EvilEngine/WIRE: Difference between revisions

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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|WIRE}}<nowiki/>
|subtitle=Wireframe Model
{{#vardefine:name|Wireframe}}<nowiki/>
|type=[[Binary]]
{{#vardefine:type|[[Binary]]}}<nowiki/>
|games=The Incredibles<br>Rise of the Underminer}}
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|Incredibles ROTU}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
'''WIRE''' defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
 
==Format==
===zWireframeAsset===
<pre>
<source lang=cpp>
struct WireframeData
class zWireframeAsset
{
public:
unsigned int totalFileSize;
unsigned int vertexAmountsize;
unsigned int lineAmountvertexCount;
unsigned int hashIDlineCount;
zWireframeVertex* vertices;
unsigned int hashID2;
zWireframeLine* lines;
Vector3[vertexAmount] vertices;
Line[lineAmount] lines
};
</presource>
 
<pre>
{| class="wikitable"
struct Line
|-
! Offset !! Type !! Variable !! Description
|-
| 0x00 || u32 || '''size''' || Total file size.
|-
| 0x04 || u32 || '''vertexCount''' ||
|-
| 0x08 || u32 || '''lineCount''' ||
|-
| 0x0C || u32 || '''hashID''' ||
|-
| 0x10 || u32 || '''hashID2''' ||
|-
| || zWireframeVertex*[vertexCount] || '''vertices''' ||
|-
| || zWireframeLine*[lineCount] || '''lines''' ||
|}
 
===zWireframeVertex===
<source lang=cpp>
class zWireframeVertex
{
public:
unsigned short vertex0;
unsignedfloat short vertex1x;
float y;
float z;
};
</presource>
 
{| class="wikitable"
|-
! Offset !! Type !! Variable !! Description
|-
| 0x00 || [[Vector3]] || '''xyz''' || Position
|}
 
===zWireframeLine===
<source lang=cpp>
class zWireframeLine
{
public:
unsigned intshort totalFileSizestart;
unsigned intshort hashID2end;
};
</source>
 
{| class="wikitable"
|-
! Offset !! Type !! Variable !! Description
|-
| 0x00 || u16 || '''start''' ||
|-
| 0x02 || u16 || '''end''' ||
|}
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]