List of Events/BFBB: Difference between revisions

→‎List: mount + dismount, kill, on/off add egen, checkpoint, anim
Battlepedia>TetraxZ
(→‎List: forward/reverse)
Battlepedia>TetraxZ
(→‎List: mount + dismount, kill, on/off add egen, checkpoint, anim)
Line 88:
| 0x001F||Arrive||[[MVPT]], [[PLAT]]||?||
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| 0x0020||Mount||[[DYNA\game_object:bungee_hook​|game_object:bungee_hook​]], [[GRUP]] [[PKUP]], [[PLAT]]||0, 0, 0, 0, [[AssetID]], 0||When the player lands on the object, this is sent.
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| 0x0021||Dismount||[[DYNA\game_object:bungee_hook​|game_object:bungee_hook​]], [[PLAT]]||?||When the player is not on top of the object, this is sent.
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| 0x0022||Break||[[PLAT]]||?||
Line 98:
| 0x0024||Death||[[VIL]]||0, 0, 0, 0, 0, 0||
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| 0x0025||Kill||[[BOUL]], [[GRUP]], [[PLYR]], [[VIL]]||0, 0, 0, 0, 0, [[AssetID]]||Will bring the target to 0 health and kill them.
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| 0x0026||On||[[EGEN]], [[FOG]], [[GRUP]], [[MVPT]], [[PARE]], [[SURF]], [[EGEN]]||float '''Unknown''', 0, 0, 0, 0, 0||
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| 0x0027||Off||[[EGEN]], [[GRUP]], [[MVPT]], [[PARE]], [[PARS]], [[SURF]], [[EGEN]]||0, 0, 0, 0, 0, 0||
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| 0x0028||Patrol On||[[VIL]]||0, 0, 0, 0, 0, 0||
Line 412:
| 0x00C1||Digup Reaction||||?||
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| 0x00C2||Set Check Point||[[DPAT]]||rotation (i think?),?,?,?,[[MRKR]],?||When sent to the [[DPAT]], it updates the player's respawn point to the [[MRKR]] specified.
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| 0x00C3||AnimPlay||[[DSTR]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Plays the animation for that asset, which is specified in Animation_AssetID in the asset.
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| 0x00C4||AnimPlayLoop||[[GRUP]], [[PLAT]], [[SIMP]]||?||Plays a looping animation for an asset.
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| 0x00C5||AnimStop||[[PLAT]], [[SIMP]]||?||Stops the animation for an asset.
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| 0x00C6||AnimPause||[[SIMP]]||?||Pauses the animation for an asset.
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| 0x00C7||AnimResume||||?||Resumes a paused animation for an asset.
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| 0x00C8||AnimTogglePause||||?||
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