EvilEngine/SIMP: Difference between revisions

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Seil moved page SIMP to EvilEngine/SIMP
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m (Seil moved page SIMP to EvilEngine/SIMP)
 
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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|SIMP}}<nowiki/>
|subtitle=Simple Object
{{#vardefine:name|Simple Object}}<nowiki/>
|type=[[Placeable]]
{{#vardefine:type|[[Entity]]}}<nowiki/>
|objectid=0x0B
{{#vardefine:basetype|0x0B}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}}
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntSimpleObj.h zEntSimpleObj.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.
 
==Format==
SIMPs are [[Placeable AssetEntity|placeableentity assets]], so they start with their 0x54 byte header, then are followed by:
 
{| class="wikitable"
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| 0x58 || int || '''initAnimState''' ||
|-
| 0x5C || byte || '''collType''' || SolidityCollision mode?type. Set to None to disable collision and Static to enable collision.
 
The other types listed here do not affect SIMPs in any way, and are only used internally by a variety of entity types. Interestingly, this value is used as a bitmask during initialization, so it is possible to set multiple types at once, with Static (0x2) being the only functional type.
 
* 0 - None
* 1 - Trigger ([[TRIG]])
* 2 - Static ([[SIMP]])
* 4 - Dynamic ([[PLAT]], [[BUTN]], [[DSTR]])
* 8 - NPC ([[VIL]])
* 16 - Player ([[PLYR]])
|-
| 0x5D || byte || '''flags''' || Always 0
|-
| 0x5E || short- || unknown- || padding?
|-
! colspan="4" | Events
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=== Events ===
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]