List of Events/BFBB: Difference between revisions
→List: Adds desc. for Launch Shrapnel. Also, fixed spelling of "recieved" on a few descs. Also capitalized the B in "SpongeBall" with the exception of the Event name, to match with official spelling..
(→List: Added description for Disable Group Contents.) |
(→List: Adds desc. for Launch Shrapnel. Also, fixed spelling of "recieved" on a few descs. Also capitalized the B in "SpongeBall" with the exception of the Event name, to match with official spelling..) |
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Line 112:
| 0x002B||Wander Off||||||''Unused''
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| 0x002C||Detect Player On||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When
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| 0x002D||Detect Player Off||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When
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| 0x002E||Chase Player On||||||''Unused''
Line 888:
| 0x01AE||NPCSpecial_PlatformFall||[[VIL]]||?||
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| 0x01AF||Goo set warb coeffs||[[PLAT]], [[SIMP]]||arg1 float Height, arg2 float Speed||When this is
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| 0x01B0||Goo set freeze duration||[[PLAT]], [[SIMP]]||duration,?,?,?||When this is
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| 0x01B1||Goo melt||[[PLAT]], [[SIMP]]||?||When this is
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| 0x01B2||Set State Range||[[DSCO]]||?||
Line 960:
| 0x01D2||On Signal19||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:19}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01D3||Spongeball On||[[PLYR]]||?||Forces the [[PLYR]] to transform into the
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| 0x01D4||Spongeball Off||[[PLYR]]||?||Forces the [[PLYR]] to transform out of the
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| 0x01D5||Launch Shrapnel||[[BOUL]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Generates a Shrapnel on the object. A SHRP asset must be specified for the Event's Argument asset.
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| 0x01D6||NPC HP Incremented||||?||
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| 0x01D7||NPC HP Decremented||[[VIL]]||?||
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| 0x01D8||NPC Set Active On||[[GRUP, VIL]]||?||Causes the [[VIL]](s) to be activated.
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