List of Events/BFBB: Difference between revisions

→‎List: Adds desc. for Launch Shrapnel. Also, fixed spelling of "recieved" on a few descs. Also capitalized the B in "SpongeBall" with the exception of the Event name, to match with official spelling..
(→‎List: Added description for Disable Group Contents.)
(→‎List: Adds desc. for Launch Shrapnel. Also, fixed spelling of "recieved" on a few descs. Also capitalized the B in "SpongeBall" with the exception of the Event name, to match with official spelling..)
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| 0x002B||Wander Off||||||''Unused''
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| 0x002C||Detect Player On||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When recievedreceived, an enemy starts targeting the [[PLYR]].
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| 0x002D||Detect Player Off||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When recievedreceived, an enemy stops targeting the [[PLYR]].
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| 0x002E||Chase Player On||||||''Unused''
Line 888:
| 0x01AE||NPCSpecial_PlatformFall||[[VIL]]||?||
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| 0x01AF||Goo set warb coeffs||[[PLAT]], [[SIMP]]||arg1 float Height, arg2 float Speed||When this is recievedreceived by something that is SetAsGoo, it will not have waves. Can be modified with arguments.
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| 0x01B0||Goo set freeze duration||[[PLAT]], [[SIMP]]||duration,?,?,?||When this is recievedreceived by something that is SetAsGoo, it will change the duration of the time frozen with Freezy Fruit.
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| 0x01B1||Goo melt||[[PLAT]], [[SIMP]]||?||When this is recievedreceived by something that is SetAsGoo AND frozen by Freezy Fruit, it will immediately melt the goo, causing the freeze timer to end and the goo returns to normal.
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| 0x01B2||Set State Range||[[DSCO]]||?||
Line 960:
| 0x01D2||On Signal19||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:19}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01D3||Spongeball On||[[PLYR]]||?||Forces the [[PLYR]] to transform into the SpongeballSpongeBall.
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| 0x01D4||Spongeball Off||[[PLYR]]||?||Forces the [[PLYR]] to transform out of the SpongeballSpongeBall.
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| 0x01D5||Launch Shrapnel||[[BOUL]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Generates a Shrapnel on the object. A SHRP asset must be specified for the Event's Argument asset.
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| 0x01D6||NPC HP Incremented||||?||RecievedReceived when a [[VIL]] gains health. Mainly used for boss fights.
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| 0x01D7||NPC HP Decremented||[[VIL]]||?||RecievedReceived when a [[VIL]] loses health. Mainly used for boss fights.
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| 0x01D8||NPC Set Active On||[[GRUP, VIL]]||?||Causes the [[VIL]](s) to be activated.
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