EvilEngine/DYNA/game object:Flythrough: Difference between revisions
EvilEngine/DYNA/game object:Flythrough (view source)
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</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct CameraFly_asset : xDynAsset
{
unsigned int flyID;
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
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|}
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