List of Events/BFBB: Difference between revisions

→‎List: hit events, dupetron, give/set/take socks/collectables, spongeball, npc, cruise, force npc convo, fixed a LOT of red links
Battlepedia>TetraxZ
m (→‎List: typos)
Battlepedia>TetraxZ
(→‎List: hit events, dupetron, give/set/take socks/collectables, spongeball, npc, cruise, force npc convo, fixed a LOT of red links)
Line 56:
| 0x0011||OutOfBounds||[[PLYR]]||float '''Unknown''', 0, 0, 0, 0, 0||Causes the hand to immediately take the player off-screen and place him/her back into the level.
|-
| 0x0012||Run||[[DYNA\game_object:Camera_Tweak​|game_object:Camera_Tweak]], [[DYNA\game_object:Flythrough|game_object:Flythrough​]], [[GRUP]], [[PLAT]], [[TIMR]]
||float '''Unknown''', float '''Unknown''', float '''Unknown''', float '''Unknown''', [[AssetID]], [[AssetID]]
||Starts a [[TIMR]].
|-
| 0x0013||Stop||[[DYNA\game_object:Camera_Tweak​|game_object:Camera_Tweak]], [[DYNA\game_object:Flythrough|game_object:Flythrough​]], [[GRUP]], [[PLAT]], [[SFX]], [[TIMR]]||0, 0, 0, 0, 0, [[AssetID]]||Pauses a [[TIMR]]?
|-
| 0x0014||<span id="Expired">Expired</span>||[[CNTR]], [[GRUP]], [[TIMR]]||0, 0, 0, 0, 0, 0||Fired from [[#Decrement|Decrement]] if a [[CNTR]]'s new value is 0.
Line 88:
| 0x001F||Arrive||[[MVPT]], [[PLAT]]||?||
|-
| 0x0020||Mount||[[DYNA\game_object:bungee_hook​|game_object:bungee_hook​]], [[GRUP]] [[PKUP]], [[PLAT]]||0, 0, 0, 0, [[AssetID]], 0||When the player lands on the object, this is sent.
|-
| 0x0021||Dismount||[[DYNA\game_object:bungee_hook​|game_object:bungee_hook​bungee_hook​​]], [[PLAT]]||?||When the player is not on top of the object, this is sent.
|-
| 0x0022||Break||[[PLAT]]||?||
Line 152:
| 0x003F||PadPressX||[[UI]], [[UIFT]]||?||
|-
| 0x0040||PadPressSquare||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
| 0x0041||PadPressO||[[DYNA\game_object:talk_box|game_object:talk_box]], [[UI]]||?||
|-
| 0x0042||PadPressTriangle||[[DYNA\game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
|-
| 0x0043||PadPressL1||||?||
|-
| 0x0044||PadPressL2||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
| 0x0045||PadPressR1||[[DYNA\game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
|-
| 0x0046||PadPressR2||[[DYNA\game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||
|-
| 0x0047||PadPressStart||[[UIFT]]||?||
Line 602:
| 0x011F||Hide Hud||[[DPAT]], [[GRUP]]||?||
|-
| 0x0120||&nbsp;&nbsp;&nbsp;&nbsp;FADE OUT||[[DPAT]]||?||
|-
| 0x0121||SetRain||||?||
Line 696:
| 0x014E||Set Text||||?||
|-
| 0x014F||Start Conversation||[[CAM]], [[DYNA\game_object:talk_box|game_object:talk_box]], [[DYNA\game_object:task_box|game_object:task_box]]||?||
|-
| 0x0150||End Conversation||[[CAM]], [[DYNA\game_object:talk_box|game_object:talk_box]], [[GRUP]]||?||
|-
| 0x0151||Switch||[[CAM]]||?||
Line 706:
| 0x0153||Clear Text||||?||
|-
| 0x0154||Open Teleport Box||[[DYNA\game_object:Teleport|game_object:Teleport]]||?||Opens a [[DYNA\game_object:Teleport|Teleport Box]].
|-
| 0x0155||Close Teleport Box||||?||Closes a [[DYNA\game_object:Teleport|Teleport Box]].
|-
| 0x0156||On Signal 0||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:0}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x0157||On Signal 1||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:1}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x0158||On Signal 2||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:2}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x0159||On Signal 3||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:3}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x015A||On Signal 4||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:4}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x015B||On Signal 5||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:5}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x015C||On Signal 6||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:6}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x015D||On Signal 7||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:7}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x015E||On Signal 8||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:8}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x015F||On Signal 9||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:9}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x0160||Stop Wait||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
| 0x0161||On Conversation Start||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
| 0x0162||On Conversation End||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
| 0x0163||Hit Melee||[[PLAT]], [[SIMP]]||?||Sent when hit by [[PLYR]] melee.
|-
| 0x0164||Hit Bubble Bounce||||?||Sent when hit by SpongeBob's bounce.
|-
| 0x0165||Hit Bubble Bash||[[PLAT]]||?||Sent when hit by SpongeBob's bash.
|-
| 0x0166||Hit Bubble Bowl||[[PLAT]], [[SIMP]]||?||Sent when hit by SpongeBob's Bubble Bowl.
