active
|
| Object NPC Collision Inactive
|
|-
| style="text-align:center;" | 0x03C0
| Object NPC Collision Inactive
|
| UI Quit Game
|
|-
| style="text-align:center;" | 0x03C1
| UI Quit Game
|
| NPC Enter Falling Dirt Spawn
|
|-
| style="text-align:center;" | 0x03C2
| NPC Enter Falling Dirt Spawn
|
| NPC Enter Falling Ice Spawn
|
|-
| style="text-align:center;" | 0x03C3
| NPC Enter Falling Ice Spawn
|
| Boss Stage D Began
|
|-
| style="text-align:center;" | 0x03C4
| Boss Stage D Began
|
| Boss Stage D Ended
|
|-
| style="text-align:center;" | 0x03C5
| Boss Stage D Ended
|
| Camera Y Tracking On
|
|-
| style="text-align:center;" | 0x03C6
| Camera Y Tracking On
|
| Camera Y Tracking Reset
|
|-
| style="text-align:center;" | 0x03C7
| Camera Y Tracking Reset
|
| UI HUD MRI Health Increase
|
|-
| style="text-align:center;" | 0x03C8
| UI HUD MRI Health Increase
|
| UI HUD MRI Health Decrease
|
|-
| style="text-align:center;" | 0x03C9
| UI HUD MRI Health Decrease
|
| UI HUD FRO Health Increase
|
|-
| style="text-align:center;" | 0x03CA
| UI HUD FRO Health Increase
|
| UI HUD FRO Health Decrease
|
|-
| style="text-align:center;" | 0x03CB
| UI HUD FRO Health Decrease
|
| UI HUD Generic Increase
|
|-
| style="text-align:center;" | 0x03CC
| UI HUD Generic Increase
|
| UI HUD Generic Decrease
|
|-
| style="text-align:center;" | 0x03CD
| UI HUD Generic Decrease
|
| UI Sys Msg Cancel
|
|-
| style="text-align:center;" | 0x03CE
| UI Sys Msg Cancel
|
| UI StartNewGame
|
|-
| style="text-align:center;" | 0x03CF
| UI StartNewGame
|
| UI StartNewGameNoCreateGame
|
|-
| style="text-align:center;" | 0x03D0
| UI StartNewGameNoCreateGame
|
| UI StartNewGameYesCreateGame
|
|-
| style="text-align:center;" | 0x03D1
| UI StartNewGameYesCreateGame
|
| NPC Tank Set Attack Pattern
|
|-
| style="text-align:center;" | 0x03D2
| NPC Tank Set Attack Pattern
|
| NPC At 75% Health
|
|-
| style="text-align:center;" | 0x03D3
| NPC At 75% Health
|
| NPC Pool Created
|
|-
| style="text-align:center;" | 0x03D4
| NPC Pool Created
|
| UI Sys Msg Info
|
|-
| style="text-align:center;" | 0x03D5
| UI Sys Msg Info
|
| NPC Pool Reset
|
|-
| style="text-align:center;" | 0x03D6
| NPC Pool Reset
|
| UI Model Bar Offset Next
|
|-
| style="text-align:center;" | 0x03D7
| UI Model Bar Offset Next
|
| UI Model Bar Offset Previous
|
|-
| style="text-align:center;" | 0x03D8
| UI Model Bar Offset Previous
|
| Boss Minions Dead
|
|-
| style="text-align:center;" | 0x03D9
| Boss Minions Dead
|
| NPC One Liner
|
|-
| style="text-align:center;" | 0x03DA
| NPC One Liner
|
| NPC Enter Falling No FX
|
|-
| style="text-align:center;" | 0x03DB
| NPC Enter Falling No FX
|
| UI EndCredits GoTo Main Manu
|
|-
| style="text-align:center;" | 0x03DC
| UI EndCredits GoTo Main Manu
|
| Destroy All Rubbles
|
|-
| style="text-align:center;" | 0x03DD
| Destroy All Rubbles
|
| NPC Set Move Point Distance
|
|-
| style="text-align:center;" | 0x03DE
| NPC Set Move Point Distance
|
| Boss Stage A1 Began
|
|-
| style="text-align:center;" | 0x03DF
| Boss Stage A1 Began
|
| Boss Stage A1 Ended
|
|-
| style="text-align:center;" | 0x03E0
| Boss Stage A1 Ended
|
| Boss Stage B1 Began
|
|-
| style="text-align:center;" | 0x03E1
| Boss Stage B1 Began
|
| Boss Stage B1 Ended
|
|-
| style="text-align:center;" | 0x03E2
| Boss Stage B1 Ended
|
| Boss Stage C1 Began
|
|-
