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<onlyinclude>
{{#vardefine:typeid|MRKR}}<nowiki/>
{{#vardefine:name|Marker}}<nowiki/>
{{#vardefine:type|[[Binary]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xMarkerAsset.h xMarkerAsset.h]}}▼
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/>
▲
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.
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{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
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