EvilEngine/SIMP

Revision as of 04:24, 28 November 2018 by Battlepedia>Igorseabra4

This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.

Format

SIMPs are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Description
0x54 float Unknown
0x58 int null
0x5C int Solidity mode?
Events
0x60 Event[numberOfEvents] Events

Events