List of Events/BFBB: Difference between revisions

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Battlepedia>Aaron5015
Battlepedia>Igorseabra4
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Line 152:
| 0x003F||PadPressX||[[UI]], [[UIFT]]||?||
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| 0x0040||PadPressSquare||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||
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| 0x0041||PadPressO||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UI]]||?||
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| 0x0042||PadPressTriangle||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
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| 0x0043||PadPressL1||||?||
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| 0x0044||PadPressL2||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||
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| 0x0045||PadPressR1||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
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| 0x0046||PadPressR2||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
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| 0x0047||PadPressStart||[[UIFT]]||?||
Line 696:
| 0x014E||Set Text||[[UIFT]]||[[AssetID]] textAssetID||Replaces the text.
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| 0x014F||Start Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||
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| 0x0150||End Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[GRUP]]||?||
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| 0x0151||Switch||[[CAM]]||?||
Line 710:
| 0x0155||Close Teleport Box||||?||Closes a [[game_object:Teleport]] Box.
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| 0x0156||On Signal 0||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:0}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x0157||On Signal 1||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:1}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x0158||On Signal 2||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:2}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x0159||On Signal 3||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:3}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x015A||On Signal 4||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:4}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x015B||On Signal 5||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:5}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x015C||On Signal 6||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:6}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x015D||On Signal 7||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:7}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x015E||On Signal 8||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:8}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x015F||On Signal 9||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:9}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x0160||Stop Wait||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||
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| 0x0161||On Conversation Start||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||
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| 0x0162||On Conversation End||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||
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| 0x0163||Hit Melee||[[PLAT]], [[SIMP]]||?||Sent when hit by [[PLYR]] melee.
Line 752:
| 0x016A||Paddle Hit Right||[[PLAT]]||?||
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| 0x016B||Initiate Task||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Starts a Task for an NPC.
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| 0x016C||Set Success||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Sets a Task as successful which leads to the reward.
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| 0x016D||Set Failure||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||
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| 0x016E||On Accept||||?||
Line 776:
| 0x0176||Duplotron_DuperIsDoner||[[VIL]]||?||Sent when all enemies specified in a Dupetron's events are killed.
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| 0x0177||Bus Switch Character||[[Game Object (Dynamic Type)#game_object:BusStop|game_object:BusStop]]||None||Sent when the player character is switched at a Bus Stop.
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| 0x0178||Group Update Together||[[GRUP]]||?||All objects in the group will update together, so they will not desync their movement when not loaded.
Line 932:
| 0x01C4||SetCollectables (current level)||||amount,?||Sets the player's collectables for the current level specified by the argument.
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| 0x01C5||On Answer Yes||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||
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| 0x01C6||On Answer No||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||
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| 0x01C7||Hit Cruise Bubble||[[PLAT]]||?||Sent when hit by SpongeBob's Cruise Bubble.
Line 940:
| 0x01C8||Duplotron_KillKids||[[VIL]]||?||
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| 0x01C9||On Signal10||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:10}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01CA||On Signal11||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:11}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01CB||On Signal12||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:12}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01CC||On Signal13||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:13}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]'s [[TEXT]].
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| 0x01CD||On Signal14||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:14}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01CE||On Signal15||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:15}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01CF||On Signal16||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:16}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01D0||On Signal17||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:17}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01D1||On Signal18||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:18}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01D2||On Signal19||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:19}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
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| 0x01D3||Spongeball On||[[PLYR]]||?||Forces the [[PLYR]] to transform into the Spongeball.
Line 1,078:
| 0x020D||Timer Add||[[TIMR]]||seconds||Will add the specified number to a [[TIMR]]'s count
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| 0x020E||Force NPC Conversation||||?||Forces the [[PLYR]] to talk to a [[[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]]].
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| 0x020F||Make A Splash||[[MVPT]]||?||