EvilEngine/MRKR
A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.
Format
Offset | Type | Description |
---|---|---|
0x00 | Vector3 | Position |
A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.
Offset | Type | Description |
---|---|---|
0x00 | Vector3 | Position |