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Battlepedia>Igorseabra4 (Created page with "Power Up/Item ===Format=== {| class="wikitable" ! Offset !! Type !! Description |- ! colspan="3" | Header |- | 0x00 || int || '''Asset ID''' |- | 0x04 || byte || '''Asset type...") |
m (Seil moved page PKUP to EvilEngine/PKUP) |
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<onlyinclude>
{{#vardefine:typeid|PKUP}}<nowiki/>
{{#vardefine:name|Pickup}}<nowiki/>
{{#vardefine:type|[[Entity]]}}<nowiki/>
{{#vardefine:basetype|0x04}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntPickup.h zEntPickup.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
===Format===
Pickups are [[Entity|entity assets]], so they start with their 0x54 byte header, then are followed by:
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
! colspan="
|-
|
|-
|
*0 - None
*1 - Reappear after collecting
*2 - Enabled on start
*3 - Both
|-
| 0x5A || short || '''pickupValue''' || Used for Scooby Snack count in Snack Gates; 4 in most other pickup types
| 0x4C || int || MINF ID - Always 0x94E25463, which is the ID for pickups.MINF.▼
|}
▲
===Types===▼
* 0x81 - Blue shiny object▼
▲===Types (0x09)===
* 0xCB - Purple shiny object▼
* 0x10 - Artwork▼
* 0x13 - Underwear▼
* 0x24 - Sock▼
* 0x2E - Golden underwear▼
* 0x27 - Steering wheel▼
* 0x34 - Green shiny object
* 0x3B - Yellow shiny object
* 0x3E - Red shiny object
▲* 0x13 - Underwear
* 0xDD - Golden spatula▼
▲* 0x24 - Sock
▲* 0x2E - Golden underwear
* 0x40 - SpongeBall
▲* 0x81 - Blue shiny object
▲* 0x27 - Steering wheel
* 0xBB - Power crystal
▲* 0xCB - Purple shiny object
▲* 0x10 - Artwork
▲* 0xDD - Golden spatula
* 0xBC - Scooby snack
* 0xEC - Scooby snack box
* 0x28 - Clue
* 0x5C - Savepoint
* 0x80 - Shovel
* 0x86 - Snackgate
===Events===
Line 74 ⟶ 56:
* Pickup
* Drop pickup
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
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