EvilEngine/SIMP
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.
Format
Triggers are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | float | Unknown |
0x58 | int | null |
0x5C | int | Solidity mode? |
Events | ||
0x60 | Event[numberOfEvents] | Events |