EvilEngine/TRIG: Difference between revisions
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<onlyinclude>
{{#vardefine:typeid|TRIG}}<nowiki/>
{{#vardefine:name|Trigger}}<nowiki/>
{{#vardefine:type|[[Entity]]}}<nowiki/>
{{#vardefine:basetype|0x01}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntTrigger.h zEntTrigger.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
This asset defines an entry for a trigger, a volume of space which can detect what happens within it and send events to other assets accordingly.
The triggers have their own position coordinates below, but they use the Position values in the Placeable header as the pivot point for rotation (rotation is done as if that point was the origin). Apparently, all 3 trigger types can be rotated this way.
==Format==
Triggers are [[
{| class="wikitable"
! Offset !! Type !! Variable !!Description
|-
|-
|
|-
|
|-
|
|-
|
|-
! !! !! !!
|-
|
|-
| 0x90 ||
|-
! colspan="
|-
| 0x94 || Event[numberOfEvents] || '''[[Events]]''' ||
|}
Line 32 ⟶ 44:
** 0 - Box
** 1 - Sphere
** 2 - Cylinder (unused)
** 3 - Sphere (unused, seems to be the same as used Sphere)
* Trigger Position 0
** Box - Front, Bottom, Left sides of box (absolute coordinates)
** Sphere - Center (X, Y, Z) (absolute coordinates)
** Cylinder - Bottom? (X, Y, Z) (absolute coordinates)
* Trigger Position 1
** Box - Back, Top,
** Sphere - X is the sphere's radius. Y and Z are always 0.
** Cylinder - X is the cylinder's radius. Y is the cylinder's height. Z is probably always 0.
* Trigger Position 2
** Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
** Sphere - Always (0, 0, 0)
** Cylinder - Probably always (0, 0, 0)
* Trigger Position 3
** Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
** Sphere - Always (0, 0, 0)
** Cylinder - Probably always (0, 0, 0)
==Events==
{| class="wikitable"
! Event !! Description
|-
| '''[[EnterPlayer]]''' || '''EnterPlayer''' is fired when the [[PLYR|Player]] enters the trigger.
|-
| '''[[ExitPlayer]]''' || '''ExitPlayer''' is fired when the [[PLYR|Player]] exits the trigger.
|-
| '''[[EnterEntity]]''' || '''EnterEntity''' is sent from an [[Placeable Asset|Entity]] when it enters the trigger.
|-
| '''[[ExitEntity]]''' || '''EnterEntity''' is sent from an [[Placeable Asset|Entity]] when it enters the trigger.
|-
| '''[[Enter SpongeBob]]''' || '''Enter SpongeBob''' is fired at the same time as [[EnterPlayer]] if the current playable character is SpongeBob.
|-
| '''[[Enter Patrick]]''' || '''Enter Patrick''' is fired at the same time as [[EnterPlayer]] if the current playable character is Patrick.
|-
| '''[[Enter Sandy]]''' || '''Enter Sandy''' is fired at the same time as [[EnterPlayer]] if the current playable character is Sandy.
|-
| '''[[Exit SpongeBob]]''' || '''Exit SpongeBob''' is fired at the same time as [[ExitPlayer]] if the current playable character is SpongeBob.
|-
| '''[[Exit Patrick]]''' || '''Exit Patrick''' is fired at the same time as [[ExitPlayer]] if the current playable character is Patrick.
|-
| '''[[Exit Sandy]]''' || '''Exit Sandy''' is fired at the same time as [[ExitPlayer]] if the current playable character is Sandy.
|-
| '''[[EnterCruise]]''' ||
|-
| '''[[ExitCruise]]''' ||
|}
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
|
Latest revision as of 22:58, 15 September 2022
This asset defines an entry for a trigger, a volume of space which can detect what happens within it and send events to other assets accordingly.
TRIG | |
---|---|
Trigger | |
Type | Entity |
Base Type | 0x01 |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | zEntTrigger.h |
The triggers have their own position coordinates below, but they use the Position values in the Placeable header as the pivot point for rotation (rotation is done as if that point was the origin). Apparently, all 3 trigger types can be rotated this way.
Format
Triggers are entity assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | struct (size: 0x30) | p | |
0x54 | Vector3 | Trigger Position 0 | |
0x60 | Vector3 | Trigger Position 1 | |
0x6C | Vector3 | Trigger Position 2 | |
0x78 | Vector3 | Trigger Position 3 | |
0x84 | Vector3 | direction | Usually (0, -0, 1) |
0x90 | int | flags | Usually 0. |
Events | |||
0x94 | Event[numberOfEvents] | Events |
- Trigger types (offset 0x09):
- 0 - Box
- 1 - Sphere
- 2 - Cylinder (unused)
- 3 - Sphere (unused, seems to be the same as used Sphere)
- Trigger Position 0
- Box - Front, Bottom, Left sides of box (absolute coordinates)
- Sphere - Center (X, Y, Z) (absolute coordinates)
- Cylinder - Bottom? (X, Y, Z) (absolute coordinates)
- Trigger Position 1
- Box - Back, Top, Right sides of box (absolute coordinates)
- Sphere - X is the sphere's radius. Y and Z are always 0.
- Cylinder - X is the cylinder's radius. Y is the cylinder's height. Z is probably always 0.
- Trigger Position 2
- Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
- Sphere - Always (0, 0, 0)
- Cylinder - Probably always (0, 0, 0)
- Trigger Position 3
- Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
- Sphere - Always (0, 0, 0)
- Cylinder - Probably always (0, 0, 0)
Events
Event | Description |
---|---|
EnterPlayer | EnterPlayer is fired when the Player enters the trigger. |
ExitPlayer | ExitPlayer is fired when the Player exits the trigger. |
EnterEntity | EnterEntity is sent from an Entity when it enters the trigger. |
ExitEntity | EnterEntity is sent from an Entity when it enters the trigger. |
Enter SpongeBob | Enter SpongeBob is fired at the same time as EnterPlayer if the current playable character is SpongeBob. |
Enter Patrick | Enter Patrick is fired at the same time as EnterPlayer if the current playable character is Patrick. |
Enter Sandy | Enter Sandy is fired at the same time as EnterPlayer if the current playable character is Sandy. |
Exit SpongeBob | Exit SpongeBob is fired at the same time as ExitPlayer if the current playable character is SpongeBob. |
Exit Patrick | Exit Patrick is fired at the same time as ExitPlayer if the current playable character is Patrick. |
Exit Sandy | Exit Sandy is fired at the same time as ExitPlayer if the current playable character is Sandy. |
EnterCruise | |
ExitCruise |