| style="text-align:center;" | 0x03E3
| Boss Stage C1 Began
|
| Boss Stage C1 Ended
|
|-
| style="text-align:center;" | 0x03E4
| Boss Stage C1 Ended
|
| Boss Stage A2 Began
|
|-
| style="text-align:center;" | 0x03E5
| Boss Stage A2 Began
|
| Boss Stage A2 Ended
|
|-
| style="text-align:center;" | 0x03E6
| Boss Stage A2 Ended
|
| Boss Stage B2 Began
|
|-
| style="text-align:center;" | 0x03E7
| Boss Stage B2 Began
|
|
|-
| style="text-align:center;" | 0x03E8
| Boss Stage B2 Ended
|
|
|-
| style="text-align:center;" | 0x03E9
|
| Boss Stage C2 Began
|
|-
|
| Boss Stage C2 Ended
|
|-
| style="text-align:center;" | 0x03EA
| Boss Stage C2 Ended
|
| Boss Stage A3 Began
|
|-
| style="text-align:center;" | 0x03EB
| Boss Stage A3 Began
|
| Boss Stage A3 Ended
|
|-
| style="text-align:center;" | 0x03EC
| Boss Stage A3 Ended
|
| Boss Stage B3 Began
|
|-
| style="text-align:center;" | 0x03ED
| Boss Stage B3 Began
|
| Boss Stage B3 Ended
|
|-
| style="text-align:center;" | 0x03EE
| Boss Stage B3 Ended
|
| Boss Stage C3 Began
|
|-
| style="text-align:center;" | 0x03EF
| Boss Stage C3 Began
|
| Boss Stage C3 Ended
|
|-
| style="text-align:center;" | 0x03F0
| Boss Stage C3 Ended
|
| NPC Scientist In Danger
|
|-
| style="text-align:center;" | 0x03F1
| NPC Scientist In Danger
|
| NPC Ignore All Damage On
|
|-
| style="text-align:center;" | 0x03F2
| NPC Ignore All Damage On
|
| NPC Ignore All Damage Off
|
|-
| style="text-align:center;" | 0x03F3
| NPC Ignore All Damage Off
|
| UI Enter Controls Screen
|
|-
| style="text-align:center;" | 0x03F4
| UI Enter Controls Screen
|
| Switch Lever Start
|
|-
| style="text-align:center;" | 0x03F5
| Switch Lever Start
|
| UI HUD Left Player Drop
|
|-
| style="text-align:center;" | 0x03F6
| UI HUD Left Player Drop
|
| Player Walk On Disable
|
|-
| style="text-align:center;" | 0x03F7
| Player Walk On Disable
|
| Player Walk On Enable
|
|-
| style="text-align:center;" | 0x03F8
| Player Walk On Enable
|
| Switch Lever Stop
|
|-
| style="text-align:center;" | 0x03F9
| Switch Lever Stop
|
| UIMainMenuSecondPlayerJoin
|
|-
| style="text-align:center;" | 0x03FA
| UIMainMenuSecondPlayerJoin
|
| UIMainMenuSecondPlayerDrop
|
|-
| style="text-align:center;" | 0x03FB
| UIMainMenuSecondPlayerDrop
|
| UI HUD Recovery FRO
|
|-
| style="text-align:center;" | 0x03FC
| UI HUD Recovery FRO
|
| UI HUD Recovery MRI
|
|-
| style="text-align:center;" | 0x03FD
| UI HUD Recovery MRI
|
| Pad Vibrate On P2
|
|-
| style="text-align:center;" | 0x03FE
| Pad Vibrate On P2
|
| Pad Vibrate Off P2
|
|-
| style="text-align:center;" | 0x03FF
| Pad Vibrate Off P2
|
| Hit (filtered)
|
|-
| style="text-align:center;" | 0x0400
| Hit (filtered)
|
| Destroy (filtered)
|
|-
| style="text-align:center;" | 0x0401
| Destroy (filtered)
|
| UI Signal Credit Code Start
|
|-
| style="text-align:center;" | 0x0402
| UI Signal Credit Code Start
|
| Super Move Started
|
|-
| style="text-align:center;" | 0x0403
| Super Move Started
|
| Super Move Finished
|
|-
| style="text-align:center;" | 0x0404
| Super Move Finished
|
| NPC Attack Widget Smash Me
|
|-
| style="text-align:center;" | 0x0405
| NPC Attack Widget Smash Me
|
| SaveLoad Continue Game
|
|-
| style="text-align:center;" | 0x0406
| SaveLoad Continue Game
|
|
|-
| style="text-align:center;" | 0x0407
| UI Sys Msg Wait Response Extra
|
|
|}
2,079

edits