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EvilEngine/SIMP: Difference between revisions
→Format
Battlepedia>Seil (→Format) |
Battlepedia>Seil (→Format) |
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Line 17:
| 0x58 || int || '''initAnimState''' ||
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| 0x5C || byte || '''collType''' ||
The other types listed here do not affect SIMPs in any way, and are only used internally by a variety of entity types. Interestingly, this value is used as a bitmask during initialization, so it is possible to set multiple types at once, with Static (0x2) being the only functional type.
* 0 - None
* 1 - Trigger ([[TRIG]])
* 2 - Static ([[SIMP]])
* 4 - Dynamic ([[PLAT]], [[BUTN]], [[DSTR]])
* 8 - Enemy ([[VIL]])
* 16 - Player ([[PLYR]])
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| 0x5D || byte || '''flags''' ||
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| 0x5E ||
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! colspan="4" | Events
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