EvilEngine/SIMP

Revision as of 03:51, 2 September 2018 by Battlepedia>Igorseabra4 (Created page with "==PLAT== This asset usually defines an entry for a moving object. ==Format== {| class="wikitable" ! Offset !! Type !! Description |- ! colspan="3" | Header |- | 0x00 || Ass...")
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PLAT

This asset usually defines an entry for a moving object.

Format

Offset Type Description
Header
0x00 AssetID Asset ID.
0x04 byte Asset type. 0x0B for SIMP.
0x05 byte Number of Events.
0x06 short Flags. Usually 00 1D
Button
0x08 byte isVisible
0x09 byte[2] Unknown.
0x0B byte isSolid
0x0C int null
0x10 int null
0x14 Vector3 Rotation
0x20 Vector3 Position
0x2C Vector3 Scale
0x38 Vector4 Color
0x48 float Unknown
0x4C AssetID MINF
0x50 AssetID Unknown
0x54 float Unknown
0x58 int null
0x5C int Solidity mode?
Events
0x60 Event[numberOfEvents] Events

Events