EvilEngine/PLAT

Revision as of 00:01, 6 September 2018 by Battlepedia>Igorseabra4

PLAT

This asset usually defines an entry for a moving object.

Format

PLAT are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Description
0x54 byte[4] Unknown
0x58 float[14] Unknown
0x90 byte[8] Unknown
0x98 float[10] Unknown
Events
0xC0 Event[numberOfEvents] Events

Events