EvilEngine/SIMP: Difference between revisions

Battlepedia>Seil
Battlepedia>Seil
Line 17:
| 0x58 || int || '''initAnimState''' ||
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| 0x5C || byte || '''collType''' || SolidityCollision mode?type. Set to None to disable collision and Static to enable collision.
 
The other types listed here do not affect SIMPs in any way, and are only used internally by a variety of entity types. Interestingly, this value is used as a bitmask during initialization, so it is possible to set multiple types at once, with Static (0x2) being the only functional type.
 
* 0 - None
* 1 - Trigger ([[TRIG]])
* 2 - Static ([[SIMP]])
* 4 - Dynamic ([[PLAT]], [[BUTN]], [[DSTR]])
* 8 - Enemy ([[VIL]])
* 16 - Player ([[PLYR]])
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| 0x5D || byte || '''flags''' ||
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| 0x5E || short- || unknown- || padding?
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! colspan="4" | Events
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