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Industrial Park (level editor): Difference between revisions
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* '''Wireframe''' (F): toggles wireframe mode
* '''Limit Render Distance''': when active, models will only be rendered when their distance from the view is under the setting in the [[LODT]] asset, or a default value of 100 if unspecified there
* '''Use PIPT for Rendering''': when active, models will be rendered according to rendering modes set in [[PIPT]] assets. This function is still experimental and the preview is not accurate to the game.
* '''Movement Preview''': when active, the progarm will attempt to preview the movement pattern of placeable assets (most notably, [[PLAT]]s, [[VIL]]s with [[MVPT]] and assets which use the [[Events#Drivenby|Drivenby]] event). This function is still experimental and the preview is not accurate to the game.
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| align=center | Rotation
|| Affects the yaw, pitch and roll of the object in the world. Red, green and blue tori (toruses) correspond to yaw, pitch and roll rotation axes. You can
|| All [[Placeable Asset|Placeable asset]]s, [[DYNA]] types (Pointer, Ring, Vent and all Enemy:SB subtypes).
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| align=center | Scale
|| Affects the scale of the object in the world. Red, green and blue boxes correspond to X, Y and Z axes, and the white box in the center will scale all 3 axes at once. You can scale multiple assets at once, but each scale is performed locally.
|| Affects scale on [[Placeable Asset|Placeable asset]]s except [[TRIG]], [[DYNA]] types (Ring and all Enemy:SB subtypes); for [[TRIG]], [[MVPT]] and [[SFX]] this gizmo will affect the radius property instead of the scale
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|| Transforms the object's position locally, meaning the axes are not the world's X, Y and Z but the object's local (rotated) axes. Red, green and blue pyramids correspond to X, Y and Z axes. You can only move one object at once with this gizmo. This is available for assets which have both position and rotation values.
|| Assets for which both Position and Rotation gizmos work; on others, will act like the normal Position gizmo.
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| align=center | Position (Box Triggers)
|| Affects the maximum and minimum boundaries of box triggers, and the position of the trigger's pivot point. Red, green and blue pyramids correspond to minimum X, Y and Z axes, cyan, magenta and yellow pyramids correspond to maximum X, Y and Z axes, and another set of red, green and blue pyramids will appear for the pivot. This gizmo will appear when you have exactly one box trigger selected.
|| Box [[TRIG]]s.
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