EvilEngine/PICK
A pickup table is an asset which usually has only one instance in the entire game (in boot.hip) and defines information regarding pickups.
PICK | |
---|---|
Pickup Table | |
Type | Binary |
Source code | zPickupTable.h |
Format
The asset data starts with an 8-byte header:
Offset | Type | Description |
---|---|---|
0x00 | unsigned int | Magic - 0x5049434B ("PICK") |
0x04 | unsigned int | Count - amount of entries |
After the header is the entries themselves. Each entry has the following format:
Offset | Type | Description |
---|---|---|
0x00 | unsigned int | pickupHash. Used by PKUP assets to define pickup type. |
0x04 | unsigned char | pickupType. Usually 0xCD. |
0x05 | unsigned char | pickupIndex. Usually 0xCD. |
0x06 | unsigned short | pickupFlags. Usually 0x0000. |
0x08 | unsigned int | quantity. Usually 1. |
0x0C | unsigned int (Model AssetID) | modelID |
0x10 | unsigned int (AssetID) | animID. Usually 0. |