EvilEngine/GRUP: Difference between revisions

m
Seil moved page GRUP to EvilEngine/GRUP
(Created page with "{{AssetInfobox |subtitle=Group |type=Object |objectid=0x11 |games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br...")
m (Seil moved page GRUP to EvilEngine/GRUP)
 
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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|GRUP}}<nowiki/>
|subtitle=Group
{{#vardefine:name|Group}}<nowiki/>
|type=[[Object]]
{{#vardefine:type|[[Base]]}}<nowiki/>
|objectid=0x11
{{#vardefine:basetype|0x11}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}}
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xGroup.h xGroup.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
This asset groups an amount of other assets. It's used, for example, to make [[Duplicatotron 3000|duplicatotrons]] function.
 
==Format==
Groups are [[Object AssetBase|objectbase assets]], so they start with their 0x8 byte header, then are followed by:
 
{| class="wikitable"
Line 27 ⟶ 32:
| - || Event[numberOfEvents] || '''[[Events]]''' || can GRUP receive/send events?
|}
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]