EvilEngine/NPC

Revision as of 03:10, 2 April 2019 by Battlepedia>Igorseabra4

This asset defines an entry for an NPC.

NPC
NPC
TypePlaceable

Format

NPC are placeable assets, so they start with their 0x54 byte header (0x50 in Scooby), then are followed by:

Offset Type Variable Description
0x54 float unknown
0x58 float unknown
0x5C float unknown
0x60 float unknown
0x64 float unknown
0x68 float unknown
0x6C float unknown
0x70 float unknown
0x74 short unknown
0x76 short unknown
0x78 short unknown
0x7A short unknown
0x7C byte unknown
0x7D byte unknown
0x7E byte unknown
0x7F byte unknown
0x80 byte unknown
0x81 byte unknown
0x82 byte unknown
0x83 byte unknown
0x84 float unknown
0x88 float unknown
0x8C float unknown
0x90 int unknown
0x94 int unknown
0x98 int unknown
0x9C float unknown
0xA0 float unknown
0xA4 float unknown
0xA8 float unknown
0xAC float unknown
0xB0 float unknown
0xB4 float unknown
0xB8 Asset ID MVPT
0xBC byte[4] unknown null
0xC0 int unknown null
0xC4 int unknown null
Events
0xC8 Event[numberOfEvents] Events