|-
| 0x0167||Hit Patrick Slam||||?||Sent when hit by Patrick's slam
|-
| 0x0168||Hit By Throwable||||?||Sent when hit by a throwable object. (enemy, fruit, tiki)
|-
| 0x0169||Paddle Hit Left||[[PLAT]]||?||
Line 752:
| 0x016A||Paddle Hit Right||[[PLAT]]||?||
|-
| 0x016B||Initiate Task||[[DYNA\game_object:task_box|game_object:task_box]]||?||
|-
| 0x016C||Set Success||[[DYNA\game_object:task_box|game_object:task_boxtask_boxx]]||?||
|-
| 0x016D||Set Failure||[[DYNA\game_object:task_box|game_object:task_box]]||?||
|-
| 0x016E||On Accept||||?||
Line 764:
| 0x0170||On Complete||||?||
|-
| 0x0171||Generate Boulder||[[DYNA\game_object:BoulderGenerator|game_object:BoulderGenerator]]||?||
|-
| 0x0172||Launch Boulder At Widget||[[DYNA\game_object:BoulderGenerator|game_object:BoulderGenerator]]||?||
|-
| 0x0173||Launch Boulder At Point||||?||
|-
| 0x0174||Launch Boulder At Player||[[DYNA\game_object:BoulderGenerator|game_object:BoulderGenerator]]||?||
|-
| 0x0175||Duplotron_SuperDuperDone||||?||
|-
| 0x0176||Duplotron_DuperIsDoner||[[VIL]]||?||Sent when all enemies specified in a Dupetron's events are killed.
|-
| 0x0177||Bus Switch Character||[[DYNA\game_object:BusStop|game_object:BusStop]]||?||
|-
| 0x0178||Group Update Together||[[GRUP]]||?||
Line 924:
| 0x01C0||Hit (Lower Body)||||?||
|-
| 0x01C1||GiveSocks (current level)||[[PLYR]]||amount,?||Gives the player socks for the current level specified by the argument.
|-
| 0x01C2||GiveCollectables (current level)||[[PLYR]]||amount,?||Gives the player collectables for the current level specified by the argument.
|-
| 0x01C3||SetSocks (current level)||||amount,?||Sets the player's socks for the current level specified by the argument.
|-
| 0x01C4||SetCollectables (current level)||||amount,?||Sets the player's collectables for the current level specified by the argument.
|-
| 0x01C5||On Answer Yes||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
| 0x01C6||On Answer No||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||
|-
| 0x01C7||Hit Cruise Bubble||[[PLAT]]||?||Sent when hit by SpongeBob's Cruise Bubble.
|-
| 0x01C8||Duplotron_KillKids||[[VIL]]||?||
|-
| 0x01C9||On Signal10||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:10}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01CA||On Signal11||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:11}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01CB||On Signal12||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:12}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01CC||On Signal13||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:13}</code> is encountered in the [[DYNA\game_object:talk_box|talk boxtask_box]]'s [[TEXT]].
|-
| 0x01CD||On Signal14||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:14}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01CE||On Signal15||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:15}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01CF||On Signal16||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:16}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01D0||On Signal17||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:17}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01D1||On Signal18||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:18}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01D2||On Signal19||[[DYNA\game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:19}</code> is encountered in the [[DYNA\game_object:talk_box|talk box]]'s [[TEXT]].
|-
| 0x01D3||Spongeball On||[[PLYR]]||?||Forces the [[PLYR]] to transform into the Spongeball.
|-
| 0x01D4||Spongeball Off||[[PLYR]]||?||Forces the [[PLYR]] to transform out of the Spongeball.
|-
| 0x01D5||Launch Shrapnel||[[BOUL]], [[GRUP]], [[PLAT]], [[SIMP]]||?||
|-
| 0x01D6||NPC HP Incremented||||?||Recieved when a [[VIL]] gains health. Mainly used for boss fights.
|-
| 0x01D7||NPC HP Decremented||[[VIL]]||?||Recieved when a [[VIL]] loses health. Mainly used for boss fights.
|-
| 0x01D8||NPC Set Active On||[[GRUP, VIL]]||?||Causes the [[VIL]](s) to be activated.
|-
| 0x01D9||NPC Set Active Off||[[GRUP, VIL]]||?||Causes the [[VIL]](s) to be deactivated and deload.
|-
| 0x01DA||Switch Player Character||[[PLYR]]||character (0 for Patrick, 1 for Sandy),?||Switches the [[PLYR]] to another character, set by the argument.
|-
| 0x01DB||Level Begin||[[DYNA\game_object:Flythrough|game_object:Flythrough]]||?||
|-
| 0x01DC||Scene Reset (death)||[[DPAT]]||?||
Line 1,052:
| 0x0200||UpdateAnimMatrices||||?||
|-
| 0x0201||<span id="EnterCruise">EnterCruise</span>||[[TRIG]]||?||Sent when a Cruise Bubble enters the [[TRIG]] volume.
|-
| 0x0202||<span id="ExitCruise">ExitCruise</span>||[[TRIG]]||?||Sent when a Cruise Bubble exits the [[TRIG]] volume.
|-
| 0x0203||CruiseFired||||?||
Line 1,060:
| 0x0204||CruiseDied||||?||
|-
| 0x0205||CruiseAddLife||||seconds,?||Adds additional time to the Cruise Bubble, specified by the arguments.
|-
| 0x0206||CruiseSetLife||[[PLYR]]||seconds,?||Sets the time for the Cruise Bubble, specified by the argument.
|-
| 0x0207||CruiseResetLife||||?||Resets the time for the Cruise Bubble as if it was just launched.
|-
| 0x0208||Camera Collide Off||[[GRUP]]||?||
Line 1,078:
| 0x020D||Timer Add||||?||
|-
| 0x020E||Force NPC Conversation||||?||Forces the [[PLYR]] to talk to a [[[[game_object:task_box]]]].
|-
| 0x020F||Make A Splash||[[MVPT]]||?||
Line 1,094:
| 0x0215||Set Opacity||||?||
|-
| 0x0216||Take Socks||[[PLYR]]||?amount||Takes socks from the [[PLYR]], specified by the argument.
|-
| 0x0217||Debug BREAK||||?||
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