EvilEngine/GRUP
This asset groups an amount of other assets. It's used, for example, to make duplicatotrons function.
GRUP | |
---|---|
Group | |
Type | Base |
Base Type | 0x11 |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | xGroup.h |
Format
Groups are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | short | itemCount | |
0x0A | short | groupFlags | what to do with an event when it is received.
|
0x0C | AssetID[itemCount] | unknown | List of asset IDs for each item in the group. |
Events | |||
- | Event[numberOfEvents] | Events | can GRUP receive/send events? |