EvilEngine/DYNA/game object:Flythrough: Difference between revisions

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Line 8:
</onlyinclude>
{{AutoDynaInfobox}}
 
==Format==
<source lang=cpp>
struct CameraFly_asset : xDynAsset
{
unsigned int flyID;
};
</source>
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x000x10 || [[AssetID]] ([[FLY|Fly]]) || '''flyID''' || [[FLY]]
|}
 
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