EvilEngine/ENV

Revision as of 08:33, 1 September 2018 by Battlepedia>Igorseabra4 (Created page with "==ENV (Environment)== ===Format=== int32 assetID int8 typeID // always 0x05 int8 numEvents int16 unknown int32 JSP_ID int32 CAM_ID int32[3] unknow...")
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ENV (Environment)

Format

   int32 assetID
   int8 typeID // always 0x05
   int8 numEvents
   int16 unknown
   int32 JSP_ID
   int32 CAM_ID
   int32[3] unknown
   int32 LKIT_ID // unknown
   int32 LKIT_ID2 // used to light objects
   int32[4] unknown
   int32 MAPR_ID
   int32[2] unknown
   int16 unknown
   int8[2] unknown
   event[numEvents